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-   -   [REL]Playable Pocket Battleship Beta 1.0 (https://www.subsim.com/radioroom/showthread.php?t=135891)

UrPeaceKeeper 06-15-08 07:43 AM

Hey all, thought I'd update. Just got done with my first week of summercamp (and got back from Germany prior to that) so I havent had much time to play but yesterday we got our break and I noticed something strange. No matter what the only mission I have using the PBB is a photo recon to Freemantle. Every time. The only time this changes is if I request another mission post completion of the Freemantle Photo Recon.

Other than that still works like a charm!

Doctor Haider 06-15-08 12:15 PM

Can someone explain what happens with the forward main battery turret at least?:damn: It simply doesn't show up neigher in campaigns nor in single missions. I have the clean 1.5 with Uboat missions and no any other mods installed.

There are other people in this thread with the same problem but there is still no explanation:shifty:

Doctor Haider 06-16-08 01:17 PM

The conspirancy of silence continues:lol:

Someone did complain above that it's possible to put 11 inch turret on any submarine though I cannot see this turret even on Pocket BB as should be. That's strange:dead:

The turret is listed as an upgrade but I cannot see it in the list of upgrades in the game. Though I can put 105 mm gun instead the turret:doh:

Doctor Haider 06-19-08 07:22 AM

I downloaded the playable Yamato and still have the same problem - missing mannable turret.

Does someone experience the same problem with Yamato?

Fantom98 06-19-08 09:18 AM

Quote:

Originally Posted by Doctor Haider
I downloaded the playable Yamato and still have the same problem - missing mannable turret.

Does someone experience the same problem with Yamato?


for AdmiralScheer and Yamato, rename all files in mod directory Data\Library\
" *_Geschütz.* " to " *_Geschutz.* "


It has helped me

cgjimeneza 06-19-08 10:56 AM

downloading
 
is there any other download address other than megaupload?

I dont want to install their toolbar and always the costa rica slots are taken

or send the files (1.1 and the fix) to my email: trans.metal@yahoo.com

thanks

Ishigami 06-19-08 11:08 AM

Quote:

Originally Posted by cgjimeneza
I dont want to install their toolbar and always the costa rica slots are taken

I don't know about these "costa rica" slots but you don't need the toolbar.
Just write the three letter code which is in the top left of the midle screen into the box and klick download next to it.
It's free and its fast, nothing wrong with megaupload I use it myelf.

cgjimeneza 06-19-08 11:56 AM

downloading
 
Quote:

Originally Posted by Ishigami
Quote:

Originally Posted by cgjimeneza
I dont want to install their toolbar and always the costa rica slots are taken

I don't know about these "costa rica" slots but you don't need the toolbar.
Just write the three letter code which is in the top left of the midle screen into the box and klick download next to it.
It's free and its fast, nothing wrong with megaupload I use it myelf.

trying it now... thanks

Doctor Haider 06-19-08 12:46 PM

Quote:

Originally Posted by Fantom98
Quote:

Originally Posted by Doctor Haider
I downloaded the playable Yamato and still have the same problem - missing mannable turret.

Does someone experience the same problem with Yamato?


for AdmiralScheer and Yamato, rename all files in mod directory Data\Library\
" *_Geschütz.* " to " *_Geschutz.* "


It has helped me

Wow! It works. Thank you!!!:D

Also,

Do everyone hear this annoying 'ring-ring' sound when being hit? It continues even when there is no one enemy unit in range. Is deleting the sound file enough to eliminate the problem or it causes ctd?

cgjimeneza 06-21-08 04:12 PM

AA guns not elevating
 
help
all AA guns are not elevating, with the scheer and with the type IX... any ideas?:shifty:

cgjimeneza 06-21-08 04:13 PM

Other thing
 
I have the sound of water comming in when the BB or the IX are running... like a leak... but damage reports say hull is intact.

cgjimeneza 06-22-08 09:17 PM

how armored is the Speer
 
how much armor protection is there?

I have gotten some damage from US DDs... and they are the old four pipers, they have small guns.. thank god no Fletcher Class or a CL...

I know the Spee suffered some damage to the structure and ship facilities but no to the main guns when engaging Commodore Harwood`s squadron.. and the Brits suffered heavy damage to the cruisers Ajax and Exeter... they looked like swiss ships.... (full of holes)

If I have time tomorrow I will scan and send the pages describing the damage to the Scheer form the book "The Battle of the River Plate" by Dudley Page and some of the pics showing the damage to the RN ships :arrgh!:

Doctor Haider 06-23-08 02:44 AM

@cgjimeneza

Do you use Rucco's version of the mod or original version?

In Rucco's mod destroyers can only damage your radar or antenna but no more.

cgjimeneza 06-23-08 06:16 AM

Quote:

Originally Posted by Doctor Haider
@cgjimeneza

Do you use Rucco's version of the mod or original version?

In Rucco's mod destroyers can only damage your radar or antenna but no more.

I use the original at 1.1 plus the patch as stated in the first post of the thread... will find ruccos mod and try it

cgjimeneza 06-24-08 07:18 AM

rucco mod
 
ok, I ve got it... tryed it by itself but ship blew up twice.

what should be the mod structure? see mine:
Enviromental 4.6 mod
SH4 Flag Replacement
SH4_1.5_ Uboat_freeCamFix
Pocket Battleship Ruco
:damn:


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