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What kind of person are you SH5?
I have tried a few games where the player gives commands to virtual person(s) in the game rather than manipulating objects or shooting in the first person mode. The former is more of a 3rd person mode...and I must say, I don't care for it.
Now I have played games that were a combination of the two modes, where I would lead a team and give orders to them while I performed tasks in the 1st person mode. SH4 is like that now and that is my preferred mode of play. Is SH5 like that too? Personally yours, Mike |
I just have to remind myself not to venture in this area to much during the first discovery. It seems some have wrote the book before the release of the game. What What?
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I agree with Dulcimus, many of the major possible improvements have been left out. Some will be more visible to modders so it's normal for them to complain more.
The dumbing down perceived by many, such as health bars and tactical radar map aren't bad tho. In fact they are a pure gem for modders and for both begginers and also serious kaleuns that might just want to know what the F is going on. SH has been almost a table-top game in that you need to IMAGINE 90% of what's going on. Very fun for simmers, very annoying for gamers. Anyway, I can't wait for the game to come up. I expect it to be a SH3 killer from the start. With some modding done, who knows how it will be like one year from now. |
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My thoughts exactly ^^ |
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:) |
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At least I do, As far as SHV is concered I am pretty much what Ducimus described. Im pefectly happy with SHV to have the same core as SH3 & 4 since they were actually (while not perfect) pretty damn good games. So If it aint broke dont fix it - just fine tune & build up on it. So yeah I geuss a 'sexed up SH3' with eye candy served with extra tweaks & features (and some Sub/torpedo Ai) will do me just fine thanks. I dont even care much about the full interior as im more concered with the world outside of the sub, but its certainly a welcome bonus! Role on March! :D |
I think Ducimus' analysis is spot on. :)
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1) No bugs known at SH3 1.4 / SH4 1 .5
2) Good AI, depend from player skill (difficulty level) 3) Stable and funny multiplayer matches 4) Real surface attacks in early years 5) More moddable than SH3 / SH4 (scripts?) 6) Help by officers (but no perfect as lew difficulty level) 7) Fast manual recognition for thousand ships 8) Wolfpacks |
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If they give us the above in a finished game, and if we get a decent user manual, I'll be quite happy. It's pretty much what I expected when they announced the game. |
From a video posted on here it shows healthbars. I mean Ubi what HAVE YOU DONE:damn:
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Big deal. :yawn: |
Well,
First of all, hi everyone, and Happy New Year, I hope you all got incredibly drunk and had exuberant women (or men, whatever your preference is) all around you on New Year's day.:woot: And, now, down to business: A lot of you people have it all wrong. A superficial knowledge of the Developer Studio's hierarchy can lead you to think that all big decisions are made by guys in suits carrying arround suitcases full of PowerPoint presentations, and driving in awesome sports cars. And in some cases, you may be right, but not with these guys. Meeting the devs in person and having spoken with them, clears a lot of stuff for me. First of all being the fact that, while the Ubi managing directors probably love the sim being played by casual gamers (granting more sells = $), that's got a lot to do with Dan's wish that everyone gets to play it. And to me it's perfectly logical. While I'd love to have such a devoted fanbase, I'd also love to have a much broader audience, that everyone got to know about the work I've done, and if they liked it, showed their support. This is a piece of art after all, a creation for us to enjoy. That's why we're seeing certain features, like those health bars, but those will be easily removable through the usual realism menu (at least, that's what the presence of a realism menu implies, and we were assured that we could customize our realism level, so...), and so we hardcore geeks can play in 100% or almost 100% if we like. I think we'll be safe to say that about 85-95% of features already present in SH3, will be back in SH5, and probably some of the improvements from SH4 (namely the graphics) will be in too. There's also the hope of the modding-friendly scripts developed for the interface (which we got the chance to see a bit in Copenhaguen), and the hope that might lead to the ultimate SDK we've all waited so long for (though this last point is a little speculation). Maybe, in the begginings of this trip (the simulation trip, that is), there was room for panic, pesimism... but now we know the devs, we know they love this as much as we do (the trip to Laboe comes to mind), we've heard directly from them what they want to accomplish... there will be certain disagreements, that's always bound to happen in game-design, can't be helped, but I think that, in the grand scheme of things, SH5 will be a big step forward, and, if it meets the standards of the 24th, I'll make sure they get our full support for a job well done (and a nice cold beer, if we meet again... I hope that happens in the US meet this year :DL ). As for the standards of the rest of you, I can only tell you that the Devs are passionate in what they're doing, they want it to work as much as we do, and they love it. If, in the end, it doesn't become what we've expected of it, well, **** happens, blame the suits for not commiting a larger number of resources into the project, but the devs are truly commited for the project to succeed and for us to enjoy it, and so far, I've loved what I've seen. As I always say, support your Devs (ordinary guys like you and me), and they'll do their best to improve more and more our sim each time... non-stop criticise them, and they'll end up wondering why the hell are they still commited to releasing games for a bunch of ungrateful hardcore geeks, apart than for the money they get from it. Cheers, and keep drinking! ;) |
I've read the whole thread, and agree with most of the points mentioned. I probrably won't get the game straight away, not because I'm worried about bugs ect.., hell I preordered SH3&4. I'm gonna need a new rig to run this puppy, and since I just bought a co-op, well you get the picture.
What I don't understand is why there seemed to be a rush to get these sims (SH3&4) on the shelves, obviously in an unfinished state, while a sim like Oleg Maddox's SOW has been in development for what seems forever. Has any of you seen the latest WIP screenshots? It seems no detail has been overlooked. Isn't the IL2 series put out by UBI? I don't get why it seems Oleg has all the time in the world to get it right, and the SH's needed patches for basic bugs. What am I missing? |
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Couldn't agree more! I only hope that most of the people here think the same as you and me and the ''ungrateful hardcore geeks'' are only a minority. PS: there is a MAJOR difference between critisizing their work in a constructive way and continuously bashing them because the game is not perfectly of your likings. |
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Well that's the answer I guess. We need some independently wealthy programmers who love WWII subsims as much as we do, so they could develop a simulation at their own pace, overlooking nothing. Anybody out there hit the Mega-Ball lately?:haha:
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TreadJack warning!
Martes86, Do you guys have a transcript of what you guys talked to the Dev team about? Did you get to ask questions? Was this predevelopment? How organized were the "subsim" group about pushing info? or was it more causal? I guess what I'm asking is what was conveyed by both you guys to the Devs and vice versa. That is all. Thanks |
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