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MODERN
Easy.
SH4 - SH3 engine, or updated if plausable, but SH3 would be fine - now make it MODERN - FUTURE CONFLICT stuff. :) Along the lines of the books by Joe Buff www.joebuff.com SH3 graphics with modern subs/weapons/surface ships. Oh yes. Quite sweet. |
Some good suggestions and hope they are considered. In addition to what has already been suggested I'd like the following to see the following...
* Water leaking into the sub, it's too dry in there even when not damaged. * On crash dive, we need to see the crew running forward. * Along the lines of the Wolfpack, player should be able to coordinate convoy attacks with other subs, perhaps by mission orders or by selecting and/or responding to attack options via direct radio contact with other sub. * During rough weather and only on very very rare ocassions I think it would be hysterically appropriate to see somebody hurling b/c they are sea sick! :oops: :88) Oh, and on a calm day it would be great to see a crew member taking a wizz off the boat. :up: Oh yeah, one of the things w/ SH3 that has confused me that might need to be considered.... * You shouldn't be able to take in the fish from external storage in rough weather. * Fatally wounded crew members are moved around the sub in the crew management screen....did they really carry the corpse around????? :huh: That's all I can come up with right now, lots of good ideas here, hope the right people are taking notes! :|\ |
IMHO
Silent Hunter #1 Comanders edition with SH3 eye candy,Some tweeks,but don't ruin a great game.
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Re: SH4 What would you like to see
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Of course I want trully 3d sub where I can walk. And the TWO THEATERS (atlantic and pacific) in the same game! Like in many flying sims (and tank sims, and...), where you can choose your side and even the theatre. Despite of that, I think that SH4 the next year will be too early. I'm not still in 1942! :arrgh!: I would preffer more patches for SHIII and maybe an expansion pack. We have been waitng for a 2WW sim for years and now we will have 2 in a year? by the same company?? |
I'd like to see more realistic effects on torpedoed ships, ie, Bb's not firing on me with their main armament, and definatley not when they are listing 20 degres, and crew members that don't stay at their posts as the ship sinks or burns. Crew going in to life boats/rafts, and DD's stopping to pick them up. More British cruisers, BB's and Cv's. More American BB's and CA's, and maybe USS Ranger.
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Also, I'd like the guns on the merchants to be manned. And see the crew running to man them. And I'd like to be able to kill them with my flaks (though I admit I'd have to get brazenly close). |
The most they did during a U-boat attack was to reduce a little the speed with nets over the boards.
The sailors strong enought to catch the net would be picked, the rest... |
Re: SH4 What would you like to see
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I hope SHIV if we ever see it is a WWII US Pacific Theater sub sim. Assumming that to be the case,I suggest the Dev team concentrate on gameplay and interface issued rather than eye candy and special effects. There are enough gameplay issues to work on, such as a better method of imputing data for manual tdc, improved map tools, either eliminate crew management of fix it, etc. The success of a game depends on playability not eye candy. Joe S
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For SH4, I want either:
1) - Pacific theatre. Both sides available. 2) - 50s/60s Cold War turns hot. Nato and Warpac available. I don't want it too modern, for the same reason that I don't like modern jet sims - all radar & software clicking. Boring. I like my technology analog, thank you. :) Also, I f_cking love old Japanese and Russian subs. What I think SH4 HAS to have, is an option for more realistic navigation. For example, your position on the map wouldn show until you request your navigator to go on deck and get a fix. If you do a long stretch submerged, or the weather is too lousy to shoot an azimuth, then you have to do some ded reckoning - maybe your last known position would be marked on the map with a date & time and you have to plot an estimated course from there. Navigation features like this would rock my world much more than seeing the crew load torpedoes or things like that. This would add depth to the fact that the SH series are naval simulators. And a big part of being a sailor is navigation. Having the GPS on the U-boat kills it for me a little bit. Sometimes you have to fight the sea, not just the enemy. |
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Or maybe just include it as a difficulty option, which the softer commanders could turn off. |
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Also - a must-have for SH4 - *Ability to organize your crew into watches or shifts!!!!!* First watch, 2nd watch, etc. And unless you interfere, or a situation occurs like battle stations or general quarters, then the sim rotates the watches itself. Your job as skipper is to organize the talent & skills of the crew so the ship can be sailed with each watch on duty. |
- Other AI subs
- Ability to radio at periscope depth - Milk cows - Realistic ocean floors - The abilty to wander through ALL parts of the boat - A GUI that allows you to tweak the game in a granular level would be nice - Radio traffic that represents period radio broadcasts - More experimental and late version boats - Historically based ship traffic, (i.e. invasion fleet in June 1944, etc.) - Special missions, (i.e. mining, rescues, etc.) - Sea life (not really a big one, but what the heck... "Wish" list, right?!?) - Radar detectors on the friggin' snorkels! - Returning to base animation (mentioned in previous post, but worth mentioning again) - Ability to have the camera anchored to the torpedoes and to rotate the camera around them as they swim (Instead of stock animation of them) I'm sure I could come up with more... And will!... ;) S |
[1] I would like SH4 to have the odd wolfpack for example say you find a convoy and you have to radio Bdu to tell them of this ( i never do in SH3 becasue its not important) But in SH4 if you radio back with convoy sited in grid etc., a wolfpack will spawn to help you with the convoy. If you dont want help then dont radio back. meanwhile you have to keep cotacting Bdu on the course of the convoy because the wolfpack is like 50miles away and keeping tabs on the convoy with Bdu will help your spawn convoy head in the right direction. The WP AI will have to be very good. for example the AI uboat will dive, attack, repair, signal you and maybe even hand you over some extra torpedoes after the fight. This aint imposible to create.
[2] You can walk around in your sub not click around. Every character can walk around, if theres engine damage i switch to engineer and work on the motors and can walk up to the captain to tell him engines repaired sir, i then switch to captain and reply in Das boot style "Good....smile...Good". At the moment we can't check out the engine room why is that door always locked? What is Hans and Boris doing in there! [3] You have to signal the dive orders not press a key maybe click on the alarm button. Or Voice options. [4] one or two option missions where you do drop offs or pick ups. this would work well with US subs cos they actually did this. I remeber in SH1 you had to pick up downed pilots. [5] HUGE waves Hurricane types, with the boat rising up the wave then come crashing down. Not going through it as in SH3 [6] I dont care if its German or US in the next game. |
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