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Not sure if it will or not. But if you're using GWX ships and the non-GWX searchlight files, it may not. GWX may have changed the ship .dat files regarding the searchlights. I don't know if they did or not. You can always copy the GWX searchlight files into your library; that you'll know for sure the searchlight and ship files are compatible. Or am I misunderstanding your problem ? |
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You are wrong. GWX does not cause problems with the sim.act or anything that triggers it. Per Stiebler. "The devs for Silent Hunter 3 acknowledged publicly that there was a coding error in the weather control coded in file envsim.act. The visible effect was that 'foggy-storms' - thick fog or precipitations combined with winds at 15 m/s - could continue for weeks at a time." |
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Ok. Lets say it kills it on my system. It's a older one.
At start it works, but advancing the patrol and or use timewarp kills it one per 5 day back The stock run smooth whatever I do. X 1024 almost done the whole patrol. The real-time works fine. Also I do not use widescreen The icons thing it exactly was I'm searching for. Thx About the searchlights, I think with putting in the stock file into library . I have activated to have the stock behavior.. Only 2 searchlights no matter if in the ship files of gwx ships have Moore. And all will be very fine. Searchlights files in library folder I am not sure if I will implement milkcow. It's satisfaction enough to have the null patrol korrectet |
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