SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter 4: Wolves of the Pacific (https://www.subsim.com/radioroom/forumdisplay.php?f=202)
-   -   Sim or Arcade? My too successful patrol (https://www.subsim.com/radioroom/showthread.php?t=109288)

Kaleu_Mihoo 03-27-07 01:46 PM

Quote:

Originally Posted by OakGroove
Dev's stated in advance that they would strive for making the game appeal to the casual player...you know lots of action and explosions :p...the more retinue SH4 generates, the more likely a successor. As long as they keep game elements editable i don't see a problem "correcting" things to our taste. It has been done with SH3 before, SH4 will be no different.

well said, OakGroove!
To be honest- allmost all of you, gentlemen, are very experienced virtual skippers with tons of knowledge about submarine warfare.
Now if ubi want to make a game that sells good, they just can't rely on your expectations. The average ehm "simulation" player want a submarine shooter with amazing graphics and as few thinking as possible. Indirecty that has been stated by the devs and I'm not suprised about it. This sim has great potential and the modders will hopefully by able to to a second GWPacific :) out of it, but to make such a realistic and comprehensive stock sim just isn't in ubi's interest.
only my 50cent :)
greets

clayton 03-27-07 01:55 PM

Quote:

Originally Posted by Snuffy
Quote:

Originally Posted by AS
... (Plus we are somewhat SH3 veterans and have more experience in virtual sub war than real Commanders had in real sub war!) ...

Some of you are. In my case I did not buy into SHIII and therefore I am as raw a recruit with sub warfare as the skippers and captains of the day.

In fact, if it were not for the ability to save a game at any point, my first mission put me on the bottom of the Pacific, with no kills to my credit, and the only completion was the insertion of 7 marines on Luzon.

I'm still learning the neuances of the sim and am playing at "full real" with no AI assistted anything.

Last night I wasted 6 fish with 1 hit in the stern of a DD but the thing came around and DC'd me into oblivion.

:roll:

Thats exactly what I'm talking about. Us sub simmers know all of the tricks from playing Gato on up. We expect enemy AI to challenge us more with every new release. I'm playing in 43 know, does anyone have any indication if the 44 - 45 destroyers are any better.

flintlock 03-27-07 04:03 PM

If you want a challenge, play it on 100% realism and DiD (dead is dead -- no loading previous saves). The net patrol tonnage at the end may well be a little more in line with what was experienced historically. While auto TDC and auto map updates and such may be fun, you definitely end up with an arcade shooter.

AS 03-27-07 07:09 PM

Quote:

Originally Posted by flintlock
If you want a challenge, play it on 100% realism and DiD (dead is dead -- no loading previous saves). The net patrol tonnage at the end may well be a little more in line with what was experienced historically. While auto TDC and auto map updates and such may be fun, you definitely end up with an arcade shooter.


I think "manual TDC" is generally over-emphasised on this forum. Please believe me I read lots of literature about U-Boat and submarine war, and I havenīt found one single passage that said: "Now the tricky thing was to estimate range and speed. Were the settings right? Damn, we just couldnīt figure how fast that ship was..."

The simple truth is: experince and the "Iīm actually here" factor made it comparatively easy to estimate a targetīs position, speed etc. Speed could be calculated by the sonar man counting the turn arounds of the screw. The rest could be seen. Compare it to a slowly moving car while you want to cross the street. You just know when it would hit you, and you "feel" whether it runs at 30mph or at 50mph... I guess hitting a 4000 ton ship at 1500m in real life isnīt such a challenge... if you ever have been on a ship seeing other ships you know what I mean.

On the other hand, map contacts are regarded as cheating. Well, itīs the other way round if you aks me. US commanders sometimes plotted their course and engaged their targets based on the information the MAP gave them while someone else was watching via the periscope---


Just my two cents, Cheers,

AS

ccruner13 03-27-07 10:00 PM

Quote:

Originally Posted by flintlock
If you want a challenge, play it on 100% realism and DiD (dead is dead -- no loading previous saves). The net patrol tonnage at the end may well be a little more in line with what was experienced historically. While auto TDC and auto map updates and such may be fun, you definitely end up with an arcade shooter.

i tried the dead is dead thing and i got destroyed by airplanes at night before i even got beyond the line of islands SE of japan. also..depth charges destroy you from 20m or more? i could barely see the splosions and i died


All times are GMT -5. The time now is 12:08 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright Đ 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.