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-   -   Having to rotate the crew. (https://www.subsim.com/radioroom/showthread.php?t=162568)

Wulfmann 03-12-10 10:27 AM

I don't mind the management part but what gives me the desire to mod the basic cfg (I will now try that) is the simple fact we continually improve our crew making them almost supermen by patrol 15 and in real life experienced crew would be transferred to new U-boats and replaced by rookies.
We therefore concentrate on (as an example) getting four chiefs with torpedo ratings that between them are all that is needed to load the fish in both rooms as this reduces the number of guys we have to move.
If the no fatigue modding works I can just leave a reaslistic number of ratings where they should be and have a full compliment instead of the 41 guys (Minimum # allowed seamen) that are all special forces guys.
I can then pretend they rotate and that may not be the same thing but it would be closer to real than he current system.

I use to be a Schlachtboot attacking convoys with 20+ escorts (My own modding) sometimes spending many hours real time maneuvering to constant depth charge bombardments always succumbing eventually.
It was Erich Hartmann highest scoring fighter pilot in history who realized luck would run out of the best dog fighter and suggested being a sneaky assassin was safer.
I have adopted a stay away from heavily guarded convoys, shoot from outside, take what I can and be gone and ply the safer less guarded waters.
After Pauchenschlag I head down to the Capetown/Montevideo route and then the Brazil/Freetown route making the North Atlantic a forgotten zone where in the happy times I spent all my time in a type7C

Kind of funny but I really got shell shocked form all the depth charging and just could not take the pressure anymore. I traded in my hand to hand combat attitude for a camouflaged sniper.

But, there is a realistic aspect because we have no Wolf-packs and one U-boat attacking a convoy ringed with 2 layers of escorts just did not happen per say so I have adopted tactics that better suit the game's limitations.
(I switch to a Type9C end of 1941) and transfer to Norway mid 44 all this if I survive and having only completed one total war career in any GW (That one in GWX3.0gold) I give the what I try to do side.

Wulfmann

Grim Nigel 03-12-10 03:55 PM

Does anyone know if its possible to modify the minimum "green bar" level to keep engines running or is that hard coded like a lot of other unmoddable stuff?

After a little study it seems the green bars in both engine rooms need to be maintained at fairly high levels just to keep the engines ticking over. It would be a little more realistic if speed dropped instead of engines being cut completely, but a reduced minimum level would be a compromise if nothing else could be done about it.

Jimbuna 03-12-10 04:28 PM

The quickest and simplest way is to play using 'no fatigue'

Gilbou 03-12-10 05:04 PM

Use SH3 Commander. You have various fatigue models available.
Either choose no fatigue or GWX/8h model (I use this one works
very fine)

krashkart 03-12-10 06:29 PM

Quote:

Originally Posted by Grim Nigel (Post 1311423)
Does anyone know if its possible to modify the minimum "green bar" level to keep engines running or is that hard coded like a lot of other unmoddable stuff?

After a little study it seems the green bars in both engine rooms need to be maintained at fairly high levels just to keep the engines ticking over. It would be a little more realistic if speed dropped instead of engines being cut completely, but a reduced minimum level would be a compromise if nothing else could be done about it.

A trick there is to qualify an officer and a petty officer or two as mechanics. With that you probably won't need many more crew members in the engine compartments.

I don't know what to modify, if anything, to tweak the efficiency bar.

Sailor Steve 03-12-10 06:50 PM

Quote:

Originally Posted by frau kaleun (Post 1306546)
Orion's always been my favorite. I think I know what I'm gonna want as a custom emblem if I ever get to the point of playing around with that!

You're scaring me.:help:

frau kaleun 03-12-10 08:20 PM

Quote:

Originally Posted by Sailor Steve (Post 1311813)
You're scaring me.:help:


Yeah, I get that a lot. :O:

Wulfmann 03-12-10 09:43 PM

Quote:

Originally Posted by Snestorm (Post 1285111)
If you're realy set on it, you can mod out the fatigue totaly.
Go into the Basic Configuration File.
Scroll down, and look for "FATIGUE_COEF".
There are 12 compartments listed there.
AFTER BACKING UP or making a written copy of the original file settings, change all the factors to 0 (That is zero).
Compartments 0 through 11.
Regular Factor. Special Factor. Bad Weather Factor.
It may, or may not matter but, try to maintaine the same number of digits.
F.eks. 0.01 becomes 0.00.
Hope this helps.

Thanks, I did this and it works perfectly (although I forgot to zero one line in the stern torpedo room so guys were losing there but fixed it after the patrol)

This takes a couple minutes to do and I, of course, did this with the boat in port but in mid career if that is a concern.

I can not believe how easy this fix was and how much time it saves because i can place the guys where they need to be and leave them there for good (except the torpedo room officer and watch officer both need to be moved)


Wulfmann

Joe Bob 03-13-10 03:22 AM

I was considering trying the no fatigue mod at one time.
There were certainly times I know I would have brandished the Walther at the engine crew.


But now into my 11th patrol I find myself feeling a bond with the crew as ordinary seamen step up and perform like petty officers and crew stations not needing to be lead by officers. I had a feeling of pride and confidence in the crew as we engaged in a 2 day running scrap with a convoy with little time for rest. I have come to enjoy the nurturing of a crew to until they are a well oiled machine.

Grim Nigel 03-13-10 07:16 AM

Quote:

Originally Posted by Joe Bob (Post 1312438)
I have come to enjoy the nurturing of a crew to until they are a well oiled machine.

Same here :salute:

Its just a matter of curiosity really as to whether the green bars can be modded. I tend to tinker with files and customise various aspects to my own tastes.


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