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Hi:
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Link to WoGaDi: http://www.subsim.com/radioroom/showthread.php?t=170421 Bye !! |
:salute: Hi , Naights
If you want , i can send you my new elecs guages , for make yours reliable with my next mod WoGaDi and to center the in guages indicator( i have change the needle limite rotation ) ,but we need to remake all guages to recenter them with the needles an for make it more visible ( TDC in conning Tower ) :damn: Say me if you want my test texture and i send you them in a PM ;) Ps: Very nice works :yeah: Trés beau travail :know: |
Hi Bigreg:
Ok friend, I will do what I can with that elecs gauges textures, thx :03: Bye !! |
:salute:
I have send you a PM with my test textures and the needles dials for the elec room :03: |
(in spanish) Creo que este seria un buen momento para retomar este pedazo de mod para el interior del submarino Naights
I believe this would be a good moment to work on this mod again Naights. Saludos |
Hi:
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I've done some new textures, working on it. http://img840.imageshack.us/g/45926770.jpg/ Bye !! |
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Hi:
2 new screenshots http://img840.imageshack.us/g/89513760.jpg/ Added custom shadow maps on floors http://img517.imageshack.us/i/22980191.jpg/ Recolored and added better visual details to some officers uniforms http://img843.imageshack.us/i/69930820.jpg/ |
Great mod - thanks for sharing!
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Hi:
Shadow maps http://img407.imageshack.us/i/shadowmm.jpg/ Stock SHV (no texture mod) http://img197.imageshack.us/i/nomodsm.jpg/ |
Good progress Naights.
Those shadow maps are going to make sub looks better. :arrgh!: |
is there a way to dim the interior sub lights? not only the light output but the lights themselves?
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@mobucks -- yes. The ambient light is broadly controlled by lights.cfg (data/cfg/...) and then fine tuned with data/filters/colorCorrection/hdr_interior_submarine.cfg
There is also a light controller on the GR2 file but it's difficult to access this (or at least it is for me :) ) The bulbs themselves are controlled by two textures: bec_submarine.dds and reflectcube.dds found in the textures folder plus a texture renderer in the GR2 file of the compartment that the light is in. The renderer has what amounts to a specularity or brightness option for the reflectcube.dds texture and a mixer for the underlying texture (bec_submarine.dds) which you can think of as the colour of the bulb's housing. Here's the result of mixing it up a bit -- using Steel Viking's interior + darker interiors + custom HDR config + custom light textures+ custom GR2 mix + ENB series. Look after the underwatershots and look at the bulbs -- they're no longer bright balls of white :) http://s241.photobucket.com/albums/f...paris-mods.mp4 P |
thanks for the info:much appreciated!
Walkin through the sub in that vid reminds me of NYC nightlife. All the bars are like a submarine; thin, long, and packed with dudes. Although, to critique your setup, I think ENB or any type of HDR strengtheners kinda goes against the look of darker interiors, or the general "DasBoot" asthetic. The brights are too bright. Again, this is just my oppinion, maybe you arent going for the same look I am. If i get around to it I will try redoing my sub lights, right now everything looks cramped and dark and dasbooty, except for the 200watt bulbs inside the sub. |
@mobucks -- enb is an aquired taste for SH5 but I just wanted to disclose everything -- the main point being no 200w balls of pure white :)
@naights -- great textures :) All of them. Thanks for the hard work :) |
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