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Let me use the Pics language too :D before - http://s19.postimg.org/hu507nlz3/before.jpg after - http://s19.postimg.org/jn7wvz75r/after.jpg Also, after a lot of diggings I came to not acceptable results :-? Fx Update explosion water splash effect, range 1.5 km - http://s19.postimg.org/55apnzfun/FX_splash1.jpg . http://s19.postimg.org/dc2pfk5xb/FX_splash2.jpg . http://s19.postimg.org/w5oick45b/FX_splash3.jpg . http://s19.postimg.org/fj6y3hb7j/FX_splash4.jpg Stock explosion water splash effect, range 1.5 km - http://s19.postimg.org/irbfgixhb/Stock_splash1.jpg . http://s19.postimg.org/sq0zgqwan/Stock_splash2.jpg . http://s19.postimg.org/8763boidb/Stock_splash3.jpg . http://s19.postimg.org/bfakoq4n3/Stock_splash4.jpg I mentioned earlier about the missing 'water column' effect of FX Update, here - http://s19.postimg.org/ga49n02yn/water_column1.jpg . http://s19.postimg.org/73qkdgn3z/water_column2.jpg . http://s19.postimg.org/x0k8q2qrj/water_column3.jpg . http://s19.postimg.org/vzk00y9rz/water_column4.jpg This effect I'm able to see only within range 100-800 meters.. What do you think, guys? PS: Quote:
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I set the effects to be less at greater distances to minimize the impact on the end-users system. If you are up close usually not many items are being rendered in the game and thus the effect is at full effect.
If you want the effects to be less reduced at greater ranges try this: http://www.mediafire.com/?r150o3mpn849udy :|\\ |
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I just have tried even such settings - http://s19.postimg.org/j5qjlclq7/EDIT.jpg 'Water column' effect is visible at the ranges not further than 700-800 meters.. :nope: |
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EDIT: I'm not even sure that these values (400, 700 etc.) are in meters.. rather seems like some kind of game's units.. |
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EDIT: on the other hand - 1 is a stock setting :hmm2: EDIT2: oops.. I messed up.. I thought you said about opacity scale.. OK.. will try density |
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All values were edited as in the screen below - http://s19.postimg.org/tv8trcmwv/edited_generators.jpg Let me show you a few screens and you could see what exactly happened in the game.. perhaps you or TDW or someone else would be able to understand what's wrong and what should be edited.. These are shots at different ranges of explosion (300m/500m/700m/800m/900m) - http://s19.postimg.org/qcwtuym0v/300m.jpg / http://s19.postimg.org/ponzc0nb3/500m.jpg / http://s19.postimg.org/9rp7fauwv/700m.jpg / http://s19.postimg.org/qgqnb7ri7/800m.jpg / http://s19.postimg.org/wvpo7vy7z/900m.jpg Any thoughts, guys :06: |
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as I understand from your screenshot, you have edited the TorpExplosionGreat ParticleGenerator. It on turn, uses the following ObjectParticles: TDW_FXU_Particula01 TDW_FXU_Particula02 TDW_FXU_Particula03 TDW_FXU_Particula04 Each of the above particles is set by its own ParticleGenerator in TDW_FXU_Torp_Explosion_Materials.DAT, and for all of them far Distance is set to 100 and far DensityScale to 0.01. Do you see my point? You basically have a huge splash theoretically visible from 1.5 km away, but composed by particles which get invisible beyond 100 m :03: |
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Well, I will keep digging deeper.. to complete victory.. Thank you, my friend :up: |
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Hopefully, all the ObjectParticles used by TDW_FXU_Torp_Explosion_Particles.DAT's particle generators are contained in TDW_FXU_Torp_Explosion_Materials.DAT Quote:
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