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You should realy post your missions so that other can see what you are doing. Otherwise - this info is hard to understand:hmmm:
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Here is my mission to look at.
http://rapidshare.com/files/21130644...e%20Test.misge |
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What do I do to fix this? I don't upload often.
Would giving you the link again work? https://rapidshare.com/files/2113064...e%20Test.misge |
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Ill make a Media Fire account and re upload soon.
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I use 4sync It is easy (drop into folder and the right click and "get link") to use. Your files are safe from delete for 6months after each log in:woot: |
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By the way: are you using Fx update? Quote:
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Moreover, despite the long range and the high power of its guns, Reggia Marina never distinguished herself for her effectiveness during the conflict. Paradoxically the only remarkable successes scored by it, were achieved by smaller units, as human torpedoes and S-boats :-? |
Ok, here is the Mediafire Link. http://www.mediafire.com/?ccibm5gklnhk5ri
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You will also see the Submarines on the surface for a very short amount of time, enough to show that the Soldati destroyer once firing the starshells, will no longer track the enemy.
Also, you will see the Type 1934 destroyers attack them and not fire starshells. |
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I will take a note of it, and see what is wrong with starshells and AI torpedo tubes reloading times. Today I want to see if I can bring the M42 Zwilling back in game ;) |
I ran another test today regarding the Starshells.
I was in the Campaign mode, just doing the story, and I encountered an A class destroyer, I knew from my editor missions, once they fire their starshells, their main guns lock up and stop working, So i decided to surface near in, it started circling me, but it's main guns did not track me, they just stayed at their max elevation. I tried to attack it with the deck gun, but I spent all my ammo on them ship, it seemed the destroyer did not get damaged by my attack. |
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I want to see if they make any difference :yep: |
I disabled IRAI and the ships guns tracked the Submarines instead of pointing up and firing the starshells, however, they did not change course to follow the Submarines, once the submarine submerged, they just kept on going acting if the submarines did not exist, when they were really just lurking below.
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Even with the FX update, the ships still fire their starshells once then stop firing.
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It would be nice if this could be fixed, because the Admiral Hipper is basically useless because it's main guns fire starshells and stop firing.
also, the Bismarck and Scharnhorst ships are not able to use their 15cm guns. |
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