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-   -   AoB finder wheel (https://www.subsim.com/radioroom/showthread.php?t=150441)

Contact 04-12-09 04:20 AM

Quote:

Originally Posted by kranz (Post 1081325)
I have Bearing Overlay 3.0. I raise the scope, I see the target-you can either use the stadimeter or mast height to get the range. E.g- small merchant 4500 meters, bearing-50 deg. You start the stopwatch and immediately go to navi map. You zoom enough to get nice precission and draw a like from the center of you sub to 4500 meters using Be.Overlay markings. Then you wait 3.15 and do the same. Now you have to connect those lines, I mean those "points" with a third line which gives you target course. That's the way how I do it.:yeah:

Hey I just noticed this: http://img7.imageshack.us/img7/2865/missmatch.th.jpg

why it's such huge missmatch between overlay and a ruler ?!

Pisces 04-12-09 05:26 AM

Quote:

Originally Posted by Otto Heinzmeir (Post 1082234)
So you can get AOB without range and speed. But don't you still need those to enter into the TDC? Are you able to get speed and range after you have the 3 bearings?

See I don't get this whole wheel. People make it sound like you can get the AOB in 10 seconds and then just fire with no regard for target speed or range. Even if its s shortcut to get AOB, don't you still need 2 or 3 timed plots to get speed.

I am talking about a game with no nav updates so you don't have range by looking at ship icons.

That tool I made definately DOESN'T allow a 10 seconds AOB fix. That can only be done by visual estimation, or maybe using the OLC Gui/U-jagd attack-periscope wheel. My tool takes quite alot of time to allow the bearing to move. Granted, the closer you are, the quicker it goes. But that also means things can get hecktic when you need to fire. I think it's better to use it to develop target course first. (and do the fixed wire method Hitman says in the meantime, IF the target is visual) Then use that to move ahead of the target at top speed.

If the target is still outside of visual range, I explain in this post (a bit, but in all honesty MittelWaechter made the image) how one can determine a (rough) figure for his speed:

http://www.subsim.com/radioroom/show...8&postcount=26

Hitman 04-12-09 05:33 AM

Quote:

All I do is: lock the target with attack periscope at dead stop. ID the ship. Measure the distance with periscope, while keeping in mind its bearing on my periscope I mark the location of the ship on nav map. Letting the clock go for 3.15 min. Then the same procedure again measure distance, mark the target on nav map. When I already got two marks I draw a line through them to get a course and resolve AOB from last mark position on the map. I measure distance between those two marks I made, multiply it by ten and I get the speed. All whats left to do is to enter values to TDC and fire.
The problem is that for that to work you need a superb accurancy in the distance reading in BOTH measurements. If you can ID the ship positively and conditions permit a good measurement, of course you will get a decent solution. But the thing is, those parameters hardly ever happened in real life, nor in the game. Many times you have moderate seas that difficult the reading, or you identify wrong the target, or whatever. Therefore in real life same as in the game, the best thing is to do several measurements of distance and bearing and then average the results by drawing a line that goes through the center of them. That way you minimize errors, delays in the measurement (You can't always measure exactly when the clock hits the 3:15 point) and such.

Contact 04-12-09 05:41 AM

True.. So I still in search for the best solution.

I need that U-jagd tool to try for GWX 3.0.

Downloading Pisce's Hydrophone Hunt tutorials now, will see what can I master of it

kranz 04-12-09 06:49 AM

Quote:

Originally Posted by Contact (Post 1082427)
Hey I just noticed this: http://img7.imageshack.us/img7/2865/missmatch.th.jpg

why it's such huge missmatch between overlay and a ruler ?!

because the scale of the bearing overlay tool is adjusted to ONLY ONE scale zoom position. So-if you pressed +/- button a few times you would find a matching scale-but only to one zoom value. This tool should be used only to get accurate bearing NOT range-only the ruler tool of org. SH3 is getting adjusted to zoom scale-no matter of what zoom your are you will always get good range-1000, 2000, 2350 or any distance.

makman94 04-12-09 09:09 AM

Quote:

Originally Posted by kranz (Post 1082491)
because the scale of the bearing overlay tool is adjusted to ONLY ONE scale zoom position. So-if you pressed +/- button a few times you would find a matching scale-but only to one zoom value. This tool should be used only to get accurate bearing NOT range-only the ruler tool of org. SH3 is getting adjusted to zoom scale-no matter of what zoom your are you will always get good range-1000, 2000, 2350 or any distance.

no Kranz ! the scale in Pato's image is in miles and the ruler is counting meters . (but for some reason ,that only Pato knows, he didn't consider that 1ml=1.852 km. he made his scale taking 1 ml = 1.55 km)

bye

makman94 04-12-09 09:28 AM

Quote:

Originally Posted by Pisces (Post 1081973)
Thanks UberTorpedo. (Since I made it) It is an AOB-finder tool. Though it's not exactly what the OP was looking for. He is looking for something that works like the bearing/course/aob side of the Attackdisk. (In the PaulWasserman link the "Etchasketch’s AoB finder wheel" is mentioned, which does that)

But please let that not inhibbit somebody to try it out. Given enough time it is very accurate.

Pisces, your tool is very good ! (need some tiny -tiny fixes at the scales , i don't know what formula you used to create the scales but here is what i used to check them : tan(aob)=sinA/(B-cosA) , where A=|b3-b1| and B=sin|b3-b2|/sin|b2-b1| )

congratulations !

UberTorpedo 04-12-09 10:24 AM

Did someone mention Etchasketch’s AoB finder wheel?

By the way, good job on your "3-Bearing AOB Finder" wheel, Pisces:up:

cheers

kranz 04-12-09 11:17 AM

Quote:

Originally Posted by makman94 (Post 1082539)
no Kranz ! the scale in Pato's image is in miles and the ruler is counting meters . (but for some reason ,that only Pato knows, he didn't consider that 1ml=1.852 km. he made his scale taking 1 ml = 1.55 km)

bye

according to what you say you should be always behind/ahead the difference between 1.852 and 1.55 so about 300 meters which is not true due to scale problem which I mentioned to be the most important reason why you shouldn't use bearing overlay to get range. Its scale works only for bearings, no matter where the mistake is.

Pisces 04-12-09 12:24 PM

Quote:

Originally Posted by makman94 (Post 1082547)
Pisces, your tool is very good ! (need some tiny -tiny fixes at the scales , i don't know what formula you used to create the scales but here is what i used to check them : tan(aob)=sinA/(B-cosA) , where A=|b3-b1| and B=sin|b3-b2|/sin|b2-b1| )

congratulations !

There's no sine formula in there. It's:

1/tan(AOB1) = 1/tan(B2-B1) - 2/tan(B3-B1)

or

cotangent(AOB1)= cotangent(B2-B1) - 2* cotangent(B3-B1)

I know for sure the formula is correct. But please don't ask for the derivation. :damn:

Oh well, it's in this pdf (page 3-4): http://files.filefront.com/NOE+Beari.../fileinfo.html

makman94 04-12-09 07:59 PM

Quote:

Originally Posted by Pisces (Post 1082669)
There's no sine formula in there. It's:

1/tan(AOB1) = 1/tan(B2-B1) - 2/tan(B3-B1)

or

cotangent(AOB1)= cotangent(B2-B1) - 2* cotangent(B3-B1)

I know for sure the formula is correct.

i didn't say that your formula was wrong Pisces ! in fact ,my formula and yours is exactly the same thing ! (in trigonometry you can change from tangments to sines or coses but i bet you know that)
when i said that need tiny-tiny fixes i meant that in some cases the tools 'loose' 1-2 degrees.maybe is a false at printing.
of course this will never be noticable in the game.for that is very good.
i mentioned it only for the tool itself...you know to be....perfect!
bye

makman94 04-12-09 08:15 PM

Quote:

Originally Posted by kranz (Post 1082607)
according to what you say you should be always behind/ahead the difference between 1.852 and 1.55 so about 300 meters which is not true due to scale problem which I mentioned to be the most important reason why you shouldn't use bearing overlay to get range. Its scale works only for bearings, no matter where the mistake is.

no Kranz,you still don't get it . you can use (if you want) the Pato's scale at any zoom.i said that what you see in scale is in miles,so when the target is at 1000 in pato's scale then the distance (in meters) is 1000 x 1.55 = 1550 m and this is what the ruler shows

here is the Pato's scale in meters:

http://i545.photobucket.com/albums/h...patometers.jpg

Contact 04-13-09 03:25 AM

So I need that tool in kilometers then.

I think kranz was pointing to the idea that this overlay tool is still good for marking bearing of the target on the nav map. The sad point of it: it is in miles and ain't helping to get more accurate range to target.

Pisces 04-13-09 09:37 AM

Quote:

Originally Posted by makman94 (Post 1082858)
i didn't say that your formula was wrong Pisces ! in fact ,my formula and yours is exactly the same thing ! (in trigonometry you can change from tangments to sines or coses but i bet you know that)
when i said that need tiny-tiny fixes i meant that in some cases the tools 'loose' 1-2 degrees.maybe is a false at printing.
of course this will never be noticable in the game.for that is very good.
i mentioned it only for the tool itself...you know to be....perfect!
bye

You are right. Both formulas match after a bit of a sine/cosine/tangent juggling act. Hadn't done that yet until now. (note to self: pen on paper proofs perfectness)

Tell me about those imperfect marks please. I thought I had all of them fixed. Correct alignment of the centers of the disks is very important if you want the marks to line up.

Pisces 04-13-09 09:47 AM

Quote:

Originally Posted by Contact (Post 1082976)
So I need that tool in kilometers then.

I think kranz was pointing to the idea that this overlay tool is still good for marking bearing of the target on the nav map. The sad point of it: it is in miles and ain't helping to get more accurate range to target.

Imho, plotting within 1.5 km is too short anyway. Maybe you can find a zoom level which makes a line of 15 km match with the 1.5 ring. Or you size up the image to make it that way with a graphics editing program.


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