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-   -   [REL] My tutorial for 100% realism manual targeting (https://www.subsim.com/radioroom/showthread.php?t=111998)

MaciejK 05-08-07 05:57 AM

Maybe I'm retarded, but tell me, please, how to measure target's speed when angle on bow is not 90 degrees or similar. I've been reading your manual and appreciate it very much, it actually made me try manual TDC and I find each hit very rewarding. But let's say I got a convoy in sight, go a bit before them so that I have the possibility to make a nice shot abeam. So I place myself before them a bit ,let's say, on the left side looking from the enemy's perspective, so they are moving from my right to left. AoB is ca 60 degrees, range is such and such. How to check their speed? I don't see them from 90 AoB, so I can't see the whole lenght of the enemy vessel, but i see it from some angle. How can I estimate if he has traveled his distance equal to his lenght seeing it from angle not equal to 90 or even similar? I know that shooting from a big angle is much less accurate, but every opportunity to estimate speed is useful.

once again much thanks for the manual, just got 3 ships in a Borneo quick mision as a practice;)

Maciej

epaga 05-08-07 06:39 AM

Wow, this tutorial is getting better and better! Thanks...

I wish there was a nice SH4 Wiki somewhere where we could place this guide and then work on completing the Appendix, like the length/height ratio of Cruisers, Battleships, Destroyers, etc.

PopManiac 05-08-07 07:07 AM

Hitman,

Congrats!!!!!! This is the definitive manual for TDC targeting:rock:

Hitman 05-08-07 07:32 AM

Quote:

Maybe I'm retarded, but tell me, please, how to measure target's speed when angle on bow is not 90 degrees or similar. I've been reading your manual and appreciate it very much, it actually made me try manual TDC and I find each hit very rewarding. But let's say I got a convoy in sight, go a bit before them so that I have the possibility to make a nice shot abeam. So I place myself before them a bit ,let's say, on the left side looking from the enemy's perspective, so they are moving from my right to left. AoB is ca 60 degrees, range is such and such. How to check their speed? I don't see them from 90 AoB, so I can't see the whole lenght of the enemy vessel, but i see it from some angle. How can I estimate if he has traveled his distance equal to his lenght seeing it from angle not equal to 90 or even similar? I know that shooting from a big angle is much less accurate, but every opportunity to estimate speed is useful.
LOL no you are not retarded, that's a common question :lol:

The time the target will take to travel through your crosshair is always the same, no matter the AOB (Except if he's heading to or away from you, i.e. AOB 0 or 180). It might seem wrong, but it isn't, the only difference is that if you see the ship sideways (90º AOB) it might look as if it goes faster, but the overall time it will take to go through is exactly the same. The only problem is when the angle is too sharp and you no longer can measure it correctly, but those are situations where you would fire your torpedo either "Down the throat" or "Up the keel", and the torpedo will always be faster than the target, so no problem either.:up:

Quote:

Thanks for this one, I'll definitely give this a go. You should update the first post with that Filefront link by the way, makes it easier to spot for new comers to this thread.
Done, thanks for the heads-up

MaciejK 05-08-07 09:09 AM

Thanks a lot, Hitman;)

Now I'm gonna waste 'em;) This game becomes something completely different when one turns the "magic triangle" of automatic TDS off ;)

Maciej

cowboys98 05-08-07 04:07 PM

this manual is pretty helpful,but im having problems with figuring out the formula that you use to get the percentual variation of aspect ratio

can you explain mathematical way what you did to get variation of 66.4%
im not that good with math lol



new aspect ration(3.05 in this case)x 100
variation=___________________________
old aspect ratio(4.6 in this case)
variation in this case would be 66.4%


this is what i dont understand

can you do a mathematical example.

maybe i could figure it out better.
thanks

Hitman 05-09-07 01:42 AM

3.05 multiplied by 100, then divided by 4.06 is 66.4

3.05 is thus the 66.4 % of 4.06

Hope that helps:up:

btaft 05-09-07 08:07 AM

I took the time to add a little supplement to Hitman's guide.....which I like quite a bit. It is an excel spreadsheet where I have already put in the length and height information (based on the SH4 poster) for all the enemy vessels so all you need to do is plug in the number of ticks for height, length and time to pass through the reference line and then look up the vessel you are looking for to get the AOB and speed. It beats looking up values and using a calculator. I don't have the "corrected values" for mast heights so it might need a little work.....but it is a start. It works good if you have a dual monitor setup or a laptop that you keep nearby. How do I go about posting it?

MaciejK 05-09-07 10:27 AM

use Rapidshare;)

M

Hitman 05-09-07 11:34 AM

Quote:

It works good if you have a dual monitor setup or a laptop that you keep nearby
Simply use ALT+TAB in your own computer, SH3 and SH4 are very friendly with minimizing, since both were designed to be runned in a window if wished:up:

Anyway, I'm also going to release somewhen in the future a custom wiz wheel I specifically designed for my system. With it you just align number of scope horizontal marks with vertical ones and read the new aspect ratio, then align this aspect ratio with the old aspect ratio and read directly the AOB in another scale. Then align this AOB with estimated range and read of distance it has travelled after some time. Turning back the wheel you align time wheel with that distance and get the speed. I have a mock-up in paper until I refine the design and upload it in print-friendly version, but it makes calculating AOB a matter of some 20-25 seconds, and less than 10-15 seconds once you have enough practice;)

btaft 05-09-07 11:52 AM

http://rapidshare.com/files/30384560...rev_2.xls.html

Here is the link for the excel spreadsheet....hope I did this right.

Quote:

The time the target will take to travel through your crosshair is always the same, no matter the AOB (Except if he's heading to or away from you, i.e. AOB 0 or 180). It might seem wrong, but it isn't, the only difference is that if you see the ship sideways (90º AOB) it might look as if it goes faster, but the overall time it will take to go through is exactly the same. The only problem is when the angle is too sharp and you no longer can measure it correctly, but those are situations where you would fire your torpedo either "Down the throat" or "Up the keel", and the torpedo will always be faster than the target, so no problem either.:up:
There probably is a threshold AOB where the beam of the vessel has an enough of an impact to make the length "look" longer than it is thus possibly distorting the results.....

I do love the way of calculating speed though.....quick and efficient:up:

Monica Lewinsky 05-09-07 09:45 PM

GREAT JOB! I understood EVERYTHING! Going to give a try for the first time! You should SERIOUSLY make a video clip too if you have the facility to do it. [Fraps?].

You would walk on water in my eyes if you had the document and the tutorial video clip. Maybe someone here can assist you making a video tutorial.

Again, hats off to!

wstaub 05-10-07 12:17 AM

Finally Got My First Sinking with Manual Targeting!
 
Well I finally Did it I Used the guide and attempted to manual target in the game and after firing 4 Torpedoes at a Destroyer, it was a complete and utter joy to say I sat with bated breath waiting to hear the dreadful, "Torpedo Missed, Sir!" instead I heard, "Torpedo Impact!" 4 times and it sunk ever so slowly to the sea floor. I was estatic just watching it.

DimDoms 05-13-07 12:51 PM

Top Job
 
Top Job Hitman, thanks very much, on my second patrol out stumbled into a Task Force. Only having an S-class I put four torpedos into a Shokaku - four hits, but never saw her go down, to busy being depth-charged. Heard it though...

So thanks, a whole new game now.:yep:

TTFN.

Hitman 05-13-07 12:58 PM

Quote:

Only having an S-class I put four torpedos into a Shokaku - four hits
Congrats:up: And with an S-Class, wow:up:

Carriers are the most difficult to get the proper AOB, so you really seem to have got the hang of the method:up: :up:


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