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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

TheDarkWraith 09-27-10 10:50 PM

Quote:

Originally Posted by SteelViking (Post 1504308)
But.....ahh......how about improving the crew animations too:D

ok, I'll give it a look-see :DL

THE_MASK 09-27-10 11:05 PM

Quote:

Originally Posted by TheDarkWraith (Post 1504312)
ok, I'll give it a look-see :DL

I think the problem is adding more waypoints for the crew to follow on the sub .

Ross59 09-28-10 02:50 AM

Thanks for the reply's guys. I found my problem to be a typo.
Great mod. I use the speach recognition and find this mode gives great visual feedback on your voice commands. It helps to confirm the correct was order was recieved.

Zedi 09-28-10 03:51 AM

Quote:

Originally Posted by TheDarkWraith (Post 1504243)
thinking about adding another UI style to this mod. It would be called SHVoiceStyle and would be used primarily for those using voice commands for the game. My question is this: if I were to make this additional UI (it would be part of the mod and selectable like the others are) what would those of you using voice commands like to see for your UI? The heading bar? Compass? MessageBox? Be specific about what items you want to see in your HUD and what items you wouldn't want to see.

This is my major pain in the game. So far there is only 2 UI mod and both (more or less) bring back the SH3 flavour in SH5. I know and I realize this is what the conservative majority want, so that's why I don't wanna go into a debate why SH5 UI is and it should be different. My personal problem with you UI is that is over stuffed with the community wishes. Some ppl want automation buttons, some more dials, some more commands for the crew etc.. so this mod is more like a christmas tree already.

Regarding the UI for voice command, thats should be extremely simple and clean. A UI without UI. A UI with nothing on except the chatbox. I need nothing to click, I give out my orders by voice. For the scope view the only adition I would need is a fuel/energy bar as there is no way to gather this info if I'm into the attack scope room, as far as I know is no dial for this there. So it should look like this
http://farm5.static.flickr.com/4110/...b4bd0a94_z.jpg

The nav map UI is what need most of the attention because the stock one lack in drawing tools. But I supose you have all the tools needed already included, what I think it needs (from what I saw in screenshots) is to be organized. I'm sure you know about that artwork called MaGui from SH3. Now that is my dream work table. It has every tool I could need and is very well organised. When I work, I like to have my table clean and organized so I will find my tools with ease.

So basically this UI should be simple to make, get rid of everything and have more focus on nav map as there is where I cannot use the voice command.

Thank you for considering to make such a UI.

TheDarkWraith 09-28-10 08:30 AM

what about the scopes? The torpedo box and water level in the top left corner should be visible? Ability to use RAOBF and attack disc?

laribe 09-28-10 08:46 AM

Ref the Nav map tools not appearing all the time it seems if you switch out and back again they normally work. It is as if a switch is not pressed hard enough, as I say the Tai map is not affected.

I used the standard 451 and AVM mod. The other bits from the UI are from 431 and would this cause it? I have never had any probs before though.

TheDarkWraith 09-28-10 08:52 AM

Quote:

Originally Posted by laribe (Post 1504525)
Ref the Nav map tools not appearing all the time it seems if you switch out and back again they normally work. It is as if a switch is not pressed hard enough, as I say the Tai map is not affected.

I used the standard 451 and AVM mod. The other bits from the UI are from 431 and would this cause it? I have never had any probs before though.

do you have the user option essential controls scroll enabled by chance? If not, are they visible but just minimized?

Zedi 09-28-10 09:25 AM

Quote:

Originally Posted by TheDarkWraith (Post 1504516)
what about the scopes? The torpedo box and water level in the top left corner should be visible? Ability to use RAOBF and attack disc?

I believe the half/half interface design is the best. Half of the UI for the scope, half for tools, same as is in SH3 and in SH5. That way my eyes are not stressed with all kinda stuff and I can concentrate to my target. Also this way is plenty of room to set up a cool RAOBF, like in MaGui, which will not interfere with any other tool.

Maybe you remember this:

http://farm2.static.flickr.com/1249/...c302e651_b.jpg

The rec manual and all we have now in the XO dialog panel can be integrated in the extendable panel with the torpedoes. It's an elegant solution and is a plenty of room there for this. And it can be minimized, so you will not have to force your eyes at night when the visibility is very reduced. Ofc, for voice command UI I dont need everything, like those buttons for deepth control, only the chatbox, fuelbar ... and maybe the speedbar for quick check on speed in tense situations. Every other dials are next to the periscope on the wall, no need to fill my UI with it.

Truth is that with voice command we can play with no interface at all, all the commands from the game are there, but I think that is a bit way to hardcore.. we still need a minimal UI for the very basic things.

Wish that others who use voice command have an opinion too, but I supose is not many of those around....

PL_Andrev 09-28-10 10:05 AM

Quote:

Originally Posted by Magnum (Post 1504549)

:yeah:

laribe 09-28-10 10:10 AM

No I have essential scroll enabled, very good idea:salute:. I will change all my other bits to 451 and see how it goes.



Update

Changed it all to 451 and it cured That problem sorry about that and thank you for your time.

ACSoft 09-28-10 01:36 PM

Quote:

Originally Posted by Magnum (Post 1504549)

Magnum,

1) Is this UI mod available to download somewhere ?

2) There is a button "Automatic" on the panel. Does this button correspond to an "Automatic solution" WHICH WORK ? I mean, something like in SH3 where you asked to your officer to set the solution at your place ?

In the actual TDW UI set in SH3 mode, you have this button to ask to the officer this solution. But this function is broken. If you try to use it with "TDC ON", it send something to the TDC parameters, but range could be wrong and both speed & AOB will always be zero.

ACS

DavyJonesFootlocker 09-28-10 04:10 PM

I think auto means the targeting method with numbered circles where you line them up for solutions.

Zedi 09-28-10 05:13 PM

Quote:

Originally Posted by ACSoft (Post 1504768)
Magnum,

1) Is this UI mod available to download somewhere ?

2) There is a button "Automatic" on the panel. Does this button correspond to an "Automatic solution" WHICH WORK ? I mean, something like in SH3 where you asked to your officer to set the solution at your place ?

...

1. No. This was an old project/dream of mine after SH5 release when I intended to "adjust" the stock UI. The main idea was to organize and add functions to the UI but in the SH5 style/flavour. A crew bar with dialog, fuel bar, the XO panel and rec manual moved into the torpedo panel etc. But I had to give up as there is no good tutorial for noobs for working with the menu editor and this project was too big for my noose. It also involve a lot of scripting and that's just way over my head. So right now is just a fantasy/dream.

2. Yes. The Automatic button was intented for auto tracking like in SH3. Soon as u enable it, all data will be gathered and computed by the officers &crew, all you need to do is just to hit the "Fire" button.

DavyJonesFootlocker 09-28-10 05:30 PM

Quote:

Yes. The Automatic button was intented for auto tracking like in SH3. Soon as u enable it, all data will be gathered and computed by the officers &crew, all you need to do is just to hit the "Fire" button.
http://www.subsim.com/radioroom/smar...ser_online.gif http://www.subsim.com/radioroom/smartdark/report.gif http://www.subsim.com/radioroom/smartdark/quote.gif
I didn't think that was possible in SH5:hmmm:

ACSoft 09-28-10 08:05 PM

Quote:

Originally Posted by Magnum (Post 1504997)
1. No. This was an old project/dream of mine after SH5 release when I intended to "adjust" the stock UI. The main idea was to organize and add functions to the UI but in the SH5 style/flavour. A crew bar with dialog, fuel bar, the XO panel and rec manual moved into the torpedo panel etc. But I had to give up as there is no good tutorial for noobs for working with the menu editor and this project was too big for my noose. It also involve a lot of scripting and that's just way over my head. So right now is just a fantasy/dream.

2. Yes. The Automatic button was intented for auto tracking like in SH3. Soon as u enable it, all data will be gathered and computed by the officers &crew, all you need to do is just to hit the "Fire" button.

Thanks for these informations, Magnum.

Sad you had to give up !

ACS


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