![]() |
With the Flower I changed the size and scale of the box-e look on the
top of the wheelhouse. I will put some comparative images up later that will show the differences with the Flower and three more merchant ships I re-worked: 1. tramp steamer 2 small merchant 3 large cargo. I also have been working on the F and B models to make them look more real when the ship splits in two. I'll put them up when they are ready too. |
Its great to see another model maker/modder come into the game.Just means that SH3 will continue to improve more and more and stay on computers for some time.
Great work Gary:up: |
Danke kamerad CWorth
|
I think it might be an idea to just drop the bouy into the Environmental folder. If not, you definetly need to give it to a neutral country (I have an image in my head of a Stuka dive-bombing a bouy:p).
|
Moin,
Quote:
Regards, DivingDuck |
Quote:
|
Thanks Firewall, I hope the guys will enjoy them.
|
Quote:
|
I've been working on it, but I am at a stand still over my failed attempts
to get this thing to light up. And just as a rule of thumb I learned over the years that's the indication you need some outside help. :doh: |
i vote we post bernard on the bouy with an oil lamp...:arrgh!:
|
Moin,
the most import thing is to have an *.tga with alpha channel. You assign the light material to your object, or part of it if using Multi-/SubObject Maps. Thereafter open the *.dat with Pack3D and search the *.tga“s position. Open the *.dat with any Hex-Editor and go to that position and check out some settings. http://www.a7700.de/extern/Hex_Editing_Lumi.jpg Regards, DivingDuck |
DivingDuck your awesome man!:rock:
|
Moin,
if interested, the 1F 89 bytes control the opacity. Looking forward to the released buoy. And keep us informed. Would be nice if you could give a hint whether it worked or not. Regards, DivingDuck |
Yes I am very interest DivingDuck, thanks. I have just been discovering a few errors
that I completely over looked in my mtl file. that cost me a couple of hours. I do have some questions for you though. I was able to accurately edit my dat using you image and color coding that help me to double check each entry with ease. But the object that is suppose to have the material with the Alpha never glows. I'm glad you give me the opacity channels because I thought as soon as I got the luminance edit done that would be it. |
DivingDuck, am hav'n a hell of atime get this thing figured out
|
All times are GMT -5. The time now is 02:41 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.