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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

blakjak 09-16-10 10:50 AM

Hi, I love this mod but I'm having a small problem with it. More than likely it's from my own stupidity.

I installed per the instructions, copying the MOD folder to my Silent Hunter 5 folder. I then installed the patch, copying the MOD folder to my Silent Hunter 5 folder. I then enabled via JSGME. At the moment it is the only MOD that is enabled and I am in port at the start of a brand new career. So brand new I needed to do the tutorial again.

The problem I'm having is the little notepad in the lower right corner does not display any text. For example, if an officer reports a nearby contact or changes course no text at all shows up there. Out of curiosity I disabled this UI and tried another one and the notepad contained text repeating what the officers said.

I'm sure I'm missing something obvious. Any suggestions?

Thanks!

TheDarkWraith 09-16-10 10:57 AM

Quote:

Originally Posted by blakjak (Post 1494816)
I installed per the instructions, copying the MOD folder to my Silent Hunter 5 folder. I then installed the patch, copying the MOD folder to my Silent Hunter 5 folder. I then enabled via JSGME. At the moment it is the only MOD that is enabled and I am in port at the start of a brand new career. So brand new I needed to do the tutorial again.

The problem I'm having is the little notepad in the lower right corner does not display any text. For example, if an officer reports a nearby contact or changes course no text at all shows up there. Out of curiosity I disabled this UI and tried another one and the notepad contained text repeating what the officers said.

I'm sure I'm missing something obvious. Any suggestions?

Thanks!

did this happen during the tutorial or after the tutorial?

blakjak 09-16-10 11:02 AM

Quote:

Originally Posted by TheDarkWraith (Post 1494821)
did this happen during the tutorial or after the tutorial?

It was after the tutorial. Initially I had that completed, and had just started a campaign. I had no mods as I recently purchased SH5. I installed the UI and started a new campaign. That's when I first had the problem. I was thinking maybe my original campaign was causing some sort of conflict so I deleted everything in my docs folder and started from scratch (no big loss as I've just started playing and hadn't sunk a thing yet).

TheDarkWraith 09-16-10 11:16 AM

Quote:

Originally Posted by blakjak (Post 1494828)
It was after the tutorial. Initially I had that completed, and had just started a campaign. I had no mods as I recently purchased SH5. I installed the UI and started a new campaign. That's when I first had the problem. I was thinking maybe my original campaign was causing some sort of conflict so I deleted everything in my docs folder and started from scratch (no big loss as I've just started playing and hadn't sunk a thing yet).

go into your career and when it's loaded save the game and exit. Restart the game and load your saved career. Does that work?

TheDarkWraith 09-16-10 11:23 AM

Quote:

Originally Posted by ACSoft (Post 1494684)
TDW, Like probably other "Kaleun" here around, I am not very happy to have to "sacrify" the standard Chronometer for this strange "U-Jagd chrono".

OK, I can understand you put it in, because it is a part of the famous SHIII mod from "Joegrundman", that you decided to include now in your own mod. But should we loose the standard SH5 Clock for that ? Therefore, I would like to propose to you, some other possible solutions and personnaly, I vote for any of them:

1) The luxury version would be you make the clock "switchable". By just clicking on it, we toggle between Standard and U-Jagd type.

2) You implement this U-Jagd chronograph as a separate tool and not over the SH5 Clock (like it is implemented in SHIII).

3) You do like in 2), but make it also an optional additional mod.


And you, estimated other "Kaleun" around what are-you voting for ?

ACS

adding a button to switch between the U-Jagd chrono and the regular clock would be nice but it's not possible because the dials.cfg file had to be changed to work with the u-jagd chrono. These changes can not be made via python code. Thus I'm putting together patch 3 that will make the u-jagd chrono an add-on mod for those that want it.

blakjak 09-16-10 11:57 AM

Quote:

Originally Posted by TheDarkWraith (Post 1494836)
go into your career and when it's loaded save the game and exit. Restart the game and load your saved career. Does that work?

That did it! Thanks so much for the help and quick response!

Trevally. 09-16-10 12:17 PM

Quote:

Thus I'm putting together patch 3 that will make the u-jagd chrono an add-on mod for those that want it.
This is good news, thanks:up:

TheDarkWraith 09-16-10 12:46 PM

patch 3 released. You can find it here and at post #1: http://www.filefront.com/17294891/Ne...-1-Patch-3.7z/

patch 3 includes all changes from previous patches along with the following changes:
- restored stock clock back and made the U-Jagd Chrono an add-on mod (NewUIs_TDC_4_3_1_U-Jagd_Chrono)

Abd_von_Mumit 09-16-10 02:11 PM

The subfolder names in patch 3 are the same as in 4.3.1 base, which makes it hard to install the patch via JSGME.

TheDarkWraith 09-16-10 02:16 PM

Quote:

Originally Posted by Abd_von_Mumit (Post 1494981)
The subfolder names in patch 3 are the same as in 4.3.1 base, which makes it hard to install the patch via JSGME.

That is correct. They are meant to overwrite the originals with the changes they contain. Disable the mod via JSGME. Copy the MODS folder from patch 3 to your \Silent Hunter 5 folder. Re-enable mod via JSGME.

Abd_von_Mumit 09-16-10 02:32 PM

Quote:

Originally Posted by TheDarkWraith (Post 1494982)
That is correct. They are meant to overwrite the originals with the changes they contain. Disable the mod via JSGME. Copy the MODS folder from patch 3 to your \Silent Hunter 5 folder. Re-enable mod via JSGME.

If so, then the installation instruction in readme is misleading:
To install this patch correctly do the following:
Unzip. Copy MODS folder to your \Silent Hunter 5 folder. Enable via JSGME AFTER the UIs mod (this assumes you setup JSGME to use the 'MODS' folder as default)

Either way it seems you'll need a patch to this patch. http://img822.imageshack.us/img822/4344/crazy2.gif


EDIT:
After last patch: despite
PeriscopeLevelSH5Visible = False
indicator is visible in ObsScope (not in AttScope), it lacks "fully rise/lower" buttons, has the "lower/rise" though.

Kirby_TFS 09-16-10 10:34 PM

Patch 3 install
 
If we already have a MODS folder in the main SH5 directory do we just copy the contents of the MODS folder in the patch to our other MODS folder in SH5?

THE_MASK 09-17-10 06:05 PM

Just thought of something i would like , could we have a teleport function to the galley/cook . I get sick of going down the ladder to ask him to cook a meal all the time . It would be easier to teleport if i want to .

ACSoft 09-18-10 04:40 AM

TDW, have a look on this thread I just have created http://www.subsim.com/radioroom/showthread.php?t=175061

You might feel concerned :03:

ACS

Abd_von_Mumit 09-18-10 08:23 PM

Went back to enjoying the game, tired of fiddling with files. :)

Found a funny bug: after fixing the stopwatch (so that the minutes pointer it does a full circle in 12 minutes instead of 30) it now works, but only for the first 12 minutes. For next 18 minutes the minutes pointer is frozen, then starts moving again.


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