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-   -   [REL] Open Horizons II (https://www.subsim.com/radioroom/showthread.php?t=189818)

Trevally. 01-31-14 07:18 PM

Quote:

Originally Posted by Serge65 (Post 2170103)
These days I experimented with ME2 and missions.
In ME2 we have 11 Obj types:
Obj=0-Destroy Units class; Obj=1-Reach zone; Obj=2-Sink tonnage; Obj=3-Generic; Obj=4-Base stop; Obj=5-Sink speciefic; Obj=6-Intercept convoy; Obj=7-Photo recon; Obj=8-Lifeguard duty; Obj=9-Patrol Area; Obj=10-Special operations.
In the bunker, map marker is shown on map for all types (naturally, other than Obj=2-4).
In the mission, map marker is shown only for these: Obj=0, Obj=1, Obj=5, Obj=7, Obj=10.:hmmm:
In the Ubisoft's original missions used only these types:
Obj=5-Sink speciefic (Sink and Intercept convoy missions-not Obj=6!)
Obj=7-Photo recon (Recon missions)
Obj=10-Special operations (Infiltrate spy and Infiltrate commando missions)
I think the reason in the SimData.dll, anyway Obj in it. Maybe the reason of non-functional minefields also here?

By the way, in OH2 Black_May's missions also is not shown a map marker (Obj=9).



If during a patrol in the "Captain's Log" click an icon "Mission objectives", the center of the zone will be in the center of the screen, you can put a mark manually.:) Radius will inform, large deviations will not be. It may even be good for mod Real Navigation? Many are trying to remove from the game different icons (UMark, etc.), what's problem is here?

Thanks serge - I will have a think about this:up:

Kapten Nemo 02-02-14 03:25 AM

I never can play OH II 2.4 with NewUIs_TDC_7_5_0_ByTheDarkWraith test version 12.
NewUIs_TDC_7_5_0_ByTheDarkWraith with OH II 2.2 = smooth play no CTD, but with OH II 2.4, start new campaign, CTD, start new campaign, CTD. Is it only me or anyone else have this CTD too?

One more thing, with Parts Magui V 3.01 by DrJones + OH II 2.4 = smooth play too, but can not use this snorkle mod Uboat_Snorkel_1_1_0_by_TheDarkWraith, always CTD too.

Sjizzle 02-02-14 04:00 AM

Quote:

Originally Posted by Kapten Nemo (Post 2170621)
I never can play OH II 2.4 with NewUIs_TDC_7_5_0_ByTheDarkWraith test version 12.
NewUIs_TDC_7_5_0_ByTheDarkWraith with OH II 2.2 = smooth play no CTD, but with OH II 2.4, start new campaign, CTD, start new campaign, CTD. Is it only me or anyone else have this CTD too?

One more thing, with Parts Magui V 3.01 by DrJones + OH II 2.4 = smooth play too, but can not use this snorkle mod Uboat_Snorkel_1_1_0_by_TheDarkWraith, always CTD too.

Uboat_Snorkel_1_1_0_by_TheDarkWraith work only with TDW's UI ....

Trevally. 02-02-14 04:28 AM

Quote:

Originally Posted by Kapten Nemo (Post 2170621)
I never can play OH II 2.4 with NewUIs_TDC_7_5_0_ByTheDarkWraith test version 12.
NewUIs_TDC_7_5_0_ByTheDarkWraith with OH II 2.2 = smooth play no CTD, but with OH II 2.4, start new campaign, CTD, start new campaign, CTD. Is it only me or anyone else have this CTD too?

Nemo:salute:

Can you try this mod list only:-

1. TDW UI 7 5 0 test version (fresh install - no options edited)
2. OHII v2.4
3. OHII patch1 (FIXED ID FILES)

Start new career

:up:

gap 02-02-14 05:54 AM

@ Trevally

If there is enough interest in me doing it, today I have some spare time and I could make my tweaks on factory smoke for making it to look not so dark.

In any case, I think most WWII industries relied on coal as their main energy source, and I doubt any kind of filter was applied to their chimneys, i.e. the smoke coming out from them had to be quite dark anyway

P.S: http://www.youtube.com/watch?v=axkvc9VEVV4 :hmmm:

Trevally. 02-02-14 06:06 AM

Quote:

Originally Posted by gap (Post 2170643)
@ Trevally

If there is enough interest in me doing it, today I have some spare time and I could make my tweaks on factory smoke for making it to look not so dark.

In any case, I think most WWII industries relied on coal as their main energy source, and I doubt any kind of filter was applied to their chimneys, i.e. the smoke coming out from them had to be quite dark anyway

P.S: http://www.youtube.com/watch?v=axkvc9VEVV4 :hmmm:

Thanks Gap

With burning coal - it was only smoky (black) when it was being light:hmmm:

THE_MASK 02-02-14 06:16 AM

OMG , whats with the fascination with the smoke .

gap 02-02-14 06:21 AM

Quote:

Originally Posted by Trevally. (Post 2170649)
Thanks Gap

With burning coal - it was only smoky (black) when it was being light:hmmm:

Yep, have you seen the original foortage I have linked in my previous post? For what can be judged from it, smoke colour ranged from white to black, but it was quite opaque anyway.

Maybe I could do it just a bit lighter/lesser opaque than it is now, taking into account water vapour mixed with coal particles, or better, I could set different factories to emit smokes of different colour/opacity :hmm2:

Quote:

Originally Posted by sober (Post 2170655)
OMG , whats with the fascination with the smoke .

I said it before: I could work on it if there is enough interest. If not, I really don't care that much about it :) :salute:

Kapten Nemo 02-02-14 08:58 AM

Quote:

Originally Posted by Trevally. (Post 2170627)
Nemo:salute:

Can you try this mod list only:-

1. TDW UI 7 5 0 test version (fresh install - no options edited)
2. OHII v2.4
3. OHII patch1 (FIXED ID FILES)

Start new career

:up:

Yay...its working, can start a new campaign without CTD.
Thanks Trevally :salute:

But now I am confused, which mods always make CTD when installed together? I am following Sober modlist atm :hmmm:

vdr1981 02-02-14 09:13 AM

Quote:

Originally Posted by Kapten Nemo (Post 2170725)
Yay...its working, can start a new campaign without CTD.
Thanks Trevally :salute:

But now I am confused, which mods always make CTD when installed together? I am following Sober modlist atm :hmmm:

That's the "million dollars question"...

Trevally. 02-02-14 10:53 AM

Quote:

Originally Posted by sober (Post 2170655)
OMG , whats with the fascination with the smoke .

http://www.sherv.net/cm/emo/smoke/stoned-smiley.gif


Quote:

Originally Posted by gap (Post 2170658)
Yep, have you seen the original foortage I have linked in my previous post? For what can be judged from it, smoke colour ranged from white to black, but it was quite opaque anyway.

Maybe I could do it just a bit lighter/lesser opaque than it is now, taking into account water vapour mixed with coal particles, or better, I could set different factories to emit smokes of different colour/opacity :hmm2:

If most smoke stacks could be white and some black - that may give us the best effect:hmmm:


Quote:

I said it before: I could work on it if there is enough interest. If not, I really don't care that much about it :) :salute:
only if you want to Gap:salute:

Trevally. 02-02-14 11:04 AM

Quote:

Originally Posted by Kapten Nemo (Post 2170725)
Yay...its working, can start a new campaign without CTD.
Thanks Trevally :salute:

Glad its working for you:up:


Quote:

But now I am confused, which mods always make CTD when installed together? I am following Sober modlist atm :hmmm:
Quote:

Originally Posted by vdr1981 (Post 2170727)
That's the "million dollars question"...

Nemo - here is the answer and your first option
http://www.subsim.com/radioroom/showthread.php?t=210703

option 2
if you must make your own list - read this first
http://www.subsim.com/radioroom/showthread.php?t=190656

and then this
http://www.subsim.com/radioroom/show...7&postcount=26

and then choose option 1
:03:

Capta1n 02-02-14 11:12 AM

Anyone ever experience loss of crew voices? As in no voices when flooding tube, locking target, etc. First time I noticed it was after some TC. Save/load will sometimes bring them back. If not I compete my patrol, dock, load/save and they return. Possible conflict between Mighty Fine Crew and OH II 2.4? Not at home right now so can't post my mod list. Should Mighty Fine Crew go before of after OHII? I have it before.

Trevally. 02-02-14 11:27 AM

Quote:

Originally Posted by Capta1n (Post 2170756)
Anyone ever experience loss of crew voices? As in no voices when flooding tube, locking target, etc. First time I noticed it was after some TC. Save/load will sometimes bring them back. If not I compete my patrol, dock, load/save and they return. Possible conflict between Mighty Fine Crew and OH II 2.4? Not at home right now so can't post my mod list. Should Mighty Fine Crew go before of after OHII? I have it before.

do you use a 32bit OS:06:

If so - you may be out of mem. Wharfs can also disappear when this happens. Sometimes, depth under keel gives no speech

Quote:

If you are using a 32bit operating system - adding mods can push your machine over its memory limits and cause CTD. You can take some steps to reduce this happening. This is done by following this guide to enable a 3gig switch that will allow your system to give itself more memory.
3gig switch info

gap 02-02-14 12:33 PM

Quote:

Originally Posted by Trevally. (Post 2170751)

:har: :rotfl2:


Quote:

Originally Posted by Trevally. (Post 2170751)
If most smoke stacks could be white and some black - that may give us the best effect:hmmm:

only if you want to Gap:salute:

Working on it :up:


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