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-   -   Mods list advice for lost beginners (https://www.subsim.com/radioroom/showthread.php?t=203711)

Trevally. 06-10-13 12:32 PM

Quote:

Originally Posted by u_tommy (Post 2069520)
I am using generic game patcher.

I'm going to do a fresh install and repeat the process, now i have a clearer understanding of the process.

If i fail at the same point i will disable all from the render section.

Thanks.

add the mods from the posted list first and see if you game works - if no issues go ahead and add the generic patcher.
Otherwise this is going to go round and around:know:

Trevally. 06-10-13 12:36 PM

Way too many issues by new users are with trying too big a mod list.
Throw in a generic patcher and who knows where things are going wrong.

Add mods a few at a time
As soon as you get an issue - run the jsgme validator to ensure correct install.
Then when everything is working well - add the patcher

After some time - add more mods
once you have been at it for some time and are happy this the procedure and playing the game - look to upgrade to sobers mod list. It should really be seen as the last goal in SH5

u_tommy 06-10-13 12:58 PM

Thanks man.

Now i have a better understanding of the fragility and process i'll do exactly that.

(I curse the 'helpful' poster in the SH3 section who told me to get as many of the mods in sobers list straight off the bat as i could!)

In the week since i got SH5 i have installed maybe 5 times and had constant issues. It has helped me understand the issues better.. but not enjoy the game at all.

I did play briefly unmodded.. the game certainly needs the mods. I just, as you have said, need to get it working with a very few selected ones 1st.

Thanks for everyone's advice and patience.

u_tommy 06-10-13 02:40 PM

Well with the basic mod list and NO generic patcher i managed to make it out of the bunker! YAY!

But i do have a few issues.

My crew have no voices. i.e they don't respond to any orders or when they spot traffic. They point and do as they are told but are all mute. Any idea what the cause might be?

Also when in the bunker and i asked the office for a mission i got the start of war briefing and after i asked for a patrol, I was warned 'do you want to start a patrol with no mission'.? I asked for a mission again but could not see how to or if i need to select one. So went out on patrol anyway. Is this an issue.

The last issue is likely my ignorance. But in the nav map i can't zoom out far at all, I probably need to read a manual and or guide. But i think i can only zoom out 30km.

Any help appreciated... just bloody glad to be somewhat under way! :)

Sjizzle 06-10-13 03:44 PM

Quote:

Originally Posted by u_tommy (Post 2069580)
Well with the basic mod list and NO generic patcher i managed to make it out of the bunker! YAY!

But i do have a few issues.

My crew have no voices. i.e they don't respond to any orders or when they spot traffic. They point and do as they are told but are all mute. Any idea what the cause might be?

Also when in the bunker and i asked the office for a mission i got the start of war briefing and after i asked for a patrol, I was warned 'do you want to start a patrol with no mission'.? I asked for a mission again but could not see how to or if i need to select one. So went out on patrol anyway. Is this an issue.

The last issue is likely my ignorance. But in the nav map i can't zoom out far at all, I probably need to read a manual and or guide. But i think i can only zoom out 30km.

Any help appreciated... just bloody glad to be somewhat under way! :)


take a look here there are some video tutorials...

http://www.subsim.com/radioroom/showthread.php?t=181538

and there u can finde how to start a campaign

Fifi 06-10-13 04:50 PM

Quote:

Originally Posted by u_tommy (Post 2069580)
My crew have no voices. i.e they don't respond to any orders or when they spot traffic. They point and do as they are told but are all mute. Any idea what the cause might be?

No idea...could come from your sound card, or your sound file player.
Maybe open your game/data/sound, and try to play sounds files by clicking on it, and see if they read ok...
I know i had to change from windows mediaplayer to VLC to solve some sounds issue here.

Quote:

Also when in the bunker and i asked the office for a mission i got the start of war briefing and after i asked for a patrol, I was warned 'do you want to start a patrol with no mission'.? I asked for a mission again but could not see how to or if i need to select one. So went out on patrol anyway. Is this an issue.
When you ask for new mission, once in the map animation hit skip at top window (or wait the end of animation), go find the little iron cross small icon somewhere on the map (that's on your patrol area) and clic on it. Once opened clic ask mission (you should see other yellow icon appearing closeby), and then hit the little black cross at map window top right to exit.
Clic officer again, and ask for starting patrol :salute:

u_tommy 06-11-13 01:58 AM

Quote:

Originally Posted by Sjizzle (Post 2069617)
take a look here there are some video tutorials...

http://www.subsim.com/radioroom/showthread.php?t=181538

and there u can finde how to start a campaign

Excellent thanks a lot.

Quote:

Originally Posted by Fifi (Post 2069648)
No idea...could come from your sound card, or your sound file player.
Maybe open your game/data/sound, and try to play sounds files by clicking on it, and see if they read ok...
I know i had to change from windows mediaplayer to VLC to solve some sounds issue here.

Very unlikely to be hardware related. I have 2 sound cards, one pci & one on board, but they both work flawlessly and all other game sounds seem to work. I have voices in the bunker, general sounds effects while on the boat can all be heard, its just the crew responses that are silent. Its odd, i assumed it was a mod issue.. I've always used VLC as my media player. Sounds in the sounds/voices folder player fine.

Present mods. No generic patcher.
Code:

Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
FX_Update_0_0_21_ByTheDarkWraith
NewUIs_TDC_7_4_2_ByTheDarkWraith
Manos Scopes-patch for 16x9
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith_patch
OPEN HORIZONS II_full v2.2
Reworked Morale and Abilities v.1.1

Quote:

Originally Posted by Fifi (Post 2069648)
When you ask for new mission, once in the map animation hit skip at top window (or wait the end of animation), go find the little iron cross small icon somewhere on the map (that's on your patrol area) and clic on it. Once opened clic ask mission (you should see other yellow icon appearing closeby), and then hit the little black cross at map window top right to exit.
Clic officer again, and ask for starting patrol :salute:

Thank you! :sunny: I'm such a nub! :88)

EDIT: Well i reloaded the campaign for the bunker, correctly selected a mission and went on patrol, now voices are back and the game is running smoothly and as expected. Thanks all.

I'll slowly add mods and learn the basic mechanics. Like how to get the crew off the bridge to dive! :88)

Fifi 06-11-13 03:11 AM

^^ Restart campaign everytime you add mods :up:

Bathrone 06-11-13 03:38 AM

Tommy you need the generic patcher heres my gps file for my profile of the generic patcher

http://s000.tinyupload.com/?file_id=...58703939952557

It doesnt have torpedo failures or the prevent from dissapearing underwater ships/aircraft and also only does part of the drm blocking so I have missions increasing as I do them :arrgh!::yeah:

Make sure you use the latest generic patcher and always disable all patches before upgrading and checking patch dependencies

u_tommy 06-11-13 03:44 AM

Thanks lads.

I have the latest generic patcher made into a mod. But i removed it as an error checking process. I'm gonna do the 1st mission and then return to the bunker and get the generic patcher on and few more mods.

I'm just doing the 1st mission as a sea trial, getting the hang of the basic commands via NewUI etc etc. :arrgh!:

rolandslaw 07-02-13 11:57 AM

gret lists
 
Gents:

Thnk u for posting your working lists:<) I just received my hard ddvd copy of SH5 ... installed and ready to mod and practice TEC's lessons....

Rol

rolandslaw 07-02-13 02:00 PM

"Rel Battery Life ime Fix by Divingplusfing
 
Gents:

I have been reviewing the lists of mods set forth in this forum thread.

I can not locate Real Battery Life TIme Fix in any of them. It was first created on May 27, 2013.

Is it included in a larger mod? Has anyone tried it with their lists to test for compatibility?

I am checking to see if i have enough of the mods dl'ed to start installing via JSGME. I have to make a donation to this forum asp ... so as not to delay starting learning this game:<)

Rol

volodya61 07-02-13 02:38 PM

Quote:

Originally Posted by rolandslaw (Post 2078507)
..I can not locate Real Battery Life TIme Fix in any of them. It was first created on May 27, 2013.

Is it included in a larger mod? Has anyone tried it with their lists to test for compatibility?..

It's in the Fifi's main mod-list, here - http://www.subsim.com/radioroom/show...20#post1984220

rolandslaw 07-06-13 01:56 PM

Protractor size and use
 
Gents:

i am still having problem with the size of the ruler and the protractor. I also am not able to set the degree of contact . I am using Newuis 7-4-2, 7-4-2 navigation, and mighty crew. ... in that order. Do I have the right order?
both tools are very small and almost not legible.
when u press left button the line disappears.
hit the right mouse but ... it erases the line. can not get it to stay:<)


I also am not getting the true recon position icon and the one to the right of that.... D and ...

I am using a turorial without TDC. to learn using the hydro for target solution. My sonar man will not give me an estimated range.

What am I doing wrong???

Roland

Capt. Dunkel 08-09-13 11:52 AM

Good evening,

What's this AST (edited for AI Damage Control Patch)? I've tried to locate the file to download. Is it this one? http://www.subsim.com/radioroom/show..._SH5_v2&page=2

Thanks in advance :)

Pete

EDIT: Nevermind :) Just found an answer from Volodya on this very question :oops:

Fifi 08-09-13 04:25 PM

Yeah, AST is a kind of other sinking mechanism, this particular one edited by Volodya for compatibility with generic patcher "AI crew damage control" enabled.

What i can say is with AST edited, boats are a bit easier to sink.
Plenty boats needs only 1 torp. Even big ones...
So i currently deleted it from my list, to see difference.
I kind of prefer without...but still have to test against small cargos.
At first, i opted for AST because i didn't like the way boats were leaving place with 1 torp impact like if nothing happened...
But so far, without AST i don't see this happening again, so...maybe something has changed in AI crew damage control too, since...

What i would like now, is an other sinking mechanism wich could make some boats lie suddently (and randomized) on one side when sinking...but not always!
Could i tweak that in zone cfg too?

Glock30Eric 08-11-13 03:29 PM

What is CTD?

oakdesign 08-11-13 03:47 PM

CTD = Crash to Desktop

Glock30Eric 08-11-13 06:20 PM

Quote:

Originally Posted by oakdesign (Post 2098687)
CTD = Crash to Desktop

Oh I see I get that all the time and I'm used to that. I just had to save the game for every 10 minutes. I guess I'm a hardcore subsim guy? Lol.

Fifi 08-11-13 06:59 PM

Quote:

Originally Posted by Glock30Eric (Post 2098730)
Oh I see I get that all the time and I'm used to that. I just had to save the game for every 10 minutes. I guess I'm a hardcore subsim guy? Lol.

Not normal at all.
I can play 6 hours non stop without any CTD :yep:
My last CTD happened because i was "forcing" the game using time compression, and it doesn't like that.


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