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-   -   [REL] Jyunsen B, Kaichu and kaidai IJN mod (https://www.subsim.com/radioroom/showthread.php?t=137761)

Nit 01-29-10 03:02 PM

I dream to see she in game. It would be magnificent addition.

PS.
Quote:

Originally Posted by keltos01 (Post 1251498)
you can evade those DDs easily !!!

With submerged range of 135 n. miles at 3 knots ( or 55 minutes at 19 knotes)? You are the optimist.:)

keltos01 01-29-10 03:05 PM

http://img37.imageshack.us/img37/2108/sentaka.jpg

no more DG

model : fair_weather
implementation : keltos


Quote:

Originally Posted by Nit (Post 1251619)
I dream to see she in game. It would be magnificent addition.

PS.With submerged range of 135 n. miles at 3 knots ( or 55 minutes at 19 knotes)? You are the optimist.:)

:har:

btw she is ingame, just not released yet ! fair_weather is perfecting the hull shape

keltos

keltos01 01-29-10 04:09 PM

http://img52.imageshack.us/img52/2108/sentaka.jpg

http://img692.imageshack.us/img692/458/sentaka2.jpg

lurking...

keltos

Nit 01-29-10 04:25 PM

Keltos, I beg you: give us the working version of Sen Taka for this game! Give us chance to play Russian roulettein in the end of war.

keltos01 01-29-10 04:36 PM

Quote:

Originally Posted by Nit (Post 1251754)
Keltos, I beg you: give us the working version of Sen Taka for this game! Give us chance to play Russian roulettein in the end of war.


In due time, we are finishing the first batch of subs for the IJN campaign, this sub might just be in a second batch... ;)

keltos

keltos01 01-29-10 05:03 PM

http://img62.imageshack.us/img62/5632/39735845.jpg


darn ao map looks good in s3d and not that good ingame.... :damn:

it's the Hull AO map painted on the tower !!!

[UnitPart 1]
ID= Turm_Sen_Taka_1
Type= Sen_TakaConningTower ;Can only placed on unit parts slot of this type
NameDisplayable= Start of war Conning Tower
UnitPartInterval=NULL, NULL
ExternalLinkName3D= data/objects/Turm_Sen_Taka_1
HullTextureNameOverride=data/Submarine/NSS_Sen_Taka/NSS_Sen_Taka_T01.tga
HullLightmapTextureNameOverride=data/Submarine/NSS_Sen_Taka/Turm_Sen_Taka_O01.tga so I changed this
HullNormalmapTextureNameOverride= NULL
MenuSilhouetteTextureNameOverride= Sen_Taka_1.tga

and.... :


http://img691.imageshack.us/img691/957/48937560.jpg

a bit bright maybe but it's the right AO map now ! :DL

but now the sub has the tower ao map grrrrrrrrrrrrrrrrrrrrrrrrrr




keltos

keltos01 01-29-10 05:35 PM

I cloned a new tower out of a typ XVIII :

http://img98.imageshack.us/img98/2108/sentaka.jpg

and added the necessary textures and AO maps :

http://img19.imageshack.us/img19/2108/sentaka.jpg

tower :

http://img99.imageshack.us/img99/6146/towersentaka.jpg


Bridge :

http://img215.imageshack.us/img215/4029/bridgeq.jpg

fore AA gun :

http://img69.imageshack.us/img69/7938/foreaa.jpg

http://img21.imageshack.us/img21/7642/sentaka3.jpg

surface !

http://img651.imageshack.us/img651/8052/surf.jpg

http://img191.imageshack.us/img191/2830/12553783.jpg
:D

keltos

fair_weather 01-30-10 11:53 AM

Very very very overdue (Due to School getting back in session.)

http://www.majhost.com/gallery/Corhe...aka_wip7_1.jpg

That's the Sen Taka hull that I'm working on now. She's FAR better than the old one. It's got the knife like bow and tubes that are closer to the real thing.

I've also got the little cut out for the extendable bow planes. :up:

I'll work on the limber/flood holes, fix up a few things on the sail (group the steps to the tower, cause that detail has been missing in the current SH4 one :-?) And once those are done...

I'll send it to Keltos :yeah:

keltos01 02-01-10 12:17 PM

campaign fix
 
in campaign :

http://img689.imageshack.us/img689/3159/kaidai3a.jpg

Kaidai 3a


http://img202.imageshack.us/img202/9435/kaidai3b.jpg

Kaidai 3b

http://img13.imageshack.us/img13/4062/typec2.jpg

Type C2 (I-47)


http://img341.imageshack.us/img341/1528/sentoku.jpg

Sen Toku (WIP)

http://img524.imageshack.us/img524/2108/sentaka.jpg

Sen Taka

thanks to peabody a conflict in the upcge was found that caused ctds when trying any of our 8 torpedo tubes boats in campaign :DL

All boats now also have a bunker capacity equal to that in RL f.i. the Sen Taka has 10 torpedoes in the bunker. Since the game seems to think that the tubes have to be loaded when in harbor, those are "extra" torpedoes.

keltos

PL_Andrev 02-05-10 07:04 AM

Great work. But to build a better "climate" you need (optional, of course) original japanese commands to this mod...
:rock:

Nit 02-05-10 07:38 AM

Keltos, pictures - it is good certainly. But when will you introduce to us the release? It would be desirable to try very much...

keltos01 02-05-10 07:51 AM

Quote:

Originally Posted by Antar (Post 1259133)
Great work. But to build a better "climate" you need (optional, of course) original japanese commands to this mod...
:rock:

So far even my contacts in Japan have not been able to present me with a set of recorded commands in japanese. I have implemented a few sounds and commands from the movie Gochin (1942 - I-9 's 5th war patrol in the Indian Ocean)

Japanese submarine sounds from movie Gochin :
http://www.subsim.com/radioroom/showthread.php?t=145437

Gochin movie parts :

http://www.youtube.com/user/keltos0104

All dials are japanese dials, the latest one is the submarine clock which I found a week ago on ebay.

The IJN periscope (taken from a kaiten periscope view) has been improved last week thanks to Hitman who found a way to remove the stock horizontal and vertical ladders seen in the scope view.

As for uniforms, I tried but got alien results everytime, so it's at a stop for now, concentrating on the boats.

keltos

keltos01 02-05-10 07:57 AM

http://img529.imageshack.us/img529/8702/gunscopy.jpg

Quote:

from Nit :
Keltos, pictures - it is good certainly. But when will you introduce to us the release? It would be desirable to try very much...

Keltos' submarines mods links and more :

http://www.subsim.com/radioroom/showthread.php?t=157622


includes :

IJN submarines :


New Jyunsen B, Type AM, Kaidai and Kaichu mod version 3.7 d/l :http://www.silenthuntermods.com/foru...hp?topic=158.0


Playable IJN Type AM submarine mod



IJN Kaidai 3B v 1.6 Stand alone

the subs seen here recently are version 3.9.3 of the Jyunsen B mod and still WIP

Stable release version is 3.7 (see link here above), the 3.9.3 will be released in probably two batches with the coming IJN campaign mod "Climb Mount Niitaka" that Peabody and I are working on.

regards

keltos

PL_Andrev 02-05-10 09:05 AM

Right...

There are few climatic japanese commands captured from Battlestation Midway: Japanese submarine attack mission:

http://www.youtube.com/watch?v=Av4J3X0YAZE

keltos01 02-05-10 10:09 AM

Quote:

Originally Posted by Antar (Post 1259254)
Right...

There are few climatic japanese commands captured from Battlestation Midway: Japanese submarine attack mission:

http://www.youtube.com/watch?v=Av4J3X0YAZE


also I have made a IJN sound mod Lite v 1.4 for the Jyunsen B mod :

includes sounds from Gochin, Banzai shout !, dive alarm etc..


here :


Keltos

PL_Andrev 02-06-10 03:43 AM

Quote:

Originally Posted by keltos01 (Post 1259319)
also I have made a IJN sound mod Lite v 1.4 for the Jyunsen B mod :

includes sounds from Gochin, Banzai shout !, dive alarm etc..


here :

No link.

keltos01 02-06-10 01:49 PM

Quote:

Originally Posted by Antar (Post 1259663)
No link.

IJN sound mod Version 1.4 :

http://www.mediafire.com/file/my0jmx...rsion_1.4e.rar

and Peabody just loves that trumpet !!:har:

keltos

keltos01 02-07-10 09:02 AM

I-201 DATA usnmj
 
http://img502.imageshack.us/img502/9899/i201data.jpg

http://img42.imageshack.us/img42/1141/i201data2.jpg


http://img13.imageshack.us/img13/1955/i201data3.jpg

http://img294.imageshack.us/img294/2637/i201data4.jpg

http://img51.imageshack.us/img51/6918/i201data5.jpg

http://img42.imageshack.us/img42/1141/i201data2.jpg

http://img233.imageshack.us/img233/259/i201data7.jpg

http://img3.imageshack.us/img3/13/i201data8.jpg

[IMG]file:///d:/DOCUME%7E1/HELLER.MRW/LOCALS%7E1/Temp/moz-screenshot.png[/IMG]http://img246.imageshack.us/img246/2104/i201data9.jpg

http://www.fischer-tropsch.org/prima...t%20S-01-7.pdf

NICE DATA !

keltos

Nit 02-07-10 09:42 AM

We see that I-201 had driving time to periscope depth (50 сек) more than Gato in the end of war (~40 сек, Friedman, "US Submarines Through 1945").
Is it possible, what do you think? :)

Who deceives us?

keltos01 02-07-10 10:21 AM

Quote:

Originally Posted by Nit (Post 1260813)
We see that I-201 had driving time to periscope depth (50 сек) more than Gato in the end of war (~40 сек, Friedman, "US Submarines Through 1945").
Is it possible, what do you think? :)

Who deceives us?

Look at what they say about the periscope : the IJN had the azimuth visible in the scope view unlike their american counterparts... and ingame who decieves us ?

they state in their reports that nearly all subs had 50'' diving time, Orita says 30 to 40'' for the I-47, I-201 was designed for a 30'' diving time...

keltos


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