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-   -   4c update (https://www.subsim.com/radioroom/showthread.php?t=244507)

John Pancoast 04-07-20 04:56 PM

Quote:

Originally Posted by bacchusxxx22 (Post 2661272)
I do not say it does not work with gwx!

I do say it's Killin the real-time trigger that provides the simact16 in the stock.

By the way I'm no German.

It's one of my natives.

Hehe

With copying some stock files from library into the library for the gwx ships(gwx - library folder) that I needed to make the ships work. I have changed the searchlights.

My gwx30 gold( searchlights all the time and daytime I think. The ones that shine on the flags.

I have now no searchlights.

I hit a bigger ship with torpedo .

After hit searchlights turned on( but different only two and not on the flags(good looking)) an then turned off.

2 torpedos hit. Ship is not going down goes away. Searchlights off.

What do you think.

Will it work ok for all ships?


Not sure if it will or not. But if you're using GWX ships and the non-GWX searchlight files, it may not.

GWX may have changed the ship .dat files regarding the searchlights. I don't know if they did or not.

You can always copy the GWX searchlight files into your library; that you'll know for sure the searchlight and ship files are compatible.

Or am I misunderstanding your problem ?

Kpt. Lehmann 04-07-20 04:59 PM

Quote:

Originally Posted by bacchusxxx22 (Post 2661250)

Gwx 30 will not work with real-time weather.

I can't stand the game withweather windchange all 5 days. It's horror stuck bug aaaaahhhhhh

Quote:

Originally Posted by bacchusxxx22 (Post 2661272)
I do not say it does not work with gwx!

I do say it's Killin the real-time trigger that provides the simact16 in the stock.


You are wrong. GWX does not cause problems with the sim.act or anything that triggers it.

Per Stiebler. "The devs for Silent Hunter 3 acknowledged publicly that there was a coding error in the weather control coded in file envsim.act. The visible effect was that 'foggy-storms' - thick fog or precipitations combined with winds at 15 m/s - could continue for weeks at a time."

John Pancoast 04-07-20 05:22 PM

Quote:

Originally Posted by Kpt. Lehmann (Post 2661280)
You are wrong. GWX does not cause problems with the sim.act.

Per Stiebler. "The devs for Silent Hunter 3 acknowledged publicly that there was a coding error in the weather control coded in file envsim.act. The visible effect was that 'foggy-storms' - thick fog or precipitations combined with winds at 15 m/s - could continue for weeks at a time."

Thanks Kpt. I've been trying......

bacchusxxx22 04-08-20 02:20 AM

Ok. Lets say it kills it on my system. It's a older one.
At start it works, but advancing the patrol and or use timewarp kills it one per 5 day back
The stock run smooth whatever I do.
X 1024 almost done the whole patrol.
The real-time works fine.

Also I do not use widescreen

The icons thing it exactly was I'm searching for.
Thx

About the searchlights,
I think with putting in the stock file into library .
I have activated to have the stock behavior..
Only 2 searchlights no matter if in the ship files of gwx ships have Moore.
And all will be very fine.

Searchlights files in library folder

I am not sure if I will implement milkcow.

It's satisfaction enough to have the null patrol korrectet


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