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-   -   FX Update torpedo splash back! (https://www.subsim.com/radioroom/showthread.php?t=204097)

volodya61 05-06-13 01:36 PM

Quote:

Originally Posted by gap (Post 2052184)
Are you sure you have edited the right addresses?

Yep :yep:.. I'm sure..
Let me use the Pics language too :D

before -

http://s19.postimg.org/hu507nlz3/before.jpg

after -

http://s19.postimg.org/jn7wvz75r/after.jpg

Also, after a lot of diggings I came to not acceptable results :-?
Fx Update explosion water splash effect, range 1.5 km -

http://s19.postimg.org/55apnzfun/FX_splash1.jpg . http://s19.postimg.org/dc2pfk5xb/FX_splash2.jpg . http://s19.postimg.org/w5oick45b/FX_splash3.jpg . http://s19.postimg.org/fj6y3hb7j/FX_splash4.jpg

Stock explosion water splash effect, range 1.5 km -

http://s19.postimg.org/irbfgixhb/Stock_splash1.jpg . http://s19.postimg.org/sq0zgqwan/Stock_splash2.jpg . http://s19.postimg.org/8763boidb/Stock_splash3.jpg . http://s19.postimg.org/bfakoq4n3/Stock_splash4.jpg

I mentioned earlier about the missing 'water column' effect of FX Update, here -

http://s19.postimg.org/ga49n02yn/water_column1.jpg . http://s19.postimg.org/73qkdgn3z/water_column2.jpg . http://s19.postimg.org/x0k8q2qrj/water_column3.jpg . http://s19.postimg.org/vzk00y9rz/water_column4.jpg

This effect I'm able to see only within range 100-800 meters..

What do you think, guys?

PS:
Quote:

Originally Posted by gap (Post 2052184)
I have no idea how to convert from decimal settings set in Goblin/S3d to Hex values (it is not something you simply do with the decimal/hex converter)..

You forgot something :D.. Google is our best friend.. :O:

TheDarkWraith 05-06-13 02:34 PM

I set the effects to be less at greater distances to minimize the impact on the end-users system. If you are up close usually not many items are being rendered in the game and thus the effect is at full effect.

If you want the effects to be less reduced at greater ranges try this: http://www.mediafire.com/?r150o3mpn849udy

:|\\

volodya61 05-06-13 02:48 PM

Quote:

Originally Posted by TheDarkWraith (Post 2052246)
I set the effects to be less at greater distances to minimize the impact on the end-users system. If you are up close usually not many items are being rendered in the game and thus the effect is at full effect.

I see :yep:

Quote:

Originally Posted by TheDarkWraith (Post 2052246)
If you want the effects to be less reduced at greater ranges try this: http://www.mediafire.com/?r150o3mpn849udy

:|\\

Thanks a lot TDW, because my first steps in hex-editing were terrible for me :D..

volodya61 05-06-13 03:47 PM

Quote:

Originally Posted by TheDarkWraith (Post 2052246)
If you want the effects to be less reduced at greater ranges try this:

Quote:

Originally Posted by volodya61 (Post 2052255)
Thanks a lot TDW, because my first steps in hex-editing were terrible for me :D..

Still no luck :-?..
I just have tried even such settings -

http://s19.postimg.org/j5qjlclq7/EDIT.jpg

'Water column' effect is visible at the ranges not further than 700-800 meters.. :nope:

TheDarkWraith 05-06-13 04:09 PM

Quote:

Originally Posted by volodya61 (Post 2052315)
'Water column' effect is visible at the ranges not further than 700-800 meters.. :nope:

That's because I have them set to max distance of 700m in that file I posted. How far out you want to see them :06:

Fifi 05-06-13 04:46 PM

Quote:

Originally Posted by TheDarkWraith (Post 2052331)
That's because I have them set to max distance of 700m in that file I posted. How far out you want to see them :06:

2000m :yep:...or like stock game splash distance...if my rig can handle it :salute:

volodya61 05-06-13 05:19 PM

Quote:

Originally Posted by TheDarkWraith (Post 2052331)
That's because I have them set to max distance of 700m in that file I posted. How far out you want to see them :06:

TDW, I have tried different settings.. 400 (my edition), 700 (your file) and even 1500 - my last edition, as you can see on the screen in my previous post.. 'water columns' effect is not visible further than 700 meters with any settings which I tried.. :shifty:

Quote:

Originally Posted by Fifi (Post 2052349)
2000m :yep:...or like stock game splash distance...if my rig can handle it :salute:

Stock game range is 400.. my screens with this range for both files (stock and TDW's) you can see earlier in the thread..

EDIT: I'm not even sure that these values (400, 700 etc.) are in meters.. rather seems like some kind of game's units..

gap 05-06-13 05:39 PM

Quote:

Originally Posted by volodya61 (Post 2052374)
TDW, I have tried different settings.. 400m (my edition), 700m (your file) and even 1500m - my last edition, as you can see on the screen in my previous post.. 'water columns' effect is not visible further than 700 meters with any settings which I tried.. :shifty:



Stock game range is 400 meters.. my screens with this range for both files (stock and TDW's) you can see earlier in the thread..

Volodya, have you tried further increasing the far density scale? Try setting it to 1 or more and see what happens :hmm2:

volodya61 05-06-13 05:43 PM

Quote:

Originally Posted by gap (Post 2052381)
Volodya, have you tried further increasing the far density scale? Try setting it to 1 or more and see what happens :hmm2:

No, not yet.. do you think it worth to try? I'll try a little later :)..

EDIT: on the other hand - 1 is a stock setting :hmm2:
EDIT2: oops.. I messed up.. I thought you said about opacity scale.. OK.. will try density

gap 05-06-13 05:51 PM

Quote:

Originally Posted by volodya61 (Post 2052383)
No, not yet.. do you think it worth to try? I'll try a little later :)..

close density scale is 1. Maybe using 0.05 as far density is pretending too much: particles get so small and so sparse that they are hardly rendered on our monitors :hmmm:

volodya61 05-06-13 05:59 PM

Quote:

Originally Posted by gap (Post 2052390)
close density scale is 1. Maybe using 0.05 as far density is pretending too much: particles get so small and so sparse that they are hardly rendered on our monitors :hmmm:

As I said in EDITs :), I will try.. 0.05 was a stock setting so I wasn't playing around much..

volodya61 05-07-13 09:15 AM

Quote:

Originally Posted by gap (Post 2052390)
close density scale is 1. Maybe using 0.05 as far density is pretending too much: particles get so small and so sparse that they are hardly rendered on our monitors :hmmm:

Quote:

Originally Posted by volodya61 (Post 2052396)
As I said in EDITs :), I will try.. 0.05 was a stock setting so I wasn't playing around much..

Still no luck, Gabriele :shifty:

All values were edited as in the screen below -

http://s19.postimg.org/tv8trcmwv/edited_generators.jpg

Let me show you a few screens and you could see what exactly happened in the game.. perhaps you or TDW or someone else would be able to understand what's wrong and what should be edited..
These are shots at different ranges of explosion (300m/500m/700m/800m/900m) -

http://s19.postimg.org/qcwtuym0v/300m.jpg / http://s19.postimg.org/ponzc0nb3/500m.jpg / http://s19.postimg.org/9rp7fauwv/700m.jpg / http://s19.postimg.org/qgqnb7ri7/800m.jpg / http://s19.postimg.org/wvpo7vy7z/900m.jpg

Any thoughts, guys :06:

gap 05-07-13 11:33 AM

Quote:

Originally Posted by volodya61 (Post 2052675)
Still no luck, Gabriele :shifty:

All values were edited as in the screen below

...

Any thoughts, guys :06:

Yes,

as I understand from your screenshot, you have edited the TorpExplosionGreat ParticleGenerator. It on turn, uses the following ObjectParticles:

TDW_FXU_Particula01
TDW_FXU_Particula02
TDW_FXU_Particula03
TDW_FXU_Particula04

Each of the above particles is set by its own ParticleGenerator in TDW_FXU_Torp_Explosion_Materials.DAT, and for all of them far Distance is set to 100 and far DensityScale to 0.01. Do you see my point?

You basically have a huge splash theoretically visible from 1.5 km away, but composed by particles which get invisible beyond 100 m :03:

volodya61 05-07-13 11:44 AM

Quote:

Originally Posted by gap (Post 2052734)
Yes,

as I understand from your screenshot, you have edited the TorpExplosionGreat ParticleGenerator.

Nope :).. I edited all ParticleGenerators in the TDW_FXU_Torp_Explosion_Particles.DAT..

Quote:

Originally Posted by gap (Post 2052734)
It on turn, uses the following ObjectParticles:

TDW_FXU_Particula01
TDW_FXU_Particula02
TDW_FXU_Particula03
TDW_FXU_Particula04

Each of the above particles is set by its own ParticleGenerator in TDW_FXU_Torp_Explosion_Materials.DAT, and for all of them far Distance is set to 100 and far DensityScale to 0.01. Do you see my point?

You basically have a huge splash theoretically visible from 1.5 km away, but composed by particles which get invisible beyond 100 m :03:

YES :up:.. now I see.. and I see your point clearly..
Well, I will keep digging deeper.. to complete victory..
Thank you, my friend :up:

gap 05-07-13 11:55 AM

Quote:

Originally Posted by volodya61 (Post 2052742)
Nope :).. I edited all ParticleGenerators in the TDW_FXU_Torp_Explosion_Particles.DAT..

:up:

Hopefully, all the ObjectParticles used by TDW_FXU_Torp_Explosion_Particles.DAT's particle generators are contained in TDW_FXU_Torp_Explosion_Materials.DAT

Quote:

Originally Posted by volodya61 (Post 2052742)
YES :up:.. now I see.. and I see your point clearly..
Well, I will keep digging deeper.. to complete victory..
Thank you, my friend :up:

Fingers crossed :salute:


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