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Well, I rechange the camerasettings. Manuel had set them all for 25000 that's why I did it too
About "OtherFogdistances" and the values for "FogDistances was set to 303 and 153!! I changed 153 to 24 as you recommend. I have tweaked "LightOverHorizon" to "10" just to see what happen to night visibility :up: |
Since i have made all these changes things are better displayed.
But i didn't have the time to make some tests at night. For information if you divide all the fog=1 values by 2 you come back to a visibility range of around 8000m so the best way is to go incrementaly. I will test a modified "light over horizon" as soon as possible, i have set it at 12.5. |
Kaleunt
This seem to be just great I have now night spottings at 5900m clear night and clear day 15300m It's quite ok values :up: Will do some more tweaks and more tests :P |
Sounds Promising Guys
Well done |
Oh wow, I wonder if this could be it... :hmm:
Once you guys are sure that your discoveries work, could you explain it all again? I have trouble understanding what's going on... Thanks. |
Have run some tests now and it seem like value 10 looks best so far.
Another very odd thing that I discovered.... TC affects visbility in the opposite way, using TC spotting from LONGER distances occur?? Seem aslo depends on what kind of crew I use?? Having watchofficer and only sailors also rendered in LONGER spottingranges?? Using watch officer, watch pettyofficer and rest sailors gave SHORTER night spottings. In both options bar was fully green! This was maybe only some stupid coincidence but this visbility can really test your nerfs :damn: :sunny: |
Did not read whole post. The AI_Sensors.dat is for the enemy hydrophone.
Use Sensors.dat for the your crew hydrophone. Set the rate of sweep, and probability to detect higher. Hex edit it. Some other stuff in Sensors.cfg file for using crew effeciency and stuff. Wow, you guys figured out how to decrease Vampire Night Vision? That would be great! :yep: The 'intervals' for the watch crew needs changed. It can go way beyond 100% and it wraps around. |
Rulle 34, i think that the problem with the TC ais not related to the adjustement to the scene.dat file or camera.dat file. As Jungman
pointed it you need to tweak some sensors and crew values. But i can't be of real use on this matter because i have only worked on the scene.dat and camera.dat files. |
:oops: i dunno how this relates to the sky-dome side of this discussion BUt--i opened the cloud texture files (shame they didn't go a little more crazy with the cloud texture variety--plenty of much older sims have far nicer cloud sky weather visuals) anyway i increased the contrast and toned the colours down a little (iron clad clouds) saved them and due to my lack of savvy with texture programs what i got was a fairly boring set of cloud textures --the up side was that i allso got a fuzzy white transition on the horizon (like some one had airbrushed a white/grey band around the horizon) --i allmost dumped the job with a sigh but i noticed that this made the smoke visible from the shipping long before i was able to see the ships them selves-- not a sensor job i know but it does allow for the smoke on the horizon effect and does in effect increase the range at which i can spot the ships even in fog--so i put up with the fuzzy band for the added interest of scanning the horizon for smoke-not sure why this effect happened as a result of the minor changes i made to the cloud textures--probably something to do with layered transparancy maybe--
on the camera dat does any one know how i could increase the zoom level for the external "follow me" camera - i would like to be able to get right up close to the conning tower in the ship camera mode |
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