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NSM4 worked for US-Mission without any problems (until now) ... While I slepts, the crew learnt to ope the hatches :-) After a reload of the last savegame it worked as usual *g* |
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If I may make a suggestion, Ducimus......... leave the IXC U-Boot in TM. Although they mainly operated in the Indian Ocean, the chances of meeting them in NEI waters (which were allocated to the USN's area of operations) were very real. "U-168", for instance, was sunk off the Java coast in the Java Sea by Hr.Ms. "Zwaardvisch", operating from Fremantle.
Furthermore, two were transferred to the IJN: U-511, a type IXC, was transferred to the IJN at Kure in August 1943 and became RO-500; she was mainly used for experimental purposes in Home Waters, surviving the war. The other was type IXC40 "U-1224" which was commissioned at Kiel in October 1943 as RO-501. She was sunk en route to the Far East in April 1944, 400 miles SSW of the Azores. So although hardly an overwhelming number, they do make welcome extra targets for USN subs- and a quick and easy submarine addition to the IJN Roster! |
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SB |
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Thanks many times over. I've been waiting for this to download the 1.5 add-on.
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Ducimus!
I have no idea how we'll do without you when you finally find that CTD cure! You are always finding interesting ways to improve TM, I consider you thread on the Pacific Theater the equivalent of another giant mod, and you help the other modders, expecially the ones making the competing super-mod. Salute! sir, long may you prosper.:up:
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Ducimus,
I hate to bother you with a stupid question, but how did you install/apply/enable the pericscope icon for the ship identification? Thanks. |
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Ahh but the thing is... we're not competing! It's good that players have a choice, and the existance of both mods is mutually beneficial. You can't please everybody, and when your the only mod on the block, people expect you to be all thing, and expectations like that, are not alot of fun. By existing together, it allows each mod to pursue their own end goals without this "obligation" to try and be THE mod for everybody. |
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You have to make this command "WP_Identify_target" accessible to the player. For example, in the ordersbar.cfg,... Quote:
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Stupid question here: Where can I find the support directory for TMO? I'm just trying to get the TMO u-boat fix and I'm feeling quite inept...Is it a seperate download or do I search the files within TMO?
2nd: If I'm looking to enjoy the u-boat campaign to its fullest, which mods, and in which order? I'm expecting to get flamed here with a bunch of "search the forum" posts, but believe me, I've looked and it's all rather confusing right now. For instance, where would the Speach Fix mod fit in? Last? Where would the new ROW sound effects fit in? Anyway, if anyone can help me out here, and forgive me my ignorance, I'd appreciate it. Thanks all, Howler :arrgh!: |
If you use TM, some/a lot of ROW and PE effects are already in there. You'll want to install TM Overhaul first, then RSRDC, then NSM, and then the German mod. Here's the latest post keeping track of the mods...
http://www.subsim.com/radioroom/showthread.php?t=119504 Some of the mods listed above are still working out 1.5 bugs. |
Thanks Sarfield! Still wondering where the ROW sound effects would fit in, and also about how to fix the u-boat issues with TMO. Appreciate the help!
Howler :arrgh!: |
TM already incorporates a lot of modified sound effects, but you can install ROW Effects right after TM OH, if you want to.
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Thanks for the help...any thoughts on how to run a u-boat campaign with TMO? I read the FAQ and it says to use the support directory. Somehow, I just don't know where that is, or what to do with it when/if I find it. :hmm:
Thanks for the assistance, and another huge thanks to all the modders! Howler :arrgh!: |
First, you have to install JSGME into the SH4 directory. I believe that it creates the "MODS" folder. With JSGME installed, download and extract TMOH into the MODS folder using WinZip or another program. Once TMOH is extracted, go to the new TMOH folder located in the MODS folder and you will see a Data folder and a Support fdolder. Inside the Support folder should be what you are looking for.
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Danke! |
I've updated the "uboat fix", which is basically a modlet to reverse changes that were made for the pacific game, but break the uboat game. (not intentional, but one has to have priorities). This fix is an updated version of the same modelt in the support directory.
Let me reiterate again, As stated in the original post, my sole focus is on the pacific theater and the Silent service. Anything in the indian ocean or Kreigsmarine is out TM's scope. It has to be, there is no "TM team". I simply do not have the time (not to mention motivation), to do anything in the way of the KM, and indian ocean. http://www.ducimus.net/sh4/release/TMO_Enable_Uboat.7z |
Duci,
thanks for the link, and thanks for all your hard work. You really make SH4 shine :up: |
I strongly suspect that team GWX are already taking a long hard look at the U-Boat Expansion- after all, it is clear that SH3 development is dead and SH4 is the way to go. I only hope that any mod they make doesn't conflict with TM................
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