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Very nice job TDW, im really happy to see that you finally had that working. And grats jwilliams for you first imported ship.
But there should be a limit on import stuff, we dont wanna replace the whole sh5 fleet with the one from sh4 :D What I would really use is a model for Graf Zeppelin. i wanna place her in Kiel, but nor sure how an ark royal will look like there. |
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This is just a test model so I could learn how to import ships. It will not be released. |
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Zedi made a list sometime ago about SH 4 ships that he would like to include in his new campaign mod. Maybe we could concentrate on those ships at first. Could you, Zedi, post again your wish-list? I have SH 4 and can help with the ships. |
Hi everyone!
I´ve a small question... can someone give me some hints how to get the illumination working correct on new 3d models in sh5? I would like to give the new harbour addion units (now only Sh3 units) http://www.subsim.com/radioroom/showthread.php?t=166104 a sh5 like illumination and I suppose I need a lightmap? How do I create one? Thx Han |
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Thx for the first hints... the unified controller I know from modding in .dat files... as far as I know it is there since Sh4. So I have to create a .dat file with this controller.. a normal map is there for the units... if u think of the normal texture mapping.. do you knwo what has to be done in the next step? |
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Not sure what im doing wrong, but i see no changes..
http://i1232.photobucket.com/albums/...g?t=1304870381 http://i1232.photobucket.com/albums/...g?t=1304870380 http://i1232.photobucket.com/albums/...g?t=1304872623 |
i can wait for a playble ship.....dont worry i am still 36;) we have time....
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the hard part is to make them playble...
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I've started with the Paula.
After many hours of staring at invisible, black, semi transparent, Even a green ship in the museum... I got this. http://img855.imageshack.us/img855/5...importtest.png It's atleast visible, and the texture seems to be being displayed... but it looks a bit washed out. What am I doing wrong?? I've run out of time for tonight... will look into it some more tomorrow. Update: I darkened the texture and It look much better... So the texture prob needs to be reworked. |
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1. Copy Sh4 ship to Sh5 (data/sea/) and copy also the roster file (for example data/roster/british/). Include all files you find in SH 4 ship's folder. 2. Open the ships dat file with S3D. 3. Click a 4/100 node that contains the basic ship node (for example 7: Node - Nippon). Now there should be a blue "Model preview" text in the lower middle section of the screen. Click it and you should see the ship. Above the ship is several icons, including four "lightbulb" icons. By clicking them you can see how the textures affect the ship. If you can see the textures here, they also should appear in game. No need to mess with the occlusion and normal maps. 4. To get the ship take damage you need to only make a one new entry. Click again the ships main node and create a child node (4/100 node) . Create a label node for the new node and call it DMG_col_*** where *** is the main node's name, Nippon for example. Now there should be a another blue text where reads Linked 3d model. Copy the main node's 3d model's ID number and paste it here. Now you should have a ship that takes damage, and all the textures should work also. Good luck, and sorry for the lack of screenies! Ask away more! I'm a bit worried about the damage modelling. I've seen my ships do strange thinks when they are destroyed. I hope that linking the DMG_col_ to the main node doesn't mess up everything... In SH 4 these ships sink beautifully... Have you TDW examined this yet? |
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