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Then I was going to test and work on your idea of new smoke screen mod.. Then I was planning to look more closely to the ship reflections.. Then.. maybe this one :03:.. EDIT: and haven't yet completed testing of a new version of the NewUIs.. :) |
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http://s19.postimg.org/elhqft1q7/plane1.jpg . http://s19.postimg.org/6u10h8xkv/plane2.jpg . http://s19.postimg.org/8n3x5kirj/plane3.jpg http://s19.postimg.org/a3ffnplof/plane4.jpg . http://s19.postimg.org/ahgrnb5rz/plane5.jpg . http://s19.postimg.org/451mdh2pr/plane6.jpg Also, bomb explosion splash needs to be improved, in my opinion - http://s19.postimg.org/ak0na59fj/bomb_splash1.jpg . http://s19.postimg.org/47li0b6db/bomb_splash2.jpg . http://s19.postimg.org/t24zudr7j/bomb_splash3.jpg http://s19.postimg.org/3xikuph4v/bomb_splash4.jpg . http://s19.postimg.org/qnhpnp0cf/bomb_splash5.jpg . http://s19.postimg.org/reafth2pr/bomb_splash6.jpg But.. I don't know what files and what nodes contain these effects :hmm2:, and whether they are FXU's effects or stock.. :06: :hmmm: |
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I think the stock effect used for aircraft water splash is #Plane_spliter_explosion_on_water in particles.dat, but I don't know if TDW changed it to another effect. As for bomb splash, I don't know what is the used effect, but I cam inestigate :salute: |
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Aircrafts and bomb splashes are good idea, but depth charges explosion splash could be usefull too! :D
They aren't so nice ingame, in regard of your recent awesome work imo... |
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http://s19.postimg.org/6kcdns5xb/DG1.jpg . http://s19.postimg.org/4h1yg464f/DG2.jpg . http://s19.postimg.org/8rgmbpb7j/DG3.jpg . http://s19.postimg.org/5lw0lhslb/DG4.jpg http://s19.postimg.org/iek4lf473/DG5.jpg . http://s19.postimg.org/s0iafgkqn/DG6.jpg . http://s19.postimg.org/b19c079j3/DG7.jpg . http://s19.postimg.org/j81brrzlr/DG8.jpg As far as I have seen them in real life, these ones are very similar.. and even more - almost identical.. |
Imo they should be higher, and with a shock wave (underwater) viewable slightly before the water column...
Don't you think? EDIt: not easy to find picture of what i mean... On this vid, we can see the shock wave before water column: http://www.youtube.com/watch?v=SbwTI6WaOIk Ok, those aren't DC but mines from WW2. Last one is just terrible! |
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I don't have precise data, perhaps Gabriele could enlighten us.. |
100, 250 and 500 kg Bomb effects (particles.dat):
splash => Bullet_water_splash bubbles => #dc_bubbles water explosion => @Depthcharge_deepwater under explosion => @Depthcharge_explosion above explosion => @ref_bomb_explosion As noted by Jace11, for some reason stock game + IRAI + FXU don't use the bombs contained in guns_radars_01.GR2 (they have not amun_Bomb controller assigned), but the low polygon ones of bombs.dat. :hmmm: Setting different explosion effects for different bombs would be nice :yep: Standard and Mk IX depth charge effects (Baza_FX.dat): splash => DC_WaterImpact bubbles => DC_Bubbles water explosion => DC_WaterExplosion under explosion => DC_UnderwaterExpl above explosion => BAZA_FX_Explozie_mica |
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It looks like we have to make a new add-on for FXU included new smoke screens.. and we should do it all together.. EDIT: oops.. sorry, I forgot.. we can make smoke screens as a stand alone because it uses its own files and not included in Baza, particles etc.. |
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The first and the second exposions portrayed in Fifi's video could fit better what one would expect for a single bomb, though we should check it by watching more videos. :yep: |
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