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Try launching torpedo's when on the surface. :O:
SH4 has been using a tweak similar to this for awhile. I forget who came out with it exactly but it wasn't me. If things from SH4 hold true, then the sound in question is used anytime an object hits the surface of the water. Kgun, depth charges, and torpedo's if i remember correctly. The game is finicky about how long what sound clips are being used, and where. Some parts are very arbitrary in the sound length. So , all considered, if you can't isolate the particle sound on depth charges from other objects, and increase the time allowance for the audio, you may have to settle for a very generic splash sound. edit: I believe you can, adjust the audio scale of the sound, so objects hitting the water closest to you are louder then objects hitting the water farther away. And make no mistake, this isn't a real sonarman fix. (Good luck with that, i gave up because i suck) What your really doing, is using an environmental sound in a creative way. |
it seams to be fixed on my side using a different parent ID ! ...stand by
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But just to make sure: My mod adds the sound to the DC_Waterimpact "thingy" which normally activates "Particles.DepthCharge_Splash" sound. Does something else than TDWs FX Update use this? If not then it's much more easy to fix. |
I have my own sounds for the FX mod. Nothing else uses them and I don't use any others
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ok guys,
here we go: new Parent ID is: 0x481ac1efbcdfb6e3 no conflicting with any other splashes so far... if you want me to put a link for the fixed mod, let me know, i will then update the readme also to version 1.1 |
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http://www.subsim.com/radioroom/showthread.php?t=126127 The file in question, if im not mistaken, is particles.dsd. I don't remember for sure, but i think thats the file. |
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...but i can send you a PM for testing |
Okay, now tested it myself, when deck gunning a merchant, soundguy called out "Wasserbomben" when some of the debris stuff dropped to the sea.
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Please put a link here for the new mod version and I will update the first post, is it okay with you? |
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thanks! |
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Version 1.1 ...fixed (disconnected TDW FX debris particel on water splash event) this version also include compatibility to RDA1.04beta additional planes, TDW FX Update 011 and Stormy`s DBSM 1.2 (it dont matter if the mods which are compatible now, are installed or not) DL: http://sahraniradio.armedassault.eu/Stormy/Wasserbomben_SoundFix_1.1_by_Rongel_+_Stormys_DBSM 1.2_+ RDA1.04_+_TDWFXUpdate011_compatible.zip |
My water splash sounds are completely independent from everything. If you have to remove them then there's something fundamentally wrong with the way you have implemented whatever you're trying to do :yep:
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