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The darker texture looks great, looks a rebel sub :)
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Here is a beta of the sub. The interior is not done yet so the stock one is still there. It works for all the super mods except TMO 2.0. I haven't looked to see what files are changed so you can try it if you wish but I can't say if it will work. Once i finish the interior I'll put up a patch for TMO 2.0. http://www.filefront.com/16730621/Interceptor_Beta.rar As always make sure the unitparts.upc files are in numerical order. I believe there will be two unipart.upc files if you install the sub with a supermod, delete the one that is #8. |
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Just a suggestion for the unitpart problem. If you have a sub like this, where I assume the tower will not change during its use, eliminate the Unitparts by merging the compartments into the submarine.upc file. The only reason you would need a separate file is if the tower changed. For example when they cut down the 'tub' for the AA guns during WWII. That would solve the numbering problem and once you have the 'template' made you can use it for all your subs. Then you could also merge the tower.dat, sim etc with the sub also. It will still allow you to upgrade the guns if necessary, but no more changing or replacing numbers in Unitparts and no more conflicts with other mods. (At least not with the Unitparts section) Peabody |
WOW awesome!!! :rock::rock::rock:
Really love this one, 10/10 Will there be a campaign? |
Heck, this is going to put the wind up the enemy. :ping:
May as well give it a spin. :) |
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I started to work on the UPC. The first thing I tried was renaming all the unitpart sections to UserPlayerUnit and adjusting the numbers so nothing had a duplicate. Also commented out the section that calls the unitpart.upc file. Started up the game and got a CTD when trying to start a mission. Next I tried merging over the unitpart section from the unitpart.upc file. I commented out the parts that change the texture and look for the conning tower files. I renamed the stuff back to how it was in the unitpart.upc file and readjusted the numbers. Started up the game and got a CTD when trying to start a mission. I went back over the file for the past hour and a half and I'm pretty much stumped. I can pm you the upc data, maybe you can find something I missed. |
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[UserPlayerUnit 1.UnitPartSlot 1] ID=InterceptorConningSlot NameDisplayable=Conning Tower Mount Type=NULL AcceptedTypes=InterceptorConningTower ;Only UnitParts of this type could be placed here IDLinkUnitPartIntervalDefault1= NULL, 1942-12-31, InterceptorConningMs9 IDLinkUnitPartIntervalDefault2= 1943-01-01, NULL, InterceptorConningMs32 ExternalNodeName3D= Z01 I don't know what changes, but if it doesn't need to change then the idea will work. Peabody |
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Wait what? Seaquest? YES :) If you need any information or screencaps i have all the episodes. I think you just made my day! |
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Peabody |
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I'll PM any links of interests. |
Work on the interior has begun, it's very empty inside for now cause I'm still trying to figure out what exactly I'm going to do. A lot of it is condensing and rearranging the gauges.So what you see here is the layout for the navigation and targeting computers, as well as some electrical boxes. On the opposite side I'm going to put the pressure gauges and try to modernize the diving controls a bit.
http://i175.photobucket.com/albums/w.../Interior1.png http://i175.photobucket.com/albums/w.../Interior2.png http://i175.photobucket.com/albums/w.../interior3.png http://i175.photobucket.com/albums/w.../interior4.png |
A small update, here are the ballast gauges and their new layout.
http://i175.photobucket.com/albums/w.../interior5.png |
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