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I really posted some farkin crap ideas man :down:
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One thing I'd like to see is the ability to increase my crew's skills by conducting different types of drills during the long patrols when nothing else is happening. Diving, tube loading etc. And naturally if doing it too often it would exhaust the crew and eventually start reducing their morale. Especially if you have a green crew you could hone their skills by running a little exersices at sea. Kinda like the way it was done in the brilliant Hidden&Dangerous series.
I have no idea if it's already been done in SH4, as I've never played it, but if it is, just slap me with a wet trout for my ignorance. |
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Well we have wishes to drive destroyers, merchants, gyrogliders, drive to the market and get groceries, decide whether or not to wash our hands in the head before going to shake Uncle Karl's hand when receiving an Iron Cross, wishes to be Karl and control the whole campaign, of course there is soup...
I just hope somewhere in all of it I can command a U-Boat and it is a good submarine sim. |
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Proper looking tracer bullets at night .
http://www.youtube.com/watch?v=PxXkZ...eature=related |
A logbook where i can write things down.
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Diffrent facial expressions on the crew would be good . I hope they are in .
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How about a snorkel that works properly?
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im told uboats in the pacific didnt have snorkels so thats why it isnt modeled in the sh4 ubm ad-on sh5 has to have working snorkels because its in the atlantic theater |
I've always felt the snorkels in SH3 worked too well compared to the historical model. The noisy din from the diesel engines should render the hydrophones useless, and the slow backup of diesel fumes into the hull due to the snorkel mast dunking should have an adverse effect on the crew.
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