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-   -   [REL] Dark Waters (https://www.subsim.com/radioroom/showthread.php?t=243322)

Levyathan89 06-05-20 02:09 AM

Quote:

Originally Posted by KaleunMarco (Post 2675503)
how high on the Time Compression (TC) scale do you go?
anything higher than 1024 will definitely mess with the solar day.
it is an unexpected feature of Ubi's design of SH4. what can i say?
:Kaleun_Salute:


Really? Ok, that explains why at the east coast suddenly the sun was shining at midnight...I thought it was due to the different time zones and the clock showing base time instead of local time. Does it show local time btw?

HK_01 06-05-20 10:47 AM

Quote:

Originally Posted by KaleunMarco (Post 2675503)
how high on the Time Compression (TC) scale do you go?
anything higher than 1024 will definitely mess with the solar day.
it is an unexpected feature of Ubi's design of SH4. what can i say?
:Kaleun_Salute:

I definitely went higher than that during my first patrol, but the day night cycle was still accurate upon ending the patrol and remains accurate in the second patrol until I load a save. So, in theory, if I went through the entire second patrol in one sitting it would presumably not be an issue, but I don't usually play that long uninterrupted. Is there any possibility that the game somehow applies either the time or the day/night cycle as it would be in Hawaii (or another place in the Pacific theater) upon loading a save? The time difference would roughly fit and knowing nothing about how the game actually works beneath the surface, that intuitively would make sense to me as to why it just suddenly inverts day and night.


Edit: Okay, nevermind. I turned on VSync (had it off because my 5700 XT didn't play nice with VSync in some titles) and the issue seems to be gone. Thanks for posting the link to that Base Time post, otherwise I probably wouldn't have considered that as a solution!


Edit 2: Never mind again. After a while of normal playing, the issue is back. It also wipes my map markings and plotted course btw. I guess maybe restarting the computer helps. I'll get back to you guys if I figure out more.


Edit 3: Restarts seem to do nothing. I am extremely confused now.




Edit 4: So restarting the game if the save breaks seems to fix it most of the time. Guess I can play like this.

WH4K 06-05-20 05:18 PM

I see that "plotted course cleared upon loading save" thing with DW sometimes too. Not sure what pattern there is, if any.

Levyathan89 06-06-20 03:21 PM

I have a question regarding that crew berthing section in the boat. What is it for? Do have to place the topside crew in there while being submerged like in RFB?

Fifi 06-06-20 03:56 PM

Quote:

Originally Posted by Levyathan89 (Post 2675947)
I have a question regarding that crew berthing section in the boat. What is it for? Do have to place the topside crew in there while being submerged like in RFB?

Absolutely :yep:
Just to avoid your deck crew to be hurt by depth charges.
(Because SH4 leave the crew on deck, even you don’t see them! :doh: - known issue of SH4)

Levyathan89 06-07-20 05:17 AM

Quote:

Originally Posted by Fifi (Post 2675957)
Absolutely :yep:
Just to avoid your deck crew to be hurt by depth charges.
(Because SH4 leave the crew on deck, even you don’t see them! :doh: - known issue of SH4)

But there's only 9 slots for 12 people :( Guess I have to place the other three inside the conning tower. Poor them, it's probably not very cozy in there :D

Fifi 06-07-20 05:22 AM

Quote:

Originally Posted by Levyathan89 (Post 2676047)
But there's only 9 slots for 12 people :( Guess I have to place the other three inside the conning tower. Poor them, it's probably not very cozy in there :D

Yes they all fit inside using conning tower slots (they are made for it also) :up:
In fact i only move them in case of depth charges. Most of time i leave them where they are.

lederhosen 06-07-20 07:12 AM

holy cow, I didn't know this !!

Levyathan89 06-07-20 12:31 PM

Got my first convoy! 80% or so of it were neutrals, unfortunately. I hope it's not always like that^^

Also made a new video.

https://www.youtube.com/watch?v=tlOjbwUSVTs

Fifi 06-07-20 12:48 PM

Great:yeah:
There are always some neutrals among...sometimes less...

3catcircus 06-08-20 09:10 AM

Couple of things:

1. Why are there differences in the diplayed grids vs what the mission assignments indicate? I was assigned to patrol AN51 and the flag showing the patrol area is in AN46ish.

2. Ran into a massive convoy in assigned patrol grid and reported it. The order to attack was received in French even though I've got things set for English.

propbeanie 06-08-20 10:24 AM

As for your #1 question, there is no way to make a grid overlay when a modder is building a mission, so will have to actually start the game and attempt to find the center of a patrol grid and either the actual longitude and latitude, or the decimal system, and then translate that into the mis / tsr file for the mission. Each mission built goes through that process. All that said, my guess is that you have a Type II boat, and are assigned to be off the Shetlands. Do the orders actually say something like "Specific opera Grid Square AN5159 remain on station 96 hours within 75km"? Use where the star is, as opposed to the AN5159, and you should complete just fine. That looks to be the only one that is "off" for the AN51 assignments. There are others in the game (not many), and some of them are the grid system's problem, other are the placement of the patrol circles. I'll see if we can't get Fifi a few files in a few weeks. For now though, I'm busy with a couple of other things in FotRSU... :roll: - I'll also try to get the English versions of the tsr files for the ContactReport missions in the DynamicMiss folder to him... :salute:

Fifi 06-08-20 10:25 AM

Quote:

Originally Posted by 3catcircus (Post 2676305)
Couple of things:

1. Why are there differences in the diplayed grids vs what the mission assignments indicate? I was assigned to patrol AN51 and the flag showing the patrol area is in AN46ish.

2. Ran into a massive convoy in assigned patrol grid and reported it. The order to attack was received in French even though I've got things set for English.

1. SH4 German grid always had a little problem. They are sometimes off, but not always.
Take in account the patrol star (or enhanced icons) not the grid.

2. It has already been reported, but i don’t know what happened.
Obviously coming from my computer...don’t know how to revert it to english...
A chance for you to start learning French! :D :haha:

EDIT : Prop beat me for the answer!

3catcircus 06-08-20 10:35 AM

Quote:

Originally Posted by propbeanie (Post 2676321)
As for your #1 question, there is no way to make a grid overlay when a modder is building a mission, so will have to actually start the game and attempt to find the center of a patrol grid and either the actual longitude and latitude, or the decimal system, and then translate that into the mis / tsr file for the mission. Each mission built goes through that process. All that said, my guess is that you have a Type II boat, and are assigned to be off the Shetlands. Do the orders actually say something like "Specific opera Grid Square AN5159 remain on station 96 hours within 75km"? Use where the star is, as opposed to the AN5159, and you should complete just fine. That looks to be the only one that is "off" for the AN51 assignments. There are others in the game (not many), and some of them are the grid system's problem, other are the placement of the patrol circles. I'll see if we can't get Fifi a few files in a few weeks. For now though, I'm busy with a couple of other things in FotRSU... :roll: - I'll also try to get the English versions of the tsr files for the ContactReport missions in the DynamicMiss folder to him... :salute:

Quote:

Originally Posted by Fifi (Post 2676323)
1. SH4 German grid always had a little problem. They are sometimes off, but not always.
Take in account the patrol star (or enhanced icons) not the grid.

2. It has already been reported, but i don’t know what happened.
Obviously coming from my computer...don’t know how to revert it to english...
A chance for you to start learning French! :D :haha:

EDIT : Prop beat me for the answer!

No worries. Neither of them are show-stoppers. Yep - in a Type II, but the patrol flag is planted in the approaches to the Bay leading to Dundee and the Firth of Forth.

Levyathan89 06-08-20 02:41 PM

Uploaded the second video of part 2 (yeah i split it) from my Dark Waters series. Those escorts are quite good at aiming their depth charges. And I only installed Level 1 of the better escorts^^

https://www.youtube.com/watch?v=VwkJppSNgWY

Fifi 06-08-20 03:55 PM

Quote:

Originally Posted by Levyathan89 (Post 2676394)
Uploaded the second video of part 2 (yeah i split it) from my Dark Waters series. Those escorts are quite good at aiming their depth charges. And I only installed Level 1 of the better escorts^^

As in all SH series, particularly Dark Waters and NYGM (SH3), escaping escorts is very hard when sea is flat. Your only safety is Deep depth and running silent at 1 knot. But Asdic can Still find you...so you can avoid and escape for hours.
I use to avoid attacks when sea below 5ms wind, best is around 7ms...
What i do is shadow the convoy (when possible) and wait for better sea state.

Little tip: when you get a compartment flooding, with crew hurts inside this compartment, best is to drag and drop better crew health inside...they are more prone to quickly repair and evacuate water :yep:
I already got my U-Boat with 2/3 full compartments flooded, U-Boat almost verticality in water with nose outside water, and managed to repair to go home! (Hopefully the escorts lost me)

On side note, I’ve never seen the graphical Black glitch on crew...

Levyathan89 06-09-20 12:39 AM

Quote:

Originally Posted by Fifi (Post 2676410)

On side note, I’ve never seen the graphical Black glitch on crew...

Strange. Like I said, I've seen this before in SH4 with other mods and also on a different PC.

Fifi 06-09-20 01:00 AM

Quote:

Originally Posted by Levyathan89 (Post 2676464)
Strange. Like I said, I've seen this before in SH4 with other mods and also on a different PC.

Oh, now you said that, I’ve experienced that in SH5 already :yep: But dunno what it could be...

Sokolov 06-09-20 09:11 AM

May i ask you, what you know about files that touch water and sky (let's say environment)? I know that creators of environments in sh5 change platforme.dat and materials.dat, but in sh4 materials.dat, particles.dat and cameras.dat, I have the same files in env folder and scene.dat in 2 my installations, but effect is different. So i take look at library folder. There are shaders of course, but i have same in my environment and i'm 99% sure other not different so. Textures can't change lightning (it's changes) and color of water. Yesterday (my morning), i got the best effect - color of water depended by sunlight - where sun - there are color, where not there are greyish water. But for some reason i deleted this install and now don't remember - interior was lighted well, as good, but exterior too dark. So i ask any help to understand this, becouse i close i think.

Fifi 06-09-20 10:07 AM

Almost all is lying in Env folder, and scene.dat.
You also have some env textures in misc folder.
But waves shapes, sea color (above and under) are in scene.dat
Not easy to get exact color to your liking because sky color interacts sea color! (As well as reflection)
Sky color from memory is in Env folder.
:Kaleun_Salute:


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