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You may yet |
I hope you don't drop from exhaustion in the hail of questions I have been asking. Usuall I just buy a game and play it as is, maybe install a few mods, but this is different, delving into the files of a game, poking around and editing things here and there. It's somewhat of a new thing to me, and I thank you for your patience.
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I must admit to the same as you in that I just normally play a game Just lately I have spent more time adjusting things than playing tho:yep: Its all these modders fault for bringing out some great stuff :rotfl: No doubt will just get it right and GW2 will come out :damn: tho hopefully they will include these lit ships |
I'm finally finished with the whole enter/exit date nonsense... After I get me some tea and fresh air, I will continue with the .scr, .rnd tweaking. Prepare for the questions! Also, could you remind me what exactly is the benefit of the .scr and rnd. tweaking?
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Well the SCR will call for say a KLS when America is neutral Only you wont have a KLS at that time as your KLS will " appear " the day the US enter the war So you have to replace the KLS entries to LLS when the "Side=0" Name=US C2 Cargo#4 Class=KLS Type=102 Origin=American Side=0 <-------------------Neutral To Name=US C2 Cargo#4 Class=LLS Type=102 Origin=American Side=0 and leave Name=US C2 Cargo#5 Class=KLS Type=102 Origin=American Side=1<------------- At war Enjoy your tea and fresh air :yep: Just finished hammering it down here so watching Das Boot while add some Baltic ports:rock: |
O lord, and I gotta do that for all 7 light ships and every country that switches sides during the war :shifty:... It will be worth it in the end! Have fun watching Das Boot. Oh, and is the method the same for NYGM as well?
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I would presume so - dont use NYGM - but the principles are the same
You wont find too many in the rnd as thats where most of the convoys are and in NYGM there are no neutrals in convoys so should be easier |
I came back from holiday to find that Anvart has not only provided us with a magnificent lighted T3 tanker, but also with a lighted fishing-boat.
Once again, great work Anvart, and you have completed the 'minimum set' originally requested. Like the kings of old, we can say: "Others must await our question; you are free". All the lighted ships will be used appropriately within the next release of NYGM. They are all incorporated and fully tested. (So 'Rose' does not have to make the changes he asked about in the previous post.) Many thanks again, Anvart. Stiebler. |
[quote=Stiebler](So 'Rose' does not have to make the changes he asked about in the previous post.)[quote]
Yes but when would this update be coming out? If it will be a while, I might as well do all the scr rnd stuff now. |
WOHOOOOOO!!! The project is done! I FINALLY have all light ships working perfectly in the game!
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Its worth it |
Ohmmmmmm, not trying to step on anyones toes and knock anyones hard work but in WWII RL, ships were never allowed to run with ANY lights showing. Men were not even allowed to smoke on deck. This is for any ship whose country is involved in the war. However neutral ships did not obide to this and sometimes ran fully lite.
Of course, this is all mute if you dont run at 100% realism. Good work though, it looks really neat.:up: |
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Not countries at war:nope: |
I go for realism: only neutrals.
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