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:rock: Captain Cox's, :rotfl: Ducimus, :up: LeoVampire.
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Least we forget pioneers
1 Jimimadrid:http://www.subsim.com/radioroom/images/icons/icon1.gif [REL] Changed HUD Lamp Color commonly known as (Greenlight Mod)http://img211.imageshack.us/img211/4...eenlampec3.jpg
Direct from Subsim Downloads http://www.subsim.com/radioroom/images/icons/icon1.gif [REL] Green "Position Keeper" and "Good Lock" Buttons Mod for SH 4 Green "Position Keeper" and "Good Lock" Buttons Mod for SH 4 made by Captain Cox Improved and Tweaked made by jimimadrid http://www.subsim.com/radioroom/smartdark/post_old.gif 03-28-2007, 06:09 AM #24 #2Redwine vbmenu_register("postmenu_469175", true); Here a small contibution... Reduced Depth Charges Lethal Radius: http://rapidshare.com/files/23169672...H_IV_.zip.html Increased Underwater Visibility : http://rapidshare.com/files/23236501...age_1.zip.html Tweaked Sub Hit Points, Armor and Flooding Times : http://rapidshare.com/files/23884493...age_2.zip.html #3 Whomever: figured out the changes to the Cmd.cfg file that stop "ENTER" Key from firing fish,& got TCx1 =s Npad Enter,for ease of play.:up: :up: :up: :up: :up: :up: |
Hmmm tricky to choose one, so I won't I'll pick a top 10:
Captain Cox: All his mods are good quality. Ducimus: TM. Oakgroove: Great Dials. Tater: campaign layers and just plain enthusiasm. Beery: for RFB. Anvart: for general troubleshooting and in depth stuff.. Kosh: stealth sub - sounds are important too Redwine: for die slowely Wernersobe: for realistic sinkings mcoca: for his automated campaign editing tool... I should add that graphics type mods add to the immersion but we shouldn't forget beery and tater who spend most their time trawling through masses of data fixing things, editing things, bringing things together... |
I will quote Leo here...
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Ducimus Beery LeoVampire Oakgroove Anvart Redwine DivingDuck (This guys teached me A LOT! maybe more up for a SH3 award ;)) l3th4l (not around much these days, but we had some fun) Jimimadrid Darship FooFighter/Boris (beautiful skins) This list could be one page... ;) But as Leo said so well. All the guys here poking, digging, renlentlessy trying and not giving up, you all deserve this I think :) @ Neal...common man, how about 20 T-shirts...or so for all the GOOD GUYS AROUND HERE! |
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this reflects my thoughts as well but i say ducimus should still be concidered because assmbly and testing his mod was as much work as most of the mods he included. i would like to add a little known name that i think will soon be THE name we think of for modding sh4, Skywasjer, he has created a tool that is about to be released next week that revolutionalizes how we can mod sh4. no more mini tweaker or tweak files needed ever. have a look at this post to see what i am refering to: http://www.subsim.com/radioroom/showthread.php?t=119571 if i had 2 shirts to give it would be Captain Cox for his mods and Skywasjer for his tool |
Hard to pick one,evey mod brings something to the game.Supermod or no supermod,this game would be hard to play whitout their work..
But given this opportunity i would like to give jace11 a :up: for fixing the CDT,that was a real game killer for me and im sure many more captains out there:D |
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I know! We could do like the Saturn commercials and make them send a single t-shirt around to each modder on a schedule until the shirt is worn out. Please wash before forwarding the shirt. No, you cannot e-mail a shirt. :up: |
IMHO all the modders that support this game deserve a standing ovation:up: . Sh4 has turned into much more than what vanilla was because of the hard work of all these guys have put into it. Sometimes we forget that while we are enjoying the fruits of their labor, they most likely are working on something new, not enjoying the game w/ their spare time. BIG CUDOS TO ALL YOU MODDERS.
Now my vote: MODDER: CAPTIAN COX Every time I log onto theses forums I look to see if there is anything new from him. I never leave port w/o his mods. INDIVIDUAL MOD: LIVING BREATHIN OCEAN by LEOVAMPIRE Words cant describe what this mod does for the immersion factor of the game. UTILITY: JONESOFT'S GENERIC MOD ENABLER Without this great utility, alot of us might not even be able to run all these mods without messing up our installation of the game.:oops: |
My first vote go to LeoWampire and the second to OakGrove.
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WOW!!! I mean damn "Pick Just One?" I don't use just one mod so it would be stupid for me to try to pick "just one". :rotfl:
Well I have given this a lot of thought and here is that thought. :know: There is a ONE that has made this game better by ALL accounts. Most every modder here has recommended his "mod" to the community. I am referring to the creator of JSGME, JScones I think it is. How would/could we put all of these wonderful mods into the game without JSGME. :up: :up: :up: Yes, I know one can manually install, but would you really want to do that? My one vote goes to JSGME. :arrgh!: |
My vote goes to the Romanian team that brought us these subsims in the first place for which there wouldn't be a need for modders. The cause and effect, if you will.
Deciding who is the best modder is like deciding who of the Trinity is the best :hmm: (not to put too lofty a point on it) You're all great. |
Having loads of fun with Trigger Maru, although my vote goes to LeoVampire actually for his awesome graphic mod.
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I would have to say my opinion is a bit biased as I have not tried the larger mods like TM or RFB. I'm ok with vanilla version at the moment. With that said, I do have some texture mods and OAKGROOVES texture mod has really brought this together from me. Simply outstanding work!
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Best MOD
It would be hard for me to vote for one of the "Super MODS" only because the work of several MODS make up the great work as a whole.
So for a single MOD that has really added to the WOW factor, I have to vote for leovampire for the Living Breathing Ocean MOD. :up: |
jimimadrid
Not that I'm even close to being versed with the all the mods out there but - the green pressed buttons just did it for me. So much frustration without it.... the SH4 Toolbar "Lamp" mod is my vote.
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