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-   -   FX Update torpedo splash back! (https://www.subsim.com/radioroom/showthread.php?t=204097)

Sjizzle 05-22-13 01:07 AM

hiting multiple targets at same time 2 - 3 doesnt causes lag or freezing i hit 3 targets at the same time in small convoy. Later ill come with some print screen.
now i don't have too mutch time cos i must go to work...

Have a nice day
Sjizzle

volodya61 05-22-13 04:35 AM

Quote:

Originally Posted by gap (Post 2060433)
Make one week :03:

Too much/long :D

Quote:

Originally Posted by gap (Post 2060433)
I predict a big success. You have done a great work with those particle generators. Hopefully SHIII nostalgics won't say anymore (and they were right!) that "SH5 torpedo splash looks so ugly" :yeah:

At least, I hope so :)
You know, there is no limit to perfection :03:, and later we definitely return to this idea -

Quote:

- I didn't see the new splash in game yet, but what would be very cool is making water particles (particula 01 and 03, if you didn't change their usage) to fall down after ca. 5-10 seconds, and vapour particles (particula 02) to hang midair for a longer time and to slowly vanish in the air, as seen in the first video posted by Rosomaha.
Quote:

Originally Posted by gap (Post 2060433)
Arent you going to release your rewoks of the explosion smoke, together with the rest?

It's not exactly explosion smoke, it's rather after explosion smoke and it's not related/associated to FXU.. I think we could release it as a stand alone mod instead of Sober's smoke.. but after its full rework as we have already done with the FXU torpedo explosion effects..

Quote:

Originally Posted by gap (Post 2060433)
Take my words with a pinch of salt, but those ships were imported by a group of modders when they were still experimenting with the dat format. Everyone had his own theories; someone could have kept the reflection controller just in case or, who knows, someone else could have found the way for getting it to work hopefully. As we are talking about it, I think I have seen the fishing trawler that I messed with the last week casting reflections, but at first I didn't pay attenction to them; I realized that in a second moment, but then, when I looked at my screenies, reflections weren's there. Was it a mirage? :doh:

So, I only need enough the custom missions to check it all.. so this will be a long project :D..
And we completely forgot about our old project - completely reworked sub guns.. it has long been supposed to be released.. later today I'll post in the historical thread my new thoughts about this project..

Quote:

Originally Posted by Fifi (Post 2060441)
... while at it, what do you think of the depth charges explosion rendering?...not the best i've seen in an SH opus :D
Problem is we don't have historical pictures as references...of underwater depth charge explosion :hmmm:

Do you really think this mod is badly needed right now? :hmmm:

Quote:

Originally Posted by Sjizzle (Post 2060528)
hiting multiple targets at same time 2 - 3 doesnt causes lag or freezing i hit 3 targets at the same time in small convoy..

Good to know :up:
Thanks

Fifi 05-22-13 04:50 AM

Quote:

Originally Posted by volodya61 (Post 2060571)
Do you really think this mod is badly needed right now? :hmmm:

No, of course...but one day could be nice if improved.
Have you seen them?

volodya61 05-22-13 04:57 AM

Quote:

Originally Posted by Fifi (Post 2060574)
No, of course...but one day could be nice if improved.
Have you seen them?

Not yet time to be interested in these effects, I think..
I have more required projects.. from my point of view, of course..

gap 05-22-13 05:48 AM

Quote:

Originally Posted by volodya61 (Post 2060571)
At least, I hope so :)
You know, there is no limit to perfection :03:, and later we definitely return to this idea -

Yes, no limit to perfection indeed, but we are getting close :smug: :O:

Quote:

Originally Posted by volodya61 (Post 2060571)
It's not exactly explosion smoke, it's rather after explosion smoke and it's not related/associated to FXU.. I think we could release it as a stand alone mod instead of Sober's smoke.. but after its full rework as we have already done with the FXU torpedo explosion effects..

I know, it is a different PG, different file, even different parent object (the ship instead of the torpedo), but as they are adjoining effects, and they are contributing to the same general effect splash => explosion=> smoke, I thought in future we could rework FXU's explosion and smoke fx as well. When/if we feel like doing it, indeed :03:

Quote:

Originally Posted by volodya61 (Post 2060571)
So, I only need enough the custom missions to check it all.. so this will be a long project :D..

I will teach you how to use the same custom mission for testing multiple units, without need of using ME :know:

In the meanwhile, you can have a look at my rework of the fishing boat + funnel smoke. I included a single mission with it, if memory serves me well :hmm2:

Quote:

Originally Posted by volodya61 (Post 2060571)
And we completely forgot about our old project - completely reworked sub guns.. it has long been supposed to be released.. later today I'll post in the historical thread my new thoughts about this project..

I didn't forget about it: just postponed it a bit. I am looking forward to your new thoughts :up:

Quote:

Originally Posted by Fifi (Post 2060441)
... while at it, what do you think of the depth charges explosion rendering?...not the best i've seen in an SH opus :D :gulp:

Quote:

Originally Posted by volodya61 (Post 2060571)
Do you really think this mod is badly needed right now? :hmmm:

Fifi, the problem with that effect is that anything which is not a GR2 model, looks blurred underwater. If you want an example, look at air bubbles coming out from U-boat's deck :yep:

volodya61 05-22-13 06:40 AM

Quote:

Originally Posted by gap (Post 2060587)
I will teach you how to use the same custom mission for testing multiple units, without need of using ME :know:

:up:

Quote:

Originally Posted by gap (Post 2060587)
In the meanwhile, you can have a look at my rework of the fishing boat + funnel smoke. I included a single mission with it, if memory serves me well :hmm2:

Yes.. it's there.. I've looked at it one or two times :).. there is reflection controller in the .sim, but I didn't notice any reflection in the mission :hmmm:..

Quote:

Originally Posted by gap (Post 2060587)
I didn't forget about it: just postponed it a bit. I am looking forward to your new thoughts :up:

The thoughts are not so new rather well-forgotten old :03:

Fifi 05-22-13 04:38 PM

First post updated with your nice work :sunny:

I want to thanks Volodya, Gap, and all involved in it :yeah: :woot:
That was an interesting work to follow in this thread!
Thanks again guys!

PS: i don't know how to edit the thread title, to put "[REL]" in it...

volodya61 05-22-13 05:18 PM

Quote:

Originally Posted by Fifi (Post 2060999)
First post updated with your nice work :sunny:

I want to thanks Volodya, Gap, and all involved in it :yeah: :woot:
That was an interesting work to follow in this thread!
Thanks again guys!

Our pleasure :salute:

Quote:

Originally Posted by Fifi (Post 2060999)
PS: i don't know how to edit the thread title, to put "[REL]" in it...

It's not needed I think.. TDW will come and merge this fix to the next version of FX Update :03:

Delta Wolf 05-23-13 01:03 PM

Really nice work guys :yeah:

Looking forward to seeing these new FX on my monitor :)

Grizwald 05-23-13 05:07 PM

This looks great, does it need to have the FX update mod enabled to use this or can it be used also as a stand alone mod? Thanks guys!

Fifi 05-23-13 05:19 PM

^^^Think you'd better have FX Update 0.21 activated before this mod to work correctly :up:
(like in my sig list)

volodya61 05-24-13 12:25 AM

Quote:

Originally Posted by Grizwald (Post 2061468)
This looks great, does it need to have the FX update mod enabled to use this or can it be used also as a stand alone mod? Thanks guys!

You can't use it without FX Update.. because it's FX Update's add-on mod..

Grizwald 05-24-13 10:14 PM

Cool, thanks guys, I will give them a try! :salute:

Edit: Yeah I love it, been playing with them installed for a couple hours, finally found a convoy and the FX mod with the torpedo spalsh is amazing! The flares, oil slicks, everything is damn nice! Well done gents.

gap 05-25-13 05:13 AM

Quote:

Originally Posted by Grizwald (Post 2062237)
...finally found a convoy and the FX mod with the torpedo spalsh is amazing! The flares, oil slicks, everything is damn nice! Well done gents.

:yeah:

Fifi 05-29-13 11:41 PM

:haha: Since i restarted new campaign with fresh install and fresh extracted mods, i now see your FANTASTIC job!! :sunny:

Guess it wasn't working correctly on a mission save...even in bunker...or something :-?

But now...it's a stunning show! :yeah:
Water column happening with slightly delay after explosion is truly a master work.
Many thanks Volodya and Gap again!


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