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-   -   [REQ] factory chimney smoke . (https://www.subsim.com/radioroom/showthread.php?t=169258)

THE_MASK 05-23-11 01:07 AM

Quote:

Originally Posted by TheBeast (Post 1668639)
How can we add new dummy_smoke nodes to the Model?:06:
This is example of biggest issue's preventing many needed MOD's.:damn:
http://i1104.photobucket.com/albums/...ke_goblin1.jpg

Granny 3D $12500usd , your shout . Or ask Dan for the password for the hidden goblin tools .

SteelViking 05-23-11 01:20 AM

Quote:

Originally Posted by sober (Post 1668732)
Ok , i know how to put the smoke on the chimneys now . The only thing i cannot do is edit the particles generator . Never worked with smoke .

Wait, you can't edit it simply because you are not familiar with the controller? Or is there another problem?

If it is that you aren't familiar with the controller, open up the Baza dat file in the library and use one of the generators for smoke from there as a template to start from.

If you'd like I could set you up a generator to use.

THE_MASK 05-23-11 01:42 AM

Quote:

Originally Posted by SteelViking (Post 1668738)
Wait, you can't edit it simply because you are not familiar with the controller? Or is there another problem?

If it is that you aren't familiar with the controller, open up the Baza dat file in the library and use one of the generators for smoke from there as a template to start from.

If you'd like I could set you up a generator to use.

i was thinking about it . a particle generator from the smoke of a burning tanker .

SteelViking 05-23-11 01:59 AM

Quote:

Originally Posted by sober (Post 1668744)
i was thinking about it . a particle generator from the smoke of a burning tanker .

That would work fine I bet. Just open two instances of Goblin one with BAZA, the other with whatever smokestack you want to add to, and copy the class of the controller then paste it over the class of the newly made controller on the smokestack.

TheDarkWraith 05-23-11 02:04 AM

Quote:

Originally Posted by sober (Post 1668736)
Granny 3D $12500usd , your shout . Or ask Dan for the password for the hidden goblin tools .

Do you know this password :hmmm:

THE_MASK 05-23-11 02:07 AM

Quote:

Originally Posted by TheDarkWraith (Post 1668751)
Do you know this password :hmmm:

You fell for it :yep:
Seriously though , i never knew you could look up a Dat file with goblin . All i want is the particle generator for the burning ship smoke .

THE_MASK 05-23-11 02:11 AM

Hey TDW , do you know which is the file for the burning ships smoke in Library/Baza_FX.Dat
Is it @BSmoke ?

SteelViking 05-23-11 02:17 AM

Quote:

Originally Posted by sober (Post 1668753)
Hey TDW , do you know which is the file for the burning ships smoke in Library/Baza_FX.Dat
Is it @BSmoke ?

If you mean what node is the controller for that smoke at, it is BAZA_FX_Fum_explozie.

stoianm 05-23-11 02:20 AM

Quote:

Originally Posted by sober (Post 1668753)
Hey TDW , do you know which is the file for the burning ships smoke in Library/Baza_FX.Dat
Is it @BSmoke ?

Watch for the word ''fum'' ..means ''smoke''

THE_MASK 05-23-11 02:22 AM

This is probably going to lead nowhere fast , here goes nuthin .

SteelViking 05-23-11 02:27 AM

Quote:

Originally Posted by sober (Post 1668758)
This is probably going to lead nowhere fast , here goes nuthin .

Got my fingers crossed. I my self have been running around in circles for hours trying to get one simple thing on an imported. So, I know how ya feel.

THE_MASK 05-23-11 02:57 AM

Heres gibraltar and a few others . Havnt tested it yet .
Install via jsgme

THE_MASK 05-23-11 03:41 AM

5555555555555555555555555555

THE_MASK 05-23-11 03:50 AM

http://img52.imageshack.us/img52/6227/omgsmoke.jpg

SteelViking 05-23-11 03:55 AM

Sober, looks like you just fulfilled you own request. Nice work comrade.:salute:


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