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Hm.. I am somewhat comfortable... with that interview... sure.. only "one" type is bad. But.. hey.. we get WOLFPACKS!! Also the interaction and role type interaction with the crew sounds like a lot of immersion which seem Sh5 to be much more real than SH3 ever was... not only 24 hour patrols everytime again and again...now we have interaction with the campaign events and we can change the war line... sounds really cool.
ok.. a type II coulf really be in the game.. but all in all the game concept of the devs seems good for me! |
Im sorry, but the Campaign really should have run up until the German surrender, the 1943 end makes zero sense to me -and IMHO cannot really be justified by anything other than the devs simply ran out of time :06: i dont think anyone saw that one coming..
There is no denying the Type VII model and full interior look superb, but at the expense of the Type 9 and 2? I dunno, that is one trade off that REALLY hurts :dead: Everything else sounds (and looks) very promising but Its a real shame that it all a bit marred by the above mentioned. NOrmally I would be dancing on the cealing over wolfpacks and how greay the campaign sounds (premeture ending aside) I guess what gets me down most is that its kinda dashed my hopes of seeing British/US subs or Destroyers become playable though future official addons -Since the missing Uboat types will now almost certainly take priority for any potential future addons... :nope: Still, I will reserve final judgment until I have actually played the final game. Anyway, thanks for Interview Neal, Dan & Alex. |
Quote Subsim: Modding, everybody asked me about this, the games before have been open to a certain extent to mod, and modding is a big thing, a lot of credibility on modding. How open is this game to modding?
Alex: Modding? Let's say like this: the modders will be extremely happy with Silent Hunter 5. It's quite a bit more open than the previous, and you surely will find some nice surprises. |
I'm a little suprised at the fact there is only one U-boat type and an initial ending date of 1943 but i'm confident the modding community will soon be hard at work weaving their magic.
Who knows.....future add ons may well expand the game even further in time and equipment areas. I'm very appreciative to you for the release of the interview http://www.psionguild.org/forums/ima...ies/pirate.gif |
Looks like we need to coarse the GWX guys out of retirement :hmmm: They left GWX4 because SH5 was already going to cover much of what they had planned, wonder if this is still the case? :shucks:
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Having read the interview I'm... pessimistic about SHV.
Time will tell, but IMHO the game has been rushed to get it into the shops and making a profit. I guess I'm used to the supermods that have been created for SH3 and SH4 and expected too much from SHV. Thank you for releasing the interview - it's the best information I've seen so far and it's an example of how well subsim is regarded in the dev community that the dev team chose him for this interview. Bravo, Neal. |
great see the uboats flood , better damage they say.
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Looks promising. It has quite a few good ideas and is a new step in the direction of the series. It's definately not SHIII with better graphics, it's a whole new idea of its own, that'll be good and bad for those who love it and hate it themselves.
It's nice to see it being open-ended towards Modding, that's a refreshing step in definately the right direction, and if sales go well, it's very likely, given the way the series has been so far that expansion packs will be sold, perhaps in the form of DLC, which seems to be the norm these days. What these packs will do? Perhaps add in the Type II, perhaps add in 1944, who knows? But, unlike many, I'm not giving up on it just yet. Thanks for the interview Neal, I'm looking forward to seeing what other tasty tidbits you manage to squeeze out of the Dev crew :D Oh, and Moderators...here, this one is on me :up:: http://www.chemistry-react.org/image...jpeg150/65.jpg |
I can see it now...
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Interesting interview. Thanks, Neal!
The Devs' strategic approach makes a lot of sense, quality vs quantity. I like the type IX in sh3 and the great patrols one can have with it. I am perfectly happy with a more realistic VII.. I don't have any problems with the game ending in 1943 as long as the experience of getting there is better than SH3. Being able to trigger off wolfpacks adds a new dimension to the game. I don't know how being the XO will work out, but this also add an interesting aspect in which you earn your command. I'm also glad to see that if morale gets low, it will add to the difficulties. The real good news is the indication that there is a commitement by UBI to continue with the SH franchise and thet we will see SH6. Only two months left 'til release Now, looking forward to the screenies :DL |
If the campaign end in 1943, it's like Das Boot end, when they arrive at Gibraltar. :DL
Thanks for the data. Good Luck, SHV!!! :yeah: |
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Me....I'm simply waiting to see the colour of his money :DL |
I'd put £10 on it.
GWX5 would be like a comeback tour of my favourite band. |
All you people who seam happy about wolf-packs...
You do realise that SH5 will only have wolfpacks in the way that SH3 had Stuka Squadrons. |
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