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-   SH4 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=219)
-   -   [REL] Real Fleet Boat mod kicks off (https://www.subsim.com/radioroom/showthread.php?t=109405)

Beery 03-27-07 08:38 PM

Hi Nico! Good to see you here. :)

Lannes 03-27-07 10:04 PM

As someone who has quietly and appreciatively enjoyed Beery's and all the other great SH3 modders' work over the past 2 years, I want to say thank you in advance for taking up the standard and going forward to realize SH4's potential.

Thanks!:rock:

CCIP 03-27-07 10:31 PM

Wow, quite the reunion here now!

I'll have to caution you folks though, you're not going to see anything but minor tweaks from me for the next month, my work schedule just won't allow it. Which may as well be perfect because by the time I can invest time into serious modding of the game we should get another patch here.

bunkerratt 03-27-07 10:39 PM

would it be possible to get the boats to sit correctly in the water for the correct class?

Anachronous 03-27-07 11:26 PM

Depth charge shake would be cool. I like the idea of the boat shaking more for closer blasts.

DeePsix501 03-27-07 11:56 PM

Looking forward to more from you guys! Always been a big fan of all the mods you put forward in SH3.

I Think the sun looks great with this small texture. Thanks Beery! :up:

Nico71 03-28-07 06:05 AM

For the moment I'm just lurking here, watching the development. At least there is no Starforce that could kick me out of the process this time! ;)

Egan 03-28-07 01:08 PM

Pfft! Ah come on Nico - you know you want too!

Still looking through the files for something really interesting. I'm going to have a good long look at the new campaign structure over the weekend I think. I also wanted to fix the length of time it takes to carry out a refit as it is instant at the moment but it isn't where I expected it to be. The read_me claimed that days in port was variable now so all that stuff must be somewhere other than the basic cfg where it used to be. The numbers still there are the same as they were for SH3.

The aircraft look juicy though. I don't remember them carrying DCs or torps before.

Anyways. Scotland versus Italy on the TV tonight. I'm likely to be too tense to do much modding!

Nico71 03-28-07 01:28 PM

Hey Egan! Good to see you here! Well, I'm unsure about what is in the works already and what has still to be done. It's somewhat chaotic around here at the moment. I like the new file system of the campaign layers. This should make modding by different persons much easier. I didn't touch the editor for two years, though.

I think that port defenses need some overhaul (same procedure as with SH3). And many new locations of course.

The only thing I did so far was to do a hi-res scan (300 dpi) of a huge reprinted National Geographic 1942 Pacific Theatre map. It shows a lot of navigation aids, like distances, naval bases, etc. It still needs some Photoshop tweaking, but if anyone is interested I can upload it ASAP (some 20 megs as GIF or so). Not really a mod, but a nice and somewhat useful gimmick, especially for modding!

Another note: modders should check out the Matrixgames WITP databases (available as XLS). No need to reinvent the wheel!

castorp345 03-28-07 01:40 PM

Quote:

Originally Posted by Nico71
The only thing I did so far was to do a hi-res scan (300 dpi) of a huge reprinted National Geographic 1942 Pacific Theatre map. It shows a lot of navigation aids, like distances, naval bases, etc. It still needs some Photoshop tweaking, but if anyone is interested I can upload it ASAP (some 20 megs as GIF or so). Not really a mod, but a nice and somewhat useful gimmick, especially for modding!

sounds great!
yes please! :D

Beery 03-28-07 03:33 PM

I've added the latest version (v0.02).

A few mods are added, plus I got Ailantd's moon mod working as a dds file and I adjusted the halo graphic to suit it, so it now works in SH4.

Version 0.01:
070326: Removed Ubisoft logo movie. Mod by 9th Flotilla (Data\Movies\Intro\Logo.wmv).
070326: Removed intro movie. Mod by Beery (Data\Movies\Intro\Intro.wmv).
070327: Adjusted realism settings to make 'Realistic' the default game setting and to remove the penalty for using the outside camera view. Mod by Beery (Data\Cfg\GameplaySettings.cfg).
070327: Added realistic sun graphic. Mod by Gunmod (Data\Textures\TNormal\tex\sun_b.tga).

Version 0.02:
070327: Added part of Realistic Plotting mod from RUb. Original mod by GouldJG with additional content by Observer (Data\Cfg\Contacts.cfg).
070327: Added Greenlamp mod. Mod by Jimimadrid (Data\Menu\Gui\Layout\HUD.dds, HUD.tga, HUD_AdversarialMode.tga, ReplayElements.dds, ReplayElements.tga).
070327: Added Realistic Battery Life mod. Mod by CCIP (Data\Submarine\NSS_Tambor\NSS_Tambor.sim, Data\Submarine\NSS_Sargo\NSS_Sargo.sim, Data\Submarine\NSS_Salmon\NSS_Salmon.sim, Data\Submarine\NSS_Porpoise\NSS_Porpoise.sim, Data\Submarine\NSS_Gato\NSS_Gato.sim, Data\Submarine\NSS_Balao\NSS_Balao.sim).
070328: Added Crush Depths mod. Mod by CCIP (Data\Submarine\NSS_Tambor\NSS_Tambor.cfg, NSS_Tambor.zon, Data\Submarine\NSS_Sargo\NSS_Sargo.cfg, NSS_Sargo.zon, Data\Submarine\NSS_Salmon\NSS_Salmon.cfg, NSS_Salmon.zon, Data\Submarine\NSS_Porpoise\NSS_Porpoise.cfg, NSS_Porpoise.zon, Data\Submarine\NSS_Gato\NSS_Gato.cfg, NSS_Gato.zon, Data\Submarine\NSS_Balao\NSS_Balao.cfg, NSS_Balao.zon, Data\Submarine\NSS_s18\NSS_s18.cfg, NSS_s18.zon).
070328: Added 'RealisticShipSinkingTime=true' to gameplay settings. Mod by Galanti (Data\Cfg\GameplaySettings.cfg).
070328: Added realistic moon graphic. Mod by Ailantd & Beery (Data\Textures\TNormal\tex\Moon.dds, moon_hallo.dds).

gord96 03-28-07 04:28 PM

what does the crush depth and batt life mods do?

also...how do i install this mod?

Crueak 03-28-07 04:31 PM

Quote:

Originally Posted by gord96
what does the crush depth and batt life mods do?

also...how do i install this mod?

the crush depth increases the depths you can go underwater till your sub implodes, and the battery life mods increases the duration of time while on battery power to more realistic times.

gord96 03-28-07 04:34 PM

fantastic!

anyword on how to install?

edit: oh yeah. whats the realistic plotting mod all about?

Forlorn 03-28-07 04:38 PM

Thx Beery. Readme is not updated in 0.02. ;)


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