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Thanks for the reply's guys. I found my problem to be a typo.
Great mod. I use the speach recognition and find this mode gives great visual feedback on your voice commands. It helps to confirm the correct was order was recieved. |
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Regarding the UI for voice command, thats should be extremely simple and clean. A UI without UI. A UI with nothing on except the chatbox. I need nothing to click, I give out my orders by voice. For the scope view the only adition I would need is a fuel/energy bar as there is no way to gather this info if I'm into the attack scope room, as far as I know is no dial for this there. So it should look like this http://farm5.static.flickr.com/4110/...b4bd0a94_z.jpg The nav map UI is what need most of the attention because the stock one lack in drawing tools. But I supose you have all the tools needed already included, what I think it needs (from what I saw in screenshots) is to be organized. I'm sure you know about that artwork called MaGui from SH3. Now that is my dream work table. It has every tool I could need and is very well organised. When I work, I like to have my table clean and organized so I will find my tools with ease. So basically this UI should be simple to make, get rid of everything and have more focus on nav map as there is where I cannot use the voice command. Thank you for considering to make such a UI. |
what about the scopes? The torpedo box and water level in the top left corner should be visible? Ability to use RAOBF and attack disc?
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Ref the Nav map tools not appearing all the time it seems if you switch out and back again they normally work. It is as if a switch is not pressed hard enough, as I say the Tai map is not affected.
I used the standard 451 and AVM mod. The other bits from the UI are from 431 and would this cause it? I have never had any probs before though. |
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Maybe you remember this: http://farm2.static.flickr.com/1249/...c302e651_b.jpg The rec manual and all we have now in the XO dialog panel can be integrated in the extendable panel with the torpedoes. It's an elegant solution and is a plenty of room there for this. And it can be minimized, so you will not have to force your eyes at night when the visibility is very reduced. Ofc, for voice command UI I dont need everything, like those buttons for deepth control, only the chatbox, fuelbar ... and maybe the speedbar for quick check on speed in tense situations. Every other dials are next to the periscope on the wall, no need to fill my UI with it. Truth is that with voice command we can play with no interface at all, all the commands from the game are there, but I think that is a bit way to hardcore.. we still need a minimal UI for the very basic things. Wish that others who use voice command have an opinion too, but I supose is not many of those around.... |
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No I have essential scroll enabled, very good idea:salute:. I will change all my other bits to 451 and see how it goes.
Update Changed it all to 451 and it cured That problem sorry about that and thank you for your time. |
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1) Is this UI mod available to download somewhere ? 2) There is a button "Automatic" on the panel. Does this button correspond to an "Automatic solution" WHICH WORK ? I mean, something like in SH3 where you asked to your officer to set the solution at your place ? In the actual TDW UI set in SH3 mode, you have this button to ask to the officer this solution. But this function is broken. If you try to use it with "TDC ON", it send something to the TDC parameters, but range could be wrong and both speed & AOB will always be zero. ACS |
I think auto means the targeting method with numbered circles where you line them up for solutions.
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2. Yes. The Automatic button was intented for auto tracking like in SH3. Soon as u enable it, all data will be gathered and computed by the officers &crew, all you need to do is just to hit the "Fire" button. |
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Sad you had to give up ! ACS |
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