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-   SH4 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=219)
-   -   [REL] Fall of the rising Sun for SH4 V1.5 Version 1.2 (https://www.subsim.com/radioroom/showthread.php?t=147988)

Alky 01-11-11 09:34 PM

I sure hope I don't meet up with that Hatsuharu, that brute has a lot of fire power! :hmmm::-?

seaplate hitman 01-11-11 09:52 PM

Great work ! very appreciate

AOTD_MadMax 01-12-11 11:12 AM

Hiho,

last but not least the Momi Class Destroyer !

http://www.aotd-flottille.de//FOTRS/...r2/IJNMomi.jpg

http://www.aotd-flottille.de//FOTRS/...2/IJNMomi2.jpg

Now all japanese DD Classes are ready !

Regards

Maddy

elanaiba 01-12-11 11:22 AM

WOW :)

ReallyDedPoet 01-12-11 12:24 PM

Gong to finally give this one a shot :yep:

Still playing SH5, but 4 has always been on the desktop, for that matter so has 3 :)

AOTD_MadMax 01-13-11 10:17 AM

Hello Captains,

i was not lucky with my Matsu Class DD !
So i decided to build this vessel new.

Here now the final version :

http://www.aotd-flottille.de//FOTRS/.../IJNMatsu3.jpg

http://www.aotd-flottille.de//FOTRS/.../IJNMatsu4.jpg

http://www.aotd-flottille.de//FOTRS/.../IJNMatsu5.jpg

I think know it is ok ? ?

Regards

Maddy

TheBeast 01-16-11 06:35 PM

Excellent work as always?:up:

Maybe add Dolphin's?:06:
http://www.subsim.com/radioroom/pict...pictureid=3569

diesel97 01-17-11 03:58 AM

Really impressed with this mod, all your work is much appreciated.

fitzcarraldo 01-17-11 06:50 AM

Waiting the mod, waiting, waiting...

Awesome work. Is it possible to add some german units in the Atlantic, (Caribbean), for the journey from East coast to the Panama Canal? (I remember E. Beach's Run Silent, Run Deep, the "Walrus" is attacked by a german U boat in journey to Pearl, before crossing the Canal).

Best regards.

Fitzcarraldo :salute:

ReallyDedPoet 01-17-11 08:44 AM

Nice mod, just getting into it :yep::up:

Alky 01-20-11 04:59 PM

Rockin' Asashios
 
Quote:

Originally Posted by Rockin Robbins (Post 1137750)
Confirmed: the Rockin' Asashios can move and attack normally even though their propellers are out of the water. Anybody else see them? Everything looks normal from my end.

Has this issue been resolved anywhere? I had two of them circling above while I was under the thermal layer. They looked kinda silly wobbling from side to side and running with their props out of the water. :haha:
Is this an SH4 issue or a mod issue? :hmmm:

TheBeast 01-22-11 01:40 PM

Quote:

Originally Posted by Alky (Post 1578742)
Has this issue been resolved anywhere? I had two of them circling above while I was under the thermal layer. They looked kinda silly wobbling from side to side and running with their props out of the water. :haha:
Is this an SH4 issue or a mod issue? :hmmm:

I have seen this happen.

Typically, for me, I've only seen it happen after using high time compression (more then x4096).
Once the boats are floating above the water you may as well load your last restore point because if you save game when it is happening, the boats will be floating out of the water when loading from that saved game and foreward.
I try to never exceed time compression of x2048 because of this and other issue's I have encountered when using time compression.

AOTD_MadMax 01-23-11 08:36 AM

Hi,

the problem with the rockin Asashio´s is founded by the high time compression, thats true.
I dont know why !:damn:

Now the 3D moddeling work is finished.

Here pictures of the final Matsu Class :

http://www.aotd-flottille.de//FOTRS/...JNMatsuRL6.jpg

http://www.aotd-flottille.de//FOTRS/...JNMatsuRL7.jpg

Now iam working on the campaign-files.

Regards

Maddy

fitzcarraldo 01-23-11 09:52 AM

Great!!! The new 3D work is awesome...I´m anxious with the new version...

You promise me the mod for end of January...:yep:

Best regards.

Fitzcarraldo :salute:

AOTD_MadMax 01-29-11 10:59 AM

Quote:

Originally Posted by fitzcarraldo (Post 1580417)
Great!!! The new 3D work is awesome...I´m anxious with the new version...

You promise me the mod for end of January...:yep:

Best regards.

Fitzcarraldo :salute:


Sorry mate, it will take more time cause yesterday i had an nice idea and i worked now 24 hours on this idea.

First of all i wanne say that i was disgusted by the original Ubi Shiratsuyu-Class Destroyer of Stock SH4.
This ship was build so bad and far away from origin so i decided to build this class new.
Same to Fubuki Class.
After hours of research i decided to built 2 Version of the Fubuki Class.
1.) The first design called Type I
2.) The latest design called Type III

The main difference between those types are :

a.) armament
b.) design of funnels and the middlesection

Here you can see the 2 new Fubuki Class Destroyer :

Type I Version ( the early one )

http://www.aotd-flottille.de//FOTRS/...FubukiT101.jpg

You can see the old large funnel-design


Here now the Type II/III Version with smaler funnel and more AA-Guns

http://www.aotd-flottille.de//FOTRS/...FubukiT201.jpg

He is lookin more powerfull !:rock:

Those bothe Fubuki´s come also in different styles ( subclasses ) by choosing an other Loadout-Variation in the Missioneditor.

Type I Latewar Configuration with more AA-Guns

http://www.aotd-flottille.de//FOTRS/...FubukiT102.jpg

Type II/III Latewar with more AA-Guns

http://www.aotd-flottille.de//FOTRS/...FubukiT202.jpg

I did the same to the new Shiratsuyu.

Here the normal layout with 3 Turrets ( 2x2 and 1x1 )

http://www.aotd-flottille.de//FOTRS/...iratsuyu01.jpg

Here the Latewar-Version with only 2 Turrets ( 2x2 ) and more AA-Guns

http://www.aotd-flottille.de//FOTRS/...iratsuyu02.jpg

This is also done to the Akatsuki Class.

Normal Version :

http://www.aotd-flottille.de//FOTRS/...Akatsuki01.jpg

AA-Version :

http://www.aotd-flottille.de//FOTRS/...Akatsuki02.jpg

It takes a lot of time but i wanne release it if it is ready !

Hope you like them !

Regards

Maddy


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