Quote:
Originally Posted by flintlock
If you want a challenge, play it on 100% realism and DiD (dead is dead -- no loading previous saves). The net patrol tonnage at the end may well be a little more in line with what was experienced historically. While auto TDC and auto map updates and such may be fun, you definitely end up with an arcade shooter.
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I think "manual TDC" is generally over-emphasised on this forum. Please believe me I read lots of literature about U-Boat and submarine war, and I havenīt found one single passage that said: "Now the tricky thing was to estimate range and speed. Were the settings right? Damn, we just couldnīt figure how fast that ship was..."
The simple truth is: experince and the "Iīm actually here" factor made it comparatively easy to estimate a targetīs position, speed etc. Speed could be calculated by the sonar man counting the turn arounds of the screw. The rest could be seen. Compare it to a slowly moving car while you want to cross the street. You just know when it would hit you, and you "feel" whether it runs at 30mph or at 50mph... I guess hitting a 4000 ton ship at 1500m in real life isnīt such a challenge... if you ever have been on a ship seeing other ships you know what I mean.
On the other hand, map contacts are regarded as cheating. Well, itīs the other way round if you aks me. US commanders sometimes plotted their course and engaged their targets based on the information the MAP gave them while someone else was watching via the periscope---
Just my two cents, Cheers,
AS
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