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I would love it (although in a very frustrating way) if I could come back from patrols with 0 ships sunk due to faulty torps.
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I've once played the whole campaign in SH1 with everything on full realism, but it's just not the same having all the knowledge the skippers didn't have as to why their torps didn't hit, failed to explode or exploded prematurely. Sure one can pretend to not have the knowledge, but I'm sure it'll only take 1 mission to make you use your knowledge tho. |
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Not me...I'm good at pretending.:p :rotfl:
No offence or argument intended; I really do like having those options, and I'm frustrated that SHIII made it too easy in the early war. |
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Options are good. :rock:
Just make it an option and if you don't like it then don't use it. Barkhorn. |
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that once in SH1 after plugging 10 torps (about half duds) into the side of a Yamato class BB and not sinking her. Hmm enemy's biggest boat laid up in drydock for 6+ months, and that's a bad thing? :damn: |
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2) Be more agressive! :rotfl: |
I just realized something else. The Gato is HUGE. I think it's about 50 feet longer than the IX. Are there any classes more in line with the VII.
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;) Barkhorn. |
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Jesus, I know we like things big, but 300 feet is pushing it. :-?
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