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-   -   AI Uboat beta test in Harbour Traffic mod! (https://www.subsim.com/radioroom/showthread.php?t=82086)

Rubini 07-13-05 11:06 PM

Sergei,

Thanks for the new file. I made a lot of tests and now all is ok! :sunny:

I'm still working on the traffic with these AI uboats and in a few days I will post this new version for download.

Greetings,

Rubini.

Caleb 07-14-05 12:52 AM

Any chance these u-boats can go on a patrol? fire a few torps maybe? radio for assistance? um little wolfs form little packs maybe? pretty pretty please.

999-Jay-999 07-14-05 03:08 AM

I think your talking beyond what this mod maybe able to do regarding AI...CALEB....

I tend to see this mod myself as a added scenery add-on than a sophisticated A.I. ship/sub module.. for co-op etc play.

Its amazing what has so far been accomplished in this .. needless to say like many here I speak for this adds so much in producing a real living world within which we can participate in and NOT feel alone.

:up:

sergbuto 07-14-05 03:52 AM

Quote:

Originally Posted by Caleb
Any chance these u-boats can go on a patrol? fire a few torps maybe? radio for assistance? um little wolfs form little packs maybe? pretty pretty please.

So far, AI subs can move on the surface and will attack Allied shipping using their deck and AA guns. In principle, it is possible to have some sort of small wolfpack attack, especially at night.

http://www.subsim.com/phpBB/viewtopi...795&highlight=

However, this is rather for the RND layer where all the merchants are, although it is possible to script some encounters in the SCR layer.

999-Jay-999 07-14-05 04:07 AM

Well I stand corrected, there is more to this than I realised.

The possibilities are there and on that note, praise and joy with future anticipation commences.

Catfish 07-14-05 04:48 AM

Hell,
great news indeed ! I really look forward to this, maybe the boats do not act with AI, but several boats were almost always to be seen in harbours, sometimes leaving or incoming together to or from the meeting point, and there were often more than one in the locks.
Great news,
thanks and greetings,
Catfish

Rubini 07-14-05 08:40 AM

Sergei wrote:

Quote:

Caleb wrote:
Any chance these u-boats can go on a patrol? fire a few torps maybe? radio for assistance? um little wolfs form little packs maybe? pretty pretty please.


So far, AI subs can move on the surface and will attack Allied shipping using their deck and AA guns. In principle, it is possible to have some sort of small wolfpack attack, especially at night.

http://www.subsim.com/phpBB/viewtopi...795&highlight=

However, this is rather for the RND layer where all the merchants are, although it is possible to script some encounters in the SCR layer.


When I release the new version of the traffic mod the AI uboats will be there so all of us will have them in ours SH3 folder.
I will make a note on the readme on how to use them in a mission. After that somebody will be able to make some night wolfpack mission.:arrgh!:

For now I'm very busy with this new version that include subnets (no more that annoying sound bug), uboats on traffic, french ships before and after germany forces in french harbours, a correction in Scapa and Loch (no more burning ships when you go there) and the Bismarck presence in the correct dates/places.

Stay tunned!

Rubini.

999-Jay-999 07-15-05 04:03 AM

Cant wait Rubini!!!

Brilliant. :up:

Caleb 07-15-05 05:34 AM

Milk Cows
 
since them cows where subs. TYPE XIV subs. perhaps the milk cow mod can take advantage of your work and use type ix boats...

sergbuto 07-15-05 06:24 AM

No it can't, unfortunately. Because, the sub in the milk cows mod is used as a Naval Base and a separate model is needed for that.

LukeFF 07-15-05 01:20 PM

Here's an idea: would it be possible to model in scripted U-Flak boat (Turm IV) patrols for the time period they were active in the Bay of Biscay?

sergbuto 07-15-05 01:27 PM

Sounds like a very good igea to me. :up: If Rubini will be willing to script them in, I can make the proper conning tower.

Rubini 07-15-05 01:53 PM

Hi guys,

In a few minutes the new version is arriving!

In the readme file I wrote this:

"6. If somebody makes a new realistic escort ship then I will replace the DDs ( for escort job) to have more historical accuracy."

Perhaps that U-Flak boat is what we need... :sunny:

Grettings,

Rubini.

Captain America 07-15-05 02:05 PM

Quote:

Originally Posted by Rubini
Hi guys,
In a few minutes the new version is arriving!

Excellent...I can't wait. Just in time for my new patrol. :up:

Thank you and Serg for all your work on this.

Syxx_Killer 07-15-05 02:21 PM

Quote:

In a few minutes the new version is arriving!
That's awesome! I really look forward to it. :rock:


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