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-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   Release: Enviroment Colors 1.0 (https://www.subsim.com/radioroom/showthread.php?t=96258)

WernerSobe 08-01-06 10:53 PM

Quote:

Originally Posted by Sailor Steve
Well, that's a great response to what really was constructive criticizm.:dead:

its not constructive to say your mod does nothing.

its the first mod that added real light effects at night. I know its not perfect but this is not my fault. The moon cannot be realy moded. Ive found a way around and used hidden sunlight at night as moonlight. For my part, it doesnt bother me when that moon bitmap is maybe 30° more to the left or to the right from the direction of light. Its just a cosmetic flaw.

Moonlight was a important factor for uboat warfare. The fact that its not modeled in sh3 drives everyone mad and this is the first mod that actualy does change something.

And if you say this mod does nothing youre just blind.

Anvart 08-02-06 11:02 AM

Quote:

Originally Posted by WernerSobe
Quote:

Originally Posted by Sailor Steve
Well, that's a great response to what really was constructive criticizm.:dead:

its not constructive to say your mod does nothing.

its the first mod that added real light effects at night. I know its not perfect but this is not my fault. The moon cannot be realy moded. Ive found a way around and used hidden sunlight at night as moonlight. For my part, it doesnt bother me when that moon bitmap is maybe 30° more to the left or to the right from the direction of light. Its just a cosmetic flaw.

Moonlight was a important factor for uboat warfare. The fact that its not modeled in sh3 drives everyone mad and this is the first mod that actualy does change something.

And if you say this mod does nothing youre just blind.

You saw my screenshots?
Why I understand you, but you do not wish to understand me?
What for you need to confuse people?
Yes, my English very bad, but I already has written and has shown so much above,
that already it is time to understand, that your changes in EnvColors_xxx.dat
files will not lead to desirable result ("moonlight"). You change not those
parameters which need to be changed.

:down:

Fritz Wagner 08-02-06 01:21 PM

[quote=WernerSobe]http://web1.h7426.serverkompetenz.ne...ntColors13.zip

the mini mod alters enviroment colors and light effects.

moonlight added. objects on the surface appear enlightened by the moon during a clear night.




For me this is the best mod in a long time. Thanks for this!:p

WernerSobe 08-02-06 01:38 PM

Quote:

Originally Posted by Anvart
Quote:

Originally Posted by WernerSobe
Quote:

Originally Posted by Sailor Steve
Well, that's a great response to what really was constructive criticizm.:dead:

its not constructive to say your mod does nothing.

its the first mod that added real light effects at night. I know its not perfect but this is not my fault. The moon cannot be realy moded. Ive found a way around and used hidden sunlight at night as moonlight. For my part, it doesnt bother me when that moon bitmap is maybe 30° more to the left or to the right from the direction of light. Its just a cosmetic flaw.

Moonlight was a important factor for uboat warfare. The fact that its not modeled in sh3 drives everyone mad and this is the first mod that actualy does change something.

And if you say this mod does nothing youre just blind.

You saw my screenshots?
Why I understand you, but you do not wish to understand me?
What for you need to confuse people?
Yes, my English very bad, but I already has written and has shown so much above,
that already it is time to understand, that your changes in EnvColors_xxx.dat
files will not lead to desirable result ("moonlight"). You change not those
parameters which need to be changed.

:down:

so what the hell do you want from me.

i know it is not real moonlight i said it 1000 times already. But its still better then nothing. And in my opinion it looks good.

If you know a better way to create moonlight, share it.

Sailor Steve 08-02-06 03:14 PM

I only meant that I thought you were overreacting, but I take it back. Yes, Anvart is right, the light does look odd. No, I don't know how to fix it, and several people have commented that they like it, so more power to you. I hope someone does work out a way to have the light on the right side.

Meanwhile, I apologize.

Kpt. Lehmann 08-02-06 03:16 PM

Werner Sobe,

Anvart was only trying to help you (as he has already helped many people here) and he was doing so constructively.

Get rid of the attitude problem... and you will go far here.

Modding is an on-going series of changes and testing... changes and testing... changes and testing.

The things you learn from failing are priceless... as long as you dust yourself off and keep at it mate. :sunny:

panthercules 08-02-06 10:36 PM

I'm sorry this thread seems to have degenerated into a pissing match of sorts - I was really excited to see this mod pop up, and even though I can understand what anvart and others are saying about it not being quite "right", I'm still jazzed about the prospect of seeing how this looks in game (once I get back to port from my current patrol) and I still think it would be really cool to see some sort of even "fake" moonlight effects out there at night. I thought the moon reflections were a really good improvement, and now this idea seems really promising as well.

This is the first time I've seen anything like this being talked about in all these months of playing and prowling these boards, so I really hope that you folks can figure out how to take this cool idea and make it better, even if in the end it turns out it can never be perfectly implemented. Keep up the good work :up:

WernerSobe 08-02-06 11:06 PM

well maybe there is a way.

The main problem with moonlight is the direction of light. Its not coming from the moon but from the hidden sun that you dont see at night. I dont know how the position of the moon and the sun is calculated. But if we take the moon bitmap and put it to the position of the hidden sun, the light direction will be accurate. We wont have astronomic correct position of the moon then, but in any way who cares about that...

Unfortunaly im not enought into texturing the sky in sh3 so i dont know if its possible.

Anvart 08-03-06 01:58 PM

Quote:

Originally Posted by Anvart

In my screenshots shown above and below I have attached light effects to the moon.
Solar light effects and lunar light effects are connected with different objects
(lunar light effects are connected with the moon). But to operate lunar light effects it is a problem.

http://img381.imageshack.us/img381/9...light00kn1.jpg

http://img381.imageshack.us/img381/1...light01ap4.jpg

On these pictures I have shown as correctly it to make.
:rotfl: :damn:

Anvart 08-03-06 02:40 PM

Quote:

Originally Posted by WernerSobe
well maybe there is a way.

The main problem with moonlight is the direction of light. Its not coming from the moon but from the hidden sun that you dont see at night. ..................
Unfortunaly im not enought into texturing the sky in sh3 so i dont know if its possible.

No problems. SunLight it is separate (light source) object. It can be placed in any place on horizon circle. And it can be synchronized with position and movement of the moon. Look up.
:rotfl:

WernerSobe 08-03-06 05:41 PM

my idea was rather to match the position of the moon to the sun. I have no idea how though

panthercules 08-03-06 10:34 PM

Quote:

Originally Posted by Anvart
Quote:

Originally Posted by WernerSobe
well maybe there is a way.

The main problem with moonlight is the direction of light. Its not coming from the moon but from the hidden sun that you dont see at night. ..................
Unfortunaly im not enought into texturing the sky in sh3 so i dont know if its possible.

No problems. SunLight it is separate (light source) object. It can be placed in any place on horizon circle. And it can be synchronized with position and movement of the moon. Look up.
:rotfl:

So - Anvart - I thought at first that you had just created your great looking screenshots in photoshop or something to illustrate what it would look like if the light were actually coming from the moon - are you saying above that you have actually figured out how to fix it in the game so that the "fake moonlight" really does work in terms of coming from the place/direction of where the moon graphic is located in the game? That would be sooooo cooooool :lol:

Sounds like between the efforts of the two of you there may be something really special lurking here - can't wait to see the end result :up:

kiwi_2005 08-04-06 12:38 AM

Thanks WernerSobe, :up:

Your mod fixed my GW night problem - pitch black!

Being searching for a way to make the nights lighter then stumbled across your mod, installed it and i now have light! :D

The green water is nice!

rascal101 08-04-06 01:12 AM

Thanks big time
 
Hi to all, I am a long time SH3 player, have been since the first day it was released. I just wanted to say thansk a million to the Enviro colours dev team. Of coarse every one has their favorites, but I recon NYGM2 and this enviro mod are pretty hard to beat.

Thank you

J

Venatore 08-04-06 03:01 AM

Thankyou for your time and effort:up:


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