![]() |
Quote:
|
Quote:
|
Quote:
Overall, this is the best sub sim. However, it may not be for everybody. If I had nothing but complaints over and over, I would find another game. |
Like you quite rightly state, there is rarely anything like perfection in sims. I say that we should enjoy it for what it is, and has to offer. I am currently still running on stock 1.4, but hope to be back up and running on the full RSRD as soon as possible.
Its ok to ask questions but not in a 'moaning' way. The genius type people who deliver these Mods, don't have too. They could site at home and play 'keepsie' with their Mods, but they don't, they share it with all of us. For that I am very grateful. My only 'complaint' is the forum in so much that I find it very hard to navigate to something that 'I think was there, but no its not, now where was it again' type of thing. I know its me, but ......................... |
Quote:
|
In reference to this post:
Quote:
In reference to this post: Quote:
In reference to this post: Quote:
If you would do a little research, you would find that the escorts for that time period [ 1941] use the Type 123 ASDIC which was a World War I era piece of equipment and not that good against modern subs [ detection range set to about 3000 meters ], also based on a test case I did, using a Type A&B and a Type G&H class DD under the conditions describe ( except DD’s were set to Veteran vice Elite ) , the DD’s were able to detect me and engage. In reference to this post: Quote:
Ducimus was involved back then with the rest of us. If you want to read a "serious" thread on this subject, look at this http://www.subsim.com/radioroom/showthread.php?t=86629 Last as I've stated before, "If you don't like the way it works, Fix it yourself." Oh by the way, if you' re too lazy to fix it yourself you can try this: http://wwwnew.filefront.com/13983377...for_OMv710.rar It is a SIM.cfg file I built for my "custom" SH3 install some time ago. I would recommend trying it out on the 'RUM 400921 U100' single mission. If you play your cards right you can "thread the needle" between the escorts and attack HX-72 up close and personnel. If your not happy with the results, just de-install it |
Quote:
Quote:
Once again, I know it's "as designed" and have no problem with it, as long as I can mod it myself (which is what I'm doing right now, in a long series of test scenarios). Quote:
Quote:
First, answers were like "don't like it, play something else". Then it came to "don't like it, mod it", with the short variation of "don't start putting numbers into the game, because you don't know how to do it." Then it came to various chatter and general advice, nothing concrete to answer his plea. In a 36-post thread I was the only one who gave the OP the answer he needed in the first place: i.e. how he should mod the game himself! Quote:
Anyway, thank you for the file. I will try it tonight. |
Can I just say one thing. Lets not be, or appear to be, too hard on the excellent Mod manufacturers in this premium site. They do not have to do this. Should a mod have a glitch, bug, whatever you want to call it, just report it as fact, with as much detail as possible, without moaning. We, the punters, do not have a right to these software updates. Appreciate what you have, and enjoy. :know:
|
Quote:
1. Location ( Lat / Long ) 2. Date and Time 3. Type of Escorts, Number of escorts, part of a group or a single unit 4. Type of Uboat My concern is that are you 'above' or 'below' the "layer" ? As someone who use to chase subs for a living, I do understand how sound travels underwater. |
The thermal layer is a massively valuable asset - to the submarine. It is a virtual barrier for asdic waves, most are deflected back from it, allowing the submarine that much more of a chance to be undetected.
Once submerged, a World War II vintage submarine was severely limited in its options. With the exception of the late-war German Type XXI and Type XXIII, capable of a submerged speed of 16 to 18 knots, and the even more sophisticated Japanese I-201 class, which could manage 19 knots submerged, and none of which had any significant effect on the war, World War II submarines were limited to a top underwater speed of 9 to 10 knots. At that, such speeds would quickly drain the batteries with the result that the effective speed of a submerged fleet submarine was barely three knots. With these limitations on speed and endurance, a submarine couldn't effectively run away from a pursuer. The only option was to hide, trying to maneuver to avoid being caught in the escort's active sonar. Research had discovered that water temperature often varied with depth. Even more importantly, the changes in temperature were frequently fairly abrupt, so that the sea water would form layers. It was soon discovered that these thermal layers affected sonar performance. Below a thermal layer, a submarine's active sonar performed poorly when trying to acquire a target. Conversely, a surface ship's sonar pings were reflected and scattered by the layer as well, allowing the submarine to hide beneath it. More: http://www.fleetsubmarine.com/bathythermograph.html |
Quote:
BTW, I tested your NYGM sim file and I like it. It's definitely closer to what we are used here to call "realistic." |
Maybe a silly question but i wonder: why do you need MOD's to fix bugs, and don't have the game developer fix them instead ?
I can understand that MOD's frenzy in DW as Sonalyst has gone AWOL, but what about Ubisoft ? |
Quote:
The game will never be dead nuts perfect. Then again, no simulation is dead nuts perfect. In a way that is a good thing because those who like to create and make mods continue to look at and improve the game all the time. SH3 is an excellent example. |
We have mods because we will never all agree on what is "right." And there are always multiple ways to do it "right" anyway. We're dealing much less with objective realism and much more with personal preference and prejudice.
If the game were "perfect" we would have as many mods as we do now. Modding is half the fun of the game. The better the game the more fun the mods are. Looking at mods as nothing more than fixing defects is a very limited way of looking at what mods are and what they do. "Bug" (because we can't agree on what a bug is) fixing is a tiny and insignificant part of what modding is all about. |
Quote:
To me, at least, it is even more than half the fun, as I actually spend more time modding than playing the game.:D |
All times are GMT -5. The time now is 03:27 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.