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-   -   [REL]Playable Pocket Battleship Beta 1.0 (https://www.subsim.com/radioroom/showthread.php?t=135891)

John W. Hamm 04-27-08 04:55 PM

???
 
where is the \Data\Submarine\KMS_AdmiralScheer\ KMS_AdmiralScheer.upc file? I can't find one... actually with out this file I don't even understand how this mod is playable... maybe i'm just blond;)

I also noticed that it is the same for your destoyer Mod, what exactly are you using in place of this file... I.E. how does the game know what crew to put where in what compartment... I ask this because I am tring to make the BB compatible for use with RFB 1.5 beta so I can have crew when I play and I have no file edit so that I can make the changes

Will-Rommel 04-27-08 10:13 PM

Thank you Raptor, the solution you provided to counter Red/Green skin worked!

But, the ships is still going purple when taking damage.

W4lt3r 04-28-08 03:45 AM

Sure john, i have that on because im stationed at western france, no matter do i have only the pocket BB active or not. Anyway to change it back to the indian ocean theatre?

bratwurstdimsum 04-28-08 05:31 AM

HELP
 
PLEASE Ignore ... I worked it out ... XAN no graphics problems at all just a perfect mod! Where can I send you a donation? (Seriously).

bratwurstdimsum 04-28-08 06:29 AM

Wow...what a game. :rock:

Got some interesting observations though

1. The panzerschiff's maximum speed was 26 knots
2. Damage doesn't seem to register, the damage control teams have nothing to do!
3. I sent the PBB up against an IOWA BB and no damage seemed to register on it, even at point blank range.
4. When I eventually did die, it was very sudden with no warning :doh:
5. Its so cool to see somebody else die when ramming them instead of yourself!!! :rock:

Below: Being rammed by a Carrier whilst being hit at point blank by an IOWA BB and 2 cruisers but no damage showing up on damage control!

http://i22.photobucket.com/albums/b3...211733_500.jpg

http://i22.photobucket.com/albums/b3...1829_734-1.jpg

suddenly BANG!

http://i22.photobucket.com/albums/b3...211813_296.jpg


I love ramming Destroyers: :rotfl:

http://i22.photobucket.com/albums/b3...sum/Image1.jpg

http://i22.photobucket.com/albums/b3...211141_265.jpg

http://i22.photobucket.com/albums/b3...211143_968.jpg

http://i22.photobucket.com/albums/b3...211151_765.jpg

http://i22.photobucket.com/albums/b3...211317_203.jpg

Bewolf 04-28-08 06:59 AM

The no damage thing I noticed myself. It also appears that no crew is required in the first place to really run the ship.

Something else I noticed..quite a few times my guns only started to fire when I manned the main turret. Whenever I lft it the guns stopped firing. That problem was most prominent in fog situtations.

The ongoing texture problem also takes a lot of fun away, but I am sure that will be soled in due time.

All in all this mod is mrvelous and for the first time gives some good feeling for surface action. Especially beeing located on the tower observing the fight and your own guns firing from above is breathtaking. Despite the problems......great thanks to the modders here once again.

skwasjer 04-28-08 07:45 AM

The texture problem is due to a missing material in the .dat. I've just checked the .dat file and it indeed does miss a material. A bunch of faces of the model reference a material at index 1 (0-based, so the 2nd material in the parent node), but if you check the parent node, it only has one material. Most surface ships in SH4 use 2 materials, usually with same texture but different material properties. Basically, it can be fixed by adding the 2nd material (the chunks, as well as adding the id to the parent node of the model).

Bewolf 04-28-08 07:53 AM

Quote:

Originally Posted by skwasjer
The texture problem is due to a missing material in the .dat. I've just checked the .dat file and it indeed does miss a material. A bunch of faces of the model reference a material at index 1 (0-based, so the 2nd material in the parent node), but if you check the parent node, it only has one material. Most surface ships in SH4 use 2 materials, usually with same texture but different material properties. Basically, it can be fixed by adding the 2nd material (the chunks, as well as adding the id to the parent node of the model).

Maybe, if you could give a short, easy to understand and noob proof write up how to do this....I'd be eternally grateful =)

I just wonder why this works with others

John W. Hamm 04-28-08 08:19 AM

Quoted the wrong area
 
Quote:

Originally Posted by W4lt3r
Sure john, i have that on because im stationed at western france, no matter do i have only the pocket BB active or not. Anyway to change it back to the indian ocean theatre?

I quoted the wrong area and just now noticed, i must have been half asleep, what I wa refering to was the Missing crewman for this Mod if you are using Monsun or RFB 1.5, as far as having only the pocket BB to use would fall under the UPCCampaignData/CareerStart.ups file which I am assuming he altered this way for a reason however I haven't even looked at it to this point so it is only speculation.

(Edit) nope the upc file is okay it must be a conflict with another mod have you stripped your mods out and only loaded the BB?

John W. Hamm 04-28-08 08:21 AM

Quote:

Originally Posted by skwasjer
The texture problem is due to a missing material in the .dat. I've just checked the .dat file and it indeed does miss a material. A bunch of faces of the model reference a material at index 1 (0-based, so the 2nd material in the parent node), but if you check the parent node, it only has one material. Most surface ships in SH4 use 2 materials, usually with same texture but different material properties. Basically, it can be fixed by adding the 2nd material (the chunks, as well as adding the id to the parent node of the model).


So does this mean you will fix it ???, or someone ???? I have no understanding of 3D modeling, only scripting

lancerr 04-28-08 08:49 AM

Absolutely amazing
 
Thanks Raptor - fixed my problem.
Also, I was trying to run it with TMO - that's a no go and I had lots of CTD. Removed TMO and it runs like a charm.

The gameplay is absolutely fantastic.

COuple of notes.
1. Ship seems to be riding high on the waves. I can see my rudder and shafts on most types of weather except flat seas
2. Echo what bratwurstdimsum said - damage is minmal, then suddenly catastrophic

Otherwise, great game. Now if it could just become TMO compatible, that would be awesome since TMO somehow seems to have enabled the AI to send ships and planes chasing after you.

http://id.iit.edu/%7Esriramt/Misc/scheer2.jpghttp://id.iit.edu/%7Esriramt/Misc/scheer1.jpghttp://id.iit.edu/%7Esriramt/Misc/scheer3.jpghttp://id.iit.edu/%7Esriramt/Misc/scheer4.jpghttp://id.iit.edu/%7Esriramt/Misc/scheer5.jpghttp://id.iit.edu/%7Esriramt/Misc/scheer6.jpg

Bubbe 04-28-08 09:48 AM

Hi, where i can find the link to download?
Thank's

John W. Hamm 04-28-08 09:50 AM

Quote:

Originally Posted by Bubbe
Hi, where i can find the link to download?
Thank's

Page 1:up:

Bubbe 04-28-08 10:05 AM

yes i have find it, http://www.megaupload.com/it/?d=2IQTWE7N but what i must do for download it? i have not see where i must push...:rotfl:

lancerr 04-28-08 10:23 AM

There's a little text box on the top that says "Please Enter XXX here" where XXX are three letters. Enter the letters into the box and then you'll be taken to the download link.

Bubbe 04-28-08 10:27 AM

:gulp:
THANK'S

horsa 04-28-08 12:00 PM

Wow, I never thought this was possible in a sub sim . Great fun. :D

Raptor1 04-28-08 12:49 PM

Everything seems to be working fine for me except that i'm missing the forward main turret, anyone else having this problem?

Will-Rommel 04-28-08 01:30 PM

Raptor, do you have the turret missing in Operation Monsun?

I ask because i experienced two problems with OM :

1- There's no crew to man the ship when starting a career.
2- The Deck watch compartment isn't existing. So no bridge view!

Raptor1 04-28-08 01:35 PM

No, I don't have OM


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