![]() |
Quote:
On the flickering, are we talking Z-fighting here? Because some flicker issues can also be related to the texture minification and magnification filter that the GFX card is told to use (per material/texture). I've seen crazy flickerings just because of this myself. The next S3D will allow setting these parameters (per material). |
Yes, those are usually when looking at a ship from larger distances. However, Hood had a flickering problem even at close-up viewing, if I remember correctly.
|
All times are GMT -5. The time now is 04:01 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.