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-   -   All Interiors mod (https://www.subsim.com/radioroom/showthread.php?t=139028)

skwasjer 07-08-08 09:45 AM

Heh, maybe AVG :p I've got something else very cool going on, but I won't say it just yet (later today probably ;)). Note, also related to interior.

Digital_Trucker 07-08-08 09:53 AM

Quote:

Originally Posted by CaptainHunter
Skwasjer I'm your biggest fan :smug:


:rotfl:Took me a couple days, but I finally got it :arrgh!:

AVGWarhawk 07-08-08 10:01 AM

Quote:

Originally Posted by skwasjer
Heh, maybe AVG :p I've got something else very cool going on, but I won't say it just yet (later today probably ;)). Note, also related to interior.


Men, we are getting shag carpeting installed today!!! :rotfl: J/K Skwasjer...I bet you do have something else brewing. Sounds like the mod bug has bitten after all...:hmm:

kylesplanet 07-08-08 10:18 AM

Quote:

Originally Posted by AVGWarhawk
Quote:

Originally Posted by skwasjer
Heh, maybe AVG :p I've got something else very cool going on, but I won't say it just yet (later today probably ;)). Note, also related to interior.


Men, we are getting shag carpeting installed today!!! :rotfl: J/K Skwasjer...I bet you do have something else brewing. Sounds like the mod bug has bitten after all...:hmm:

Were getting a disco ball AVG....I just know it!:rotfl:

Digital_Trucker 07-08-08 11:01 AM

Nah, it's an animated ice-cream maker:sunny:

momo55 07-08-08 11:28 AM

A stowaway like this would be original http://www.animaatjes.nl/plaatjes/d/dansen/12.gif :rotfl:

kylesplanet 07-08-08 12:42 PM

Best Idea yet Momo55! :p

haegemon 07-08-08 02:00 PM

Quote:

Originally Posted by urfisch
Quote:

Originally Posted by Mikhayl
Hi Gotmilk, good to see you're started :)
If you look in the u-boats interior .dat's you can also find lots of re-usable objects, especially in the RR.dat, with refreshed textures they would be just fine in a fleet boat I guess :hmm:
For the textures btw I think you can use the same way, when you're done with the model just re-use parts of the available stock textures from all interiors, lots of material here, no need to redo everything from scratch IMO.

hey mikhayl, thats a very interesting point!!! i havent given up the idea of additional compartments...but to create the open hatch showed up many problems of imported interiors. it was much work to get the black models lighter. and so i got on hold with my idea...but this opens new possibilities!!!

are you able to set up a tutorial for interior model import?

An option to a make an easy "open hatch" could be modding the couple rooms as one chamber. If there is a freely camera movement should be no problem.

Sailor Steve 07-08-08 03:49 PM

Quote:

Originally Posted by Digital_Trucker
Quote:

Originally Posted by CaptainHunter
Skwasjer I'm your biggest fan :smug:


:rotfl:Took me a couple days, but I finally got it :arrgh!:

Does that mean you still didn't get mine?:cry:

Digital_Trucker 07-08-08 05:10 PM

:oops:To be honest with you, Steve, I never made it past the thing about the nose hairs.:rotfl:I laughed so hard I had to head for the head, then blow a frame of the video up to 1200x trying to find the nose hairs:damn:

skwasjer 07-08-08 06:16 PM

Hehe :smug:

How about a "Spot the difference" contest...

Anyway, this one is easy:

VIDEO - 600KB

This is just a very first draft, but I will see if I can make this into a full mod with more animations (more diversity as well, ie. ships...). I have run into a problem though, being sounds. Seems like the sound controllers are non-functional in the Captain's room...

Note: the vid is a little laggy, but ingame it's very smooth...

Digital_Trucker 07-08-08 06:30 PM

Excellent:up: Now when I start daydreaming in the office, I'll have something to wake me up :sunny:

Sailor Steve 07-08-08 09:03 PM

"Get the number of that plane! I'll put him on report!"
-Tora! Tora! Tora!

Quote:

Originally Posted by Digital_Trucker
:oops: To be honest with you, Steve, I never made it past the thing about the nose hairs.:rotfl:I laughed so hard I had to head for the head, then blow a frame of the video up to 1200x trying to find the nose hairs:damn:

You know, I only put the nose hairs comment in there because I didn't want to be obvious and say "Is it the fan?" Besides, I was afraid I might be wrong.:rotfl:

AVGWarhawk 07-09-08 06:11 AM

Quote:

Originally Posted by skwasjer
Hehe :smug:

How about a "Spot the difference" contest...

Anyway, this one is easy:

VIDEO - 600KB

This is just a very first draft, but I will see if I can make this into a full mod with more animations (more diversity as well, ie. ships...). I have run into a problem though, being sounds. Seems like the sound controllers are non-functional in the Captain's room...

Note: the vid is a little laggy, but ingame it's very smooth...

Looks like someone is using their imagination! What else could be animated in Gotmilks and Mikhayl work? Imagine if you would, these two getting the engineroom as a place to go. Imagine the engines.....now imagine animated rocker arms on these motors..............:rock: If you watched Das Boot(sure most have), remember seeing the open rocker arms on the heads for the engines? Now imagine that in game. :hmm: If someone was really enterprising, the HOR motors in the S class as well....open rocker arms.

skwasjer 07-09-08 06:19 AM

Doing such animations isn't all that hard. Actually, most work in the above animation was downsizing the model, simplifying the mesh (since it's just a blip in the distance), etc. And it gave me the chance to test some new functionality that should simplify calculating the rotation parameters (quaternion), because this is hard to understand for most people.

Animating the rocker arms won't be too difficult either. You only have to do it for one arm. Then it's just clone, clone, clone.


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