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I'm running the latest TM mod, and the AI is very attentive to my sub.
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As such, the very minor problems I've had with it (like the one I mentioned) relegate it to a point where it is just not that big a deal. I'd much rather see other things fixed, first. |
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For those who complain about convoys coming to a complete stop once a ship is attacked,well that's just what happened to the USS Barb during an attack on a convoy.
The Barb had torpedoed a few ships,the convoy came to a complete stop,2 escorts went back to stand by one of the torpedoed ships and the rest of the escorts just milled around doing nothing. Sound familiar? |
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I find it very hard to believe that Japanese merchant doctrine was to order an all stop when attacked by submarine. |
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I attacked a large TF and missed one of the light cruisers due to it zigging away. By unbelievable luck, one of the heavy cruisers ahead of it zagged back and it hit it in the stern. Apparently, I took out it's rudder as it never changed course or speed again. While the rest of the group continued to zig zag on their regular course, this CA cut through the other 2 lines of ships and continued on it's merry way. I should have watched it until it ran aground some where, but I sent it down to the bottom with another couple of fish. I thought it was pretty interesting, though, none the less. Chuck |
Mookiemookie is totally right.
And the convoy coming to a stop / 1 knots speed doesn't only happen when the "group leader" is taken out, but after *any* ship has been torpedoed. It happens to me every single time, I don't think I every single time happened to take out the "group leader". I torpedoed differently positioned ships in those encounters, too. This group leader thing comes up from people who do not really understand the convoy bug but make the connection with that dev post where they came up with a list of things to fix. There was something in there with the group not choosing a new leader after the initial one is taken out - but if the devs or anyone thinks that this is indeed the problem with the convoys coming to a stop, then they are wrong, and the bug will still remain in 1.3. Great. |
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