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A tear comes to my eye!:up:
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WOOHOO!:rock:
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Wow DD... that is quite astounding work there.
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to those that have no clue what the TMAP is or don't want to ask I will. What is the TMAP and what does it do for us? :hmm:
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Thermal Modelling Analysis Program :up:
What it does... quite self explanatory I'd say RB! |
Well, I guess you, RB, know it already. Itīs a section that follows the 3d objectīs vertex-, triangles- and texture coords data. It is used for occlusion, prelighting, selfillumination. The only access to this data is pure hex editing, at least atm.
Regards, DD |
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TMAP has a lot of frustrating potential. Iīm after it for about 8 months now. Letīs hope this promising step leads to the desired end.
Cheers, DD |
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:o
Sorry veryone and specialy DD, But.......:doh: ...:doh: :shifty: ....Is that Alien thing in the command room the TM you say?:huh: I am sorry about the Question.... but ignorance can make you ask??:yep: :up: |
Moin JC,
ALIEN, LOL!!! :rotfl: Yes, the "ALIEN" you see is the same periscope model as shown on FMīs screenie. Itīs just disfigured beyond recognition by wrong selfillumination map + wrong texture indices used in the TMAP. But itīs the first time I got it up and running without beeing "foggy". Regards, DD |
Lo DD, just one question!
If you make this work and you figure out how this is done, would it be easy to do this to all subs. Or does every sub interieor need another approach? Just courious here!:hmm: |
Hey Myxale,
would be easier to wait for Skwasjer`s S3D import/export module. Regards, DD |
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