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-   -   TMO and dd evasion--my technique fails. (https://www.subsim.com/radioroom/showthread.php?t=176934)

I'm goin' down 11-28-10 11:56 AM

zigmud freund
 
I note that you have a recent join date (9/10.) You comments re evasion and convoy/TF attack tactics were well thought out and thoroughly researched. :|\\ I appears you have a knack for the Sim and do your homework:up:.

Ducimus 11-28-10 12:45 PM

Quote:

Originally Posted by Alky (Post 1542546)
I have a problem understanding the post above. Ducimus describes the sonar cone in early war as reaching out 1200 meters to a depth of 200 meters (??)

Then in late war, a distance of roughly 2000 meters and a depth of 300 meters (??)

This info must be pretty much redundant as very few subs to my understanding can submerge 200 meters (600+ ft.), or 300 meters (900+ ft) in late war.
Is this a typo and the depth is really measured in feet and not meters?!?:hmmm:


As noted at the top of the page in that link, it was written for SH3, but the same princples apply to SH4. No the numbers aren't to scale, were talking principle here.

Armistead 11-28-10 12:52 PM

Just remember a Cromwell still fixes you to a set course and with TMO even at that angle you're usually exposed to a flank that will ping you.

That's why I like to pull escorts away or come in straight at them, helming to keep a dead narrow profile. If wind is up, I can almost always go deep enough and come in straight on. Course it works much better with RSRD as the TF and convoys are spread out more and you have better lines to get in the herd. Nothing beats coming up in the middle of a TF or large convoy and being able to shoot all tubes at 700 yards.

Alky 11-28-10 01:08 PM

Quote:

Originally Posted by Ducimus (Post 1543128)
As noted at the top of the page in that link, it was written for SH3, but the same princples apply to SH4. No the numbers aren't to scale, were talking principle here.

My main concern was that there is a huge difference between 300 meters and 300 feet. To dive 300 feet to avoid pings is one thing but to dive 300 meters, that would make pings irrelevant :haha:

That's why I wondered if it was a typo :)

ZigmundFreund 11-29-10 02:58 AM

Thanks!
 
Quote:

Originally Posted by I'm goin' down (Post 1543113)
I note that you have a recent join date (9/10.) You comments re evasion and convoy/TF attack tactics were well thought out and thoroughly researched. :|\\ I appears you have a knack for the Sim and do your homework:up:.

Completely addicted would be the right term.

Most of you guys helped me a lot to get the feel of SH4(not even speaking of all your improvements!). I switched from playing the Vanilla version of SH3 like a kamikaze to 100% realism SH4 and I felt so green like I never played any submarine game before.

When I see a guy able to hit a BB flying at 33 knots from 4500 yards but unable to avoid depth charges. I felt I had to do some synthesis for the cause.:salute:

ZigmundFreund 11-29-10 03:04 AM

Quote:

Originally Posted by Armistead (Post 1543135)
Just remember a Cromwell still fixes you to a set course and with TMO even at that angle you're usually exposed to a flank that will ping you.

That's why I like to pull escorts away or come in straight at them, helming to keep a dead narrow profile. If wind is up, I can almost always go deep enough and come in straight on. Course it works much better with RSRD as the TF and convoys are spread out more and you have better lines to get in the herd. Nothing beats coming up in the middle of a TF or large convoy and being able to shoot all tubes at 700 yards.

I'd like to be your XO one day so you can teach me the maneuver. I never managed to pull this one out against more than one escort.

I dive to 500 feet flank speed and turn 90 degrees from the course of the destroyer who is still at least 8000 yards away, redusing speed as he get closer. For some reason he always manage to follow me.


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