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-   -   VII attack periscope housing (https://www.subsim.com/radioroom/showthread.php?t=116934)

Myxale 09-18-07 03:22 PM

A tear comes to my eye!:up:

Sailor Steve 09-18-07 04:00 PM

WOOHOO!:rock:

Penelope_Grey 09-18-07 04:25 PM

Wow DD... that is quite astounding work there.

TheDarkWraith 09-18-07 04:29 PM

to those that have no clue what the TMAP is or don't want to ask I will. What is the TMAP and what does it do for us? :hmm:

Penelope_Grey 09-18-07 04:32 PM

Thermal Modelling Analysis Program :up:

What it does... quite self explanatory I'd say RB!

DivingDuck 09-18-07 04:37 PM

Well, I guess you, RB, know it already. Itīs a section that follows the 3d objectīs vertex-, triangles- and texture coords data. It is used for occlusion, prelighting, selfillumination. The only access to this data is pure hex editing, at least atm.

Regards,
DD

TheDarkWraith 09-18-07 05:40 PM

Quote:

Originally Posted by DivingDuck
Well, I guess you, RB, know it already. Itīs a section that follows the 3d objectīs vertex-, triangles- and texture coords data. It is used for occlusion, prelighting, selfillumination. The only access to this data is pure hex editing, at least atm.

Regards,
DD

I didn't know that DD, I haven't had a need to play with those (yet). Looks very interesting....:hmm:

DivingDuck 09-18-07 05:48 PM

TMAP has a lot of frustrating potential. Iīm after it for about 8 months now. Letīs hope this promising step leads to the desired end.

Cheers,
DD

TheDarkWraith 09-18-07 06:24 PM

Quote:

Originally Posted by DivingDuck
TMAP has a lot of frustrating potential. Iīm after it for about 8 months now. Letīs hope this promising step leads to the desired end.

Cheers,
DD

good luck! From what we've seen of your work so far you'll do it! :rock:

urfisch 09-19-07 02:02 AM

Quote:

Originally Posted by DivingDuck
Moin,


GOOD NEWS about TMAP


And hereīs good news guys. I was able to create a TMAP section and attached it to FlakMonkeyīs periscope well. As you can see on the screenie, thereīs way to go. A new light map matching the mapping coords is needed. But itīs a start to begin with.

http://i182.photobucket.com/albums/x...l_TMAP_001.jpg

Regards,
DD

wonderful!

JCWolf 09-19-07 06:13 AM

:o

Sorry veryone and specialy DD,

But.......:doh: ...:doh: :shifty: ....Is that Alien thing in the command room
the TM you say?:huh:


I am sorry about the Question.... but ignorance can make you ask??:yep: :up:

DivingDuck 09-19-07 07:39 AM

Moin JC,

ALIEN, LOL!!! :rotfl:

Yes, the "ALIEN" you see is the same periscope model as shown on FMīs screenie. Itīs just disfigured beyond recognition by wrong selfillumination map + wrong texture indices used in the TMAP. But itīs the first time I got it up and running without beeing "foggy".

Regards,
DD

Myxale 09-19-07 09:23 AM

Lo DD, just one question!

If you make this work and you figure out how this is done, would it be easy to do this to all subs.
Or does every sub interieor need another approach?

Just courious here!:hmm:

DivingDuck 09-19-07 02:47 PM

Hey Myxale,

would be easier to wait for Skwasjer`s S3D import/export module.

Regards,
DD

urfisch 09-21-07 04:26 AM

news?


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