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Heh, maybe AVG :p I've got something else very cool going on, but I won't say it just yet (later today probably ;)). Note, also related to interior.
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:rotfl:Took me a couple days, but I finally got it :arrgh!: |
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Men, we are getting shag carpeting installed today!!! :rotfl: J/K Skwasjer...I bet you do have something else brewing. Sounds like the mod bug has bitten after all...:hmm: |
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Nah, it's an animated ice-cream maker:sunny:
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A stowaway like this would be original http://www.animaatjes.nl/plaatjes/d/dansen/12.gif :rotfl:
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Best Idea yet Momo55! :p
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:oops:To be honest with you, Steve, I never made it past the thing about the nose hairs.:rotfl:I laughed so hard I had to head for the head, then blow a frame of the video up to 1200x trying to find the nose hairs:damn:
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Hehe :smug:
How about a "Spot the difference" contest... Anyway, this one is easy: VIDEO - 600KB This is just a very first draft, but I will see if I can make this into a full mod with more animations (more diversity as well, ie. ships...). I have run into a problem though, being sounds. Seems like the sound controllers are non-functional in the Captain's room... Note: the vid is a little laggy, but ingame it's very smooth... |
Excellent:up: Now when I start daydreaming in the office, I'll have something to wake me up :sunny:
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"Get the number of that plane! I'll put him on report!"
-Tora! Tora! Tora! Quote:
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Doing such animations isn't all that hard. Actually, most work in the above animation was downsizing the model, simplifying the mesh (since it's just a blip in the distance), etc. And it gave me the chance to test some new functionality that should simplify calculating the rotation parameters (quaternion), because this is hard to understand for most people.
Animating the rocker arms won't be too difficult either. You only have to do it for one arm. Then it's just clone, clone, clone. |
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