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Welcome Aboard cpt blueballs :salute: U-Boats didn't take prisoners. No Brig.
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Nevertheless, idea above would probably never make it in the series... |
Early in The War, Uboats were instructed to take the Captain of the ship prisioner before sinking.
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Two books Iron Coffins and Wolfgang Luth U-Boat Ace said they took Capt or highest surviving officer on board for questioning then sent them back to lifeboats.
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check what out ? |
track ir support?
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sh5 voice recognition plz.. added into the sim
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I would like to be able to pick up a machine gun and shoot the crap out of everything in sight when the game goes pear shaped . I mean ingame of course .
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What sense to tell about the wishes if UBI do not take part in discussion?:shifty:
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I don't know, the sausages have more impact on gameplay imho. I'd rather see them improve those first. :yep:
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My wish is to see one or two more videos of actual gameplay.
Not just pretty boats sailing around the harbor. I want to see a player actually attacking a a ship. SH4 did a kinda tutorial video on this before it was released. |
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Not only that; they should be collidable so I can bump my head, and I expect some proper physics to simulate the transfer of momentum. And of course I expect them to look wet after a pipe springs a leak and sprays water on them.
Most important however is leaving greasy fingerprints all over the boat after handling one. I consider the possibility of one coming loose and falling to the floor in rough seas, making me slip and break my neck optional. But if this is implemented, I won't be satisfied unless it is accompanied by an audible "SNAP" or "CRACK". (proper sound should be determined by extensive research into the subject) Hmm, think I overdid it? :88) |
:haha: :timeout:
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