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I've eliminated the problem with the British and German Conte Verde missing in the Platform Library on the ME. Don't know if my method was correct, but all I did was delete the two files in the Roster Folder for these ships.
As for the Museum, it still crashes. I've never used the "large address aware patch" before. And yes I'm using 64-bit. |
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Apparently, while I was "composing" one of my posts above, there were like four others that came in. I saw cdsubron7's while doing my quoting, and thought that was the one. However, there were like three?... Therefore, most of that one post deserves to be taken out back and summarily "terminated, with prejudice". I'll think I'll go do that now. In the meantime, look in the WIP folder in the group location, and find the SM folders zipped up (TSM_AuthorUnknown.zip), as I mentioned previously. I think it's the RakJap7 Mis that actually shows up as like "Nagato Test", and the catapult ship is used in that, and does fine. Back to trying to crash my audio in FotRS Ultimate v0.5, download is complete... I'll be back sometime tomorrow - maybe. Lot's of testing to do... :wink: |
fotrs/data/roster/japan/sea/ tus Close to the bottom of the list...A very big ship...
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http://i67.tinypic.com/1zzp2tt.jpg |
If that is not a Contra Verdi,then it must be the TUS...About 40,000 tons of her...Give me a chance and I will trim off a few pounds via MK14...:D
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Cdrsubron7, as I already told you, I'm your greatest fan. I've had enormously good time playing your SH1 missions (some hundreds of them):). If someone told me that single missions will put the random campaign encounters in shadow, I'd laugh. But this was the case with your missions.:up:
Now that you've got "enhanced" tools in your hands, and what tools! Pure naval porn as RR said!:haha::rotfl2: I'll play everything that comes out of the hands of a Master. The words Kido Butai pierced my Achilles Heel. Two hands up from me!:yeah::salute: Billy. |
I've had all kinds of problems trying to import some ships from 2.0.
After the v2.0 graphics importing, I've had problems with v1.3 ships that were functioning correctly before the graphics import. The signs are the same. The problematic ship is not moving with the waves and it's flag is stationary. It immediately causes a CTD after a hit. It seems that the v2.0 ships NEED the v2.0 graphics as the ships were made to function using them. And the opposite. Once we have v2.0 graphics running, we must have the v2.0 ships also as they were reworked in order to use the graphics. I proceeded and copied the v2.0 ships, overwriting the v1.3 ones. That solved the problem. They're functioning again ok. The catapult freighter and cruise ship are working ok on my system. That's because I've imported their v2.0 versions, overwriting the older ones in the \Sea folder. That's what I've learned, the hard way.:) Edit: The AOTD team created FOTRS v2.0 for SH4 v1.4 because they claim that v1.4 is a much more stable platform for multiplayer gaming. I'm sure they've had their reasons. Regards, Billy. |
Found me an old post that may have a bearing on the sound issues:
http://www.subsim.com/radioroom/showthread.php?t=179447 So there's a reason for mono files, and other tidbits in the post... |
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Has the Command Buttons (along the bottom of the HUD screen) been looked at? I know one thing that's at issue is the A-Scope and PPI radar buttons are switched (a stock game issue that wasn't addressed by FOTRS). Also, in this same vain, I'm wondering if anyone has had the "Range to turn" button actually work?? This is supposed to give you a measurement of how far you can go, at the current speed. Yet, I've never gotten the thing to work....the text box just reads "...not available". I'm suspecting this item MAY have worked at some point (maybe v1.4), but it doesn't seem to work with v1.5. Just wondering if anyone has gotten the thing to work as intended. If its a hard coded issue (which I think it is) we might as well get rid of the button....don't you think? ================= Double R, you played Avalon Hill's Midway game too!!! My buddies and I wore that game out! I wish I still had it.....threw it out with my baseball cards!! I could kick myself. :/\\!! |
Hi Capn
I was using the v0.5 Alpha build last night, and the only issue I had in the museum was one Japanese ship - the new Nagara, as detailed on the previous page I can also confirm that the 'max range at current speed' button worked for me. Told me 13000 something miles at my current speed (I was at ahead standard) |
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I've been using TMOKeys so I can't comment on keyboard commands. I know radar depth has been a problem with the standard FOTRS keyboard. I know that when we went to v.05 keyboard commands should not have changed from v.04. ================= Quote:
But Midway and Afrika Corps were my games, and I spent a terrible amount of time playing them! |
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v.05 does what you did. All 2.0 ships have overwritten v1.3 ships. But Nagara may not have had a 2.0 ship to overwrite it. |
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