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Yes, the torpedo props are definitely bugged out. Though I do know that in my game for the short time that I played it, I always had my torpedoes behave correctly.
I've never have taken a look at the propellers before. When Fifi comes on, or anyone else, they can tell me if this should fix it. Maybe your download is corrupted? Try a reinstall of both the game and the mod. Happy hunting in the future! :salute: |
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Now I have noticed a Torp bug too. It wasn't there before last update.
The T1 torps have no line of bubbles behind them. For fun I will fire and then go F12 to watch their run to target. But I cant see the trail they leave. Its like firing T2's |
Hey guys, sorry if this is a silly question, but how do I get the range to a target without a stadimeter (or using the map)? Or is there a stadimeter and I'm blind? I looked through the mod's documentation but there are so many readmes and I couldnt find any that would help me.
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There is a stadimeter but its unreliable and thus i dont use it also range isnt important for hits really....
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Ok. But there should be an RAOFB, shouldn't there? At least I activated that extra mod called OM_Stock_RAOFB_UJagd. But I can't find it anywhere. Is there a shortcut?
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it is there you get it by clicking the circly thing in the attackperiscope view next to the degrees dial in the middle (on the right of it)
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I have done 5 patrols in this mod and the sheer joy it brings me just compells me to come to this fabulous forum and to express my gratitute to its author again. This mod is insanely comprehensive and accurate and it is more than just a remastered SH3 in the sense that it allows us to follow the telegraph instead of the little marker on the map to make contribution to Hitler's war efforts. In my last patrol I intercepted the HMS Warspite on her way back from making a mess to the German DD fleet at Narvik, and now I am busy creating trouble to the Dunkirk evacuation. I am yet to explore more about how much detail the author has put into this campaign script, assuming it might allow me to save the Bismark. Yet even without being able to be part of that historical engagement, the presence of major events like the Norwigen war and the Dunkirk evacuation is a huge huge enrichment to the atlantic campaign.
Salute to the author again. Possibly the compass could be made smaller in the next version so that it wouldnt block my effort to fully crew my deck gun:haha: |
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Many thanks for your kind words, i fully agree with you, Lurker who is the campaign script man really deserve it :yep: A shame he left the forum long ago. I tried to raise his original mod to latest standards, mainly adding eye candy with some gameplay corrections, giving birth to Dark Waters. It was looong work and tiring work (hopefully with some modders help) but i think result is quite fine even it’s no perfect (nothing can be perfect) The best reward to me is this mod is still played and enjoyed by people like you! :Kaleun_Salute: |
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welcome to subsim.:subsim: one work-around to the large compass blocking your crew placement is to add a keystroke to your repertoire. the keypad '.' key (aka Del) will remove the icons from the GUI. so, when it is time to "Man the deck guns", press F7, press '.', move your crew, press '.'. Done. good luck.:Kaleun_Salute: |
Oh, Marco is right, you can hide the gui to fully access the AA crew icons :yep:
Thanks Marco :up: |
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Don’t remember because i have to re-install my mod on new rig, but i think there is already a key for hiding the gui. Don’t recall wich one, but you may find it with the F1 help :yep:
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Travelling through the museum, I found that the ship named Konigsberg is actually Leipzig and Polish ships didnt have proper flags. They were like ghost flags haha
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