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-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [REL] Old Style SH Controls (familiar 3 dials) for UI v1.3.1 (https://www.subsim.com/radioroom/showthread.php?t=163208)

kylania 03-12-10 02:57 PM

Argh!! We went from SH5 + features all the way back to SH3? :timeout::o

The UI's been getting pretty swimmy as of late, hope all these knobs and stuff work better. :) Looking good all the same.

TheDarkWraith 03-12-10 03:05 PM

Quote:

Originally Posted by Michal788 (Post 1311292)
Thedarkwraith why is my TDC behind the periscope view?
It sound silly i know.:D

screenshot please.

Michal788 03-12-10 03:08 PM

Quote:

Originally Posted by kylania (Post 1311300)
Argh!! We went from SH5 + features all the way back to SH3? :timeout::o


The UI's been getting pretty swimmy as of late, hope all these knobs and stuff work better. :) Looking good all the same.

LOL yeah that is funny from SH5 interface to SH3 interface!

Michal788 03-12-10 03:12 PM

Quote:

Originally Posted by TheDarkWraith (Post 1311311)
screenshot please.

I fix it by reinstall it.
But the next time I complain I make a screenshot.
I promis.:salute:

remowilliams 03-12-10 03:14 PM

Is v1.1.1 available somewhere still? Would love the fixed dials, not really interested in all the dials added afterwards. :)

bert8for3 03-12-10 04:01 PM

Apologies if obvious but Old Style SHControls Mod includes TDC mod, but TDC mod does not include Old Style SHControls?

clanitho 03-12-10 04:12 PM

Quote:

Originally Posted by TheDarkWraith (Post 1311269)
yes sir :salute:

Hi Many thank's for your mod, i have installed 1.3.0 but periscope view is not centered , it's on the right witd tdc dials over it , is it normal ??

TheDarkWraith 03-12-10 04:13 PM

Quote:

Originally Posted by clanitho (Post 1311460)
Hi Many thank's for your mod, i have installed 1.3.0 but periscope view is not centered , it's on the right witd tdc dials over it , is it normal ??

i haven't released an updated version that fixes this yet. Will be available here soon.

clanitho 03-12-10 04:25 PM

Quote:

Originally Posted by TheDarkWraith (Post 1311466)
i haven't released an updated version that fixes this yet. Will be available here soon.

Cool , will wait, thank's :)

Noily 03-12-10 06:29 PM

Quote:

Originally Posted by remowilliams (Post 1311330)
Is v1.1.1 available somewhere still? Would love the fixed dials, not really interested in all the dials added afterwards. :)

Same here please

TheDarkWraith 03-12-10 06:31 PM

Quote:

Originally Posted by Noily (Post 1311781)
Same here please

you'll be able to edit one file to remove the TDC dials (you'll set a value to False)

reaper7 03-12-10 08:05 PM

Quote:

Originally Posted by TheDarkWraith (Post 1310863)
Are you talking about mast height?

Was lookin for main measurements mainly depth of keel, want to add it to the Ship ID manual for setting torpedo run depth. :)
But found it in the config file in each ships folder, anyone know if these are accurate.

For example

[Unit]
ClassName=KL
3DModelFileName=data/Sea/NLL/NLL
UnitType=102
MaxSpeed=10
Length=147
Width=18.1
Mast=24
Draft=5.8
Displacement=7000
DisplacementVariation=30
RenownAwarded=220
CrewComplement=40
SurvivalRate=70
SurvivalPercentage=40
RecManualCategory=Freighter
BowShape=Raked
Superstructure=Composite
Islands=None
ShowInRecognitionManual=Yes
;ShowInRecognitionManual=No
;*************** THE END **************

gutted 03-12-10 08:20 PM

Quote:

Originally Posted by reaper7 (Post 1311950)
Was lookin for main measurements mainly depth of keel, want to add it to the Ship ID manual for setting torpedo run depth. :)
But found it in the config file in each ships folder, anyone know if these are accurate.

For example

.
.
.

Yes they are accurate. I wrote a program that gathers all the information for each ship and pairs it with its Real Name (which is found in a different file).. then dumps them into a text file. I then wrote a second program that uses the length of each ship to pre-compute the values in this chart:

http://www.subsim.com/radioroom/showthread.php?t=164469

If there is a need for the "data gatherer" i can put it up for upload.

mindspat 03-12-10 09:15 PM

You people are absolutely awesome!

TheDarkWraith 03-12-10 09:38 PM

I have to entertain the woman now so my computer time has been cut off :wah: I'll have an updated version of this (v 1.3.1) available sometime tomorrow (Saturday). I've addresses the dials staying visible in the bunker (hopefully) and added the ability to enable/disable TDC from each of the stations: UZO, attack periscope, observation periscope. I've also centered the attack and observation periscope oculars. That's what I can think of off the top of my head :cool:


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