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Milkcows . To recieve supplies and fuel from milkcows i should have to give an order to the officer responsible . This would bring the sub alongside and an animations of provisions and fuel being loaded and fuel pumped . Once this order is given the uboat cannot move unless another order is given to detatch and animations again . Operation of the uboat should be impossible until lines are detatched and fuel lines disconected , men inside and hatches closed . I dont want to be in the middle of resupply and can dive immediately .
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It would be good if modders could add objects to place in the docks as the devs have said they will be first person areas .
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Anything lit up in GWX was either a netral or a lightship (indestructable-environment unit).
A bit of a giveaway IMO but also an aid to the crafty Kaleun in seeking out those convoys they are contained within. How about a random factor/element built in to determine whether a neutral is lit up or not. Much more interesting perhaps. |
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@ sober - adding objects to dock was easy to do in SH3/4. If they don't change the way docks are made (which needs a MAJOR overhaul) then it will still be a snap to do. |
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Even that would be great, the smallest element of ships being lit up would make a great difference to the atmosphere. As always Jimbuna.....Excellent. So wil I get my lights. ;) |
Fingers crossed then :hmmm:
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I hope SH5 will support multiplayer games like SH2: to provide different whether conditions (at game's time) "as host wants".
This same mission will be never boring... |
Three things that SHIII lacked and would be inexcuable if it were the same for SHV.
1. Wolfpacks or at least AI U-boats. 2. Dynamic radio comms (with said U-boats and BdU). 3. Convoy zig zags. |
Must have Track IR 4/5 compatibility.
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Hi Venatore, how have you been keeping?:DL
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my mustard
Hi,
one big thing I worry about are the lighting effects. I want that light sources actually brighten up their surroundings...not just what is behind or in front of the light source/beam. Also it would be nice if the light-effects remain visible even with the source out of the camera frame. The starshells in SH4 are really not good. They are only sparkles in the sky...they don't light up the area! :nope: This worked much better in SH3. Don't get me started about lightnings! To me it is a serious immersion thing. It would be so much more immersive if fires and search lights would emit lighth that behaves like light. Especially at night it adds to the tension of beeing hunted. So I have great hopes for SHV. As I believe: Where there are shadows there is also correctly modelled light! :DL |
Here's a pic of the Sextant on board my Type XXI using Sim, Virtual Sailor 7 (VS-7).
I've drawn in some notes on the three dials on the right side. B = Brightness, X = Zoom, and E = Elevation. The two Boxes at the bottom of the pic are self evident. I know it's too late to bring this to the table, but thought you'd all like to see what could be done. http://img14.imageshack.us/img14/9775/vs7sextant.th.jpg |
Dunno if this was already covered here, but i would like for SH5 to have the ability to let the crew use the Crash-Dive on its own.
Without me pressing "c" very time i hear "Flugzeug Gesichtet". :doh: And the ability to script weather! |
Don't know if this has been mentioned but would be good to turn the radio on and get all the news relevant to the day, would be a big job though!!:yep:
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Yes it would be a big job, but if the devs put in the ability to use it, you know that there would be modders knocking themselves out to put in the actual content. Just look at the weekly and monthly radio mods available for use in SH3's gramaphone.
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