SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   Masts+Lengths Adjustments (https://www.subsim.com/radioroom/showthread.php?t=152524)

makman94 06-16-09 09:23 AM

Quote:

Originally Posted by Graf Paper (Post 1118427)
Sweden, Portugal, Spain, and Ireland were Neutral throughout the entire war.

Argentina was neutral until 27 March, 1945 but never engaged in armed action against Germany.

Japan was an ally of Germany for the entire war and the last remaining signatory of the Tri-Partite Treaty, after Italy and Germany fell to the Allies, until its own defeat and subsequent surrender on August 15, 1945.

thanks Graf Paper, now let's see if we are lucky and find any ships that belongs exlusevily to these countries.
much appreciated :up:

Pisces 06-16-09 10:11 AM

Quote:

Originally Posted by LGN1 (Post 1118252)
In this case, my guess is that the difference in the true mast height between Rubini's mod and the TRUE original GWX height is not more than approx. 1m. I guess in this case it is more important to know exactly where the height is measured (what is nicely shown in the present mod :up:)
Since most ships have a mast height of more than 20m, a difference of 1 m is less than 5%. I guess this is inside the error margin of measuring anyway.

If it was only that simple. Percentage errors add up. If you have a mastheight error of 5 percent in the recognition manual, and an observation error of 4 percent, the endresult is anywhere within 9%. The error in the end result is not as big as the worst of it's parts. Except when the biggest cause of errors is a magnitude bigger than the rest. Then you can ignore the lesser ones to make it easy on yourself.

makman94 06-16-09 10:32 AM

if we have a ship with a mast of 26m at 3000m and your rec writes that mast=25 then you will measure a distance of 2885.so you will have a false of 115m at 3000m .if it is closer the false also getting smaller (at 2000m the false is 77m )
so, LGN1 is right that a 5% can be 'accepted' if you don't want to use the b+d mod.
now,trying to eliminate this false by eye (aiming to a little lower spot from the one showen in the rec) its always based on your own abillities and experience in game.its the same with not calm seas ,always its up to your abillity and experience to find the waterline!(this false will be always there to distinguish the bad and real good captains)

edited

LGN1 06-16-09 08:53 PM

Quote:

Originally Posted by Pisces (Post 1118479)
If it was only that simple. Percentage errors add up. If you have a mastheight error of 5 percent in the recognition manual, and an observation error of 4 percent, the endresult is anywhere within 9%. The error in the end result is not as big as the worst of it's parts. Except when the biggest cause of errors is a magnitude bigger than the rest. Then you can ignore the lesser ones to make it easy on yourself.

Yes, sure, I agree with you, but using makman94's data is probably still more accurate than the uncorrected GWX values (at least for some ships). I don't know for sure, but I guess that also in real life they didn't know the mast height more accurately than +-1m (ship type, loaded/not loaded ship,....?). And I think 10% is still acceptable.

makman94 06-17-09 04:37 AM

please
 
i was looking the posts at this thread and realise that most of them are dealing with the 'not use the b+d mod' or what can been done in order to avoid b+d mod.

i would like to say some words here,

i choosed to set the adjustments at gwx3's ships becuase most of you are playing sh3 with gwx3 and i was hoping that most of you would hearty help.but i was ...wrong.indeed,i found a community that is 'stuck' to this unexplained constancy for not using the b+d mod.

having said these ,
i would like you to understand that these adjustments are using the b+d mod and if you insist on not using it then i am afraid that you are posting at a wrong thread.
i am not saying that all of you ,that don't want to use b+d mod,are wrong.i am sure that you have your reasons but please understand that this is a theme of one OTHER thread. i prefer at this thread to talk ONLY about things that will help to complete this attempt

thank you for the understanding....

makman94 06-18-09 03:20 PM

ships 4-gwx3
 
at my ff page you will find the 'ships 4-gwx3' which containes the adjustments (masts and lengths) at another fifteen ships of gwx3

bye

onelifecrisis 07-03-09 10:16 AM

Hi makman,

Any recent progress to report? :hmmm: I'm looking forward to trying this when it's done. :D

karamazovnew 07-05-09 07:58 AM

Same here :yeah:

makman94 07-05-09 08:37 AM

@ OLC and Karamazovnew,

I am trying to upload 'ships 5-gwx3' to filefront but i can't figure out whats going on.the file is uploaded but it doesn't show at my ff page .
now i am uploading it to mediafire .if everything is ok i will give you the link

makman94 07-05-09 08:53 AM

ships 5-gwx3
 
here : http://www.mediafire.com/?jkecyg5jt2j and at my ff page

ships 5-gwx3 is out.it containes my adjustments (masts and lengths) at another 28 ships of gwx3

about 30-35 ships have left to look at , but i have not enough time for that this period (real life's rules)

thank you

karamazovnew 07-09-09 04:55 PM

I have one important question. How the heck did I play this game without such an important mod for 4 years?! Amazing stuff :yeah: :yeah: :yeah:.

What drew me to it was not the new mast values as i usually attack at 90 aob. But the lengths were most important for fixed wire speed. So having the C2 at 147m and the Granville at 78m always resulted in near misses. No bloody wonder :har:. And the red lines and blue flags on the recog manual are marvellous. Considering how little interest we showed at the beginning I'm really in your debt for continuing your work. Great job Makman!

makman94 07-10-09 06:30 PM

Quote:

Originally Posted by karamazovnew (Post 1131629)
I have one important question. How the heck did I play this game without such an important mod for 4 years?! Amazing stuff :yeah: :yeah: :yeah:.

What drew me to it was not the new mast values as i usually attack at 90 aob. But the lengths were most important for fixed wire speed. So having the C2 at 147m and the Granville at 78m always resulted in near misses. No bloody wonder :har:.

yes,Granville was way out but by saying c2 which one you are talking about?

Quote:

And the red lines and blue flags on the recog manual are marvellous. Considering how little interest we showed at the beginning I'm really in your debt for continuing your work. Great job Makman!
if you mean to help at finishing it (my english are not helping me here) ...you are more than wellcome

thank you too Karamazovnew

bye

karamazovnew 07-14-09 09:23 PM

What C2 (I should've said Medium Cargo :oops:, 2 years playing without GWX sure left their mark)? The one in the training mission, nute sure which one of the 2 it is.
Abut helping, I've never been able to use the Mission editor. I'm using the rez fix mod and it screws the image up. I've even tried unninstaling both the fix and the game but no dice. But if there's a way to help even without the editor, PM me the instructions :up:.

makman94 07-16-09 10:31 PM

ships 6-gwx3
 
hello,

ships 6-gwx3 is out.it containes my adjustments (masts and lengths) at another 16 ships of gwx3

@Karamazovnew: I think that you 'missed' something becuase medium cargo's length was ok . it was 140,5 (i made it 140).... not 147
thank you very much for your offering for help but there is no need anymore (only 20 ships had left)
about your 'problem' with the mission editor i think that if you get the mission editor.exe and copy it direct in your sh3 folder you will be fine (no need to unistall the res fix mod.get it from here: http://rapidshare.com/files/25669166...ditor.rar.html

bye

karamazovnew 07-17-09 02:59 AM

Tried the exe, it's the same, the map image is squashed while the marks in the mission are in correct position. It's impossible to place anything. In SH4 it works fine.


All times are GMT -5. The time now is 09:33 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.