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-   -   SH5 Wishlist (https://www.subsim.com/radioroom/showthread.php?t=155271)

Jimbuna 10-30-09 12:09 PM

Quote:

Originally Posted by Méo (Post 1196610)
i'm ready to wait one more year and pay the game 100$ if it has to.

Somehow I don't see that happening http://www.psionguild.org/forums/ima...ies/pirate.gif

vickers03 10-30-09 02:00 PM

Quote:

Originally Posted by MRV
As far as I know this was a mod done by vickers. A really good one......

hey my smoke mod only affects the funnel smoke but it should be no prob
to increase the fire smoke effects too.


Quote:

Originally Posted by MRV
Which reminds me in a wish I have for sound: In SH2, distant explosions were rumbling like thunder. Similar effects I knew from Operation Flashpoint and Red Orchestra. More recent games forgot that effect again for some reason but it was so cool to watch a tanker burn in thick smoke while hearing those secondary explosions....

i think you would like to check out my EAX sound sim (mod for SH4) which does exactly that.

THE_MASK 10-31-09 06:03 PM

Wish , no hardcoded crap that modders cannot mod .

Webster 10-31-09 06:33 PM

Quote:

Originally Posted by sober (Post 1197401)
Wish , no hardcoded crap that modders cannot mod .

:woot::woot::woot::woot::woot::yeah:

shegeek72 11-01-09 12:37 AM

Don't know if it's already been mentioned, but I'd like to have dynamic harbors where you're attacked when you torpedo a ship. Not the shooting-fish-in-a-barrel harbors in SH3 & 4.

http://www.danasoft.com/vipersig.jpg

Webster 11-01-09 11:58 AM

Quote:

Originally Posted by shegeek72 (Post 1197504)
Don't know if it's already been mentioned, but I'd like to have dynamic harbors where you're attacked when you torpedo a ship. Not the shooting-fish-in-a-barrel harbors in SH3 & 4.


i agree :yeah:, and it would also be nice to see a harbor closed off with a subnet to trap you in or keep you out so you need to follow shipping in or sink the net tenders to get out of harbors.

i really want the harbors to BE the death trap they were in real life.

Rosencrantz 11-01-09 02:20 PM

I miss ships really entering and leaving harbour. SHI got them, but since that... Have to say, we have got plenty of new things ( or at least things done better), but we have also lost some very good parts...


-RC-

Jimbuna 11-01-09 04:36 PM

Quote:

Originally Posted by Rosencrantz (Post 1197668)
I miss ships really entering and leaving harbour. SHI got them, but since that... Have to say, we have got plenty of new things ( or at least things done better), but we have also lost some very good parts...


-RC-

Good point http://www.psionguild.org/forums/ima...ies/pirate.gif

kptn_kaiserhof 11-05-09 11:57 AM

i wish for the game to be released soon

Schultz 11-05-09 12:31 PM

Realistic animation when reloading the deck gun.Firing the gun, pops up the bullet, insert a new one, aim and FIRE ! :haha:

THE_MASK 11-05-09 09:57 PM

We need a BDU in the same way as you have a radio and can edit the files . We need to have triggers etc that modders can mod . If we could put our own triggers in and edit the bdu messages then that would be a big step foeward .

THE_MASK 11-05-09 10:28 PM

The daytime environment lighting effects need to look better than SH4 .

Greenhornet 11-09-09 06:23 AM

For me, just simple stuff. I've never been on a U-Boat and the closest I've come is the movie "Das Boot".

1) Ability to control interior lighting, SH2 had a rig for red button:yeah: Also I see that in the movie they used blue lighting.. ? is this authentic? would be cool too. red, blue and white lighting.

2) Escorts that had random ASDIC, all the escorts i've encountered have ASDIC in '39 on and it would be cool for some escorts to have just passive detection.

3) The real ability to attack on the surface, using weather conditions as cover. I can't believe how good my crew are at spotting when I can't see shtt and escorts/merchies are.I thought the slim profile of a u-boat was hard to see at night and in the fog. I even got sunk by a sampan with a machine gun:har:, bulkhead damage and flooding after taking hits with small arms:nope:

4) a little more help from spotter planes and other subs in finding convoys. Instead of using time compression for a week before stumbling into something. ie "Radio traffic"?

5) Instead of going straight to the bottom after taking damage on your sub, it would be great to try and throw the engines in reverse to stop the dive, pump out some water, fix stuff and limp home for repairs? instead of a quick death, even a nice rubber boat when you abandon ship and a chance to get picked up by a freindly sub/ship to continue your career:salute:

I thing the SH series has come a long way and I'm happy with most of the game. Just some simple tweaks would be great!:up:

Herr Limpet 11-09-09 12:16 PM

Quote:

1) Ability to control interior lighting, SH2 had a rig for red button
This was my suggestion on the "what would you like the crew to perform" thread. A manual option for lighting would be good, but at the very least there should be the animation and/or audio of the crew "rigging for red" and the reverse at sunrise (with other compartments lit/not lit as needed).

Also agree with the deck gun firing/re-load animation improvement - hoping that other elements of crew animation are corrected as well; such as the watch crew being drenched and submerged in swells during rough seas and reacting to not only the striking of waves but maintaining balance as well. (And, yes, I know that's asking a lot) :DL

Westbroek 11-09-09 02:41 PM

Lights would be fun. Unnecessary? Maybe... but fun. Having lots of switches and buttons to click helps one prove to their parents or girlfriend (or boyfriend...do any women play Silent Hunter? Call me:salute:) that they are actually learning with a simulator as opposed to "playing a game." Games don't interest me these days, but being in the thick of it with a good crew and a beautiful piece of accurately depicted machinery does.
Any feature from GWX3.0 that is not in SH5 will result in a small, sad sigh from my end.
I empathize with the reasons and fully understand the (hopefully temporary... maybe... please?) throwing in of the GWX4 towel, but let's never forget that GWX3 is quite simply an epic achievement. The SH3 disc lives in my tower permanently because of it.
Ubi would be wise to take a break, play a good twelve hours straight of GWX3, then go back to work on SH5 with an eagerness to really bring it home in style.
Dynamic Harbors and aggressive defensive actions from the enemy are a must. I want to be scared, so scare me!
Cheers to all, and three cheers to Tomi, cause I love that guy.


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