Quote:
Originally Posted by volodya61
(Post 2060571)
At least, I hope so :)
You know, there is no limit to perfection :03:, and later we definitely return to this idea -
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Yes, no limit to perfection indeed, but we are getting close :smug: :O:
Quote:
Originally Posted by volodya61
(Post 2060571)
It's not exactly explosion smoke, it's rather after explosion smoke and it's not related/associated to FXU.. I think we could release it as a stand alone mod instead of Sober's smoke.. but after its full rework as we have already done with the FXU torpedo explosion effects..
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I know, it is a different PG, different file, even different parent object (the ship instead of the torpedo), but as they are adjoining effects, and they are contributing to the same general effect splash => explosion=> smoke, I thought in future we could rework FXU's explosion and smoke fx as well. When/if we feel like doing it, indeed :03:
Quote:
Originally Posted by volodya61
(Post 2060571)
So, I only need enough the custom missions to check it all.. so this will be a long project :D..
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I will teach you how to use the same custom mission for testing multiple units, without need of using ME :know:
In the meanwhile, you can have a look at my rework of the fishing boat + funnel smoke. I included a single mission with it, if memory serves me well :hmm2:
Quote:
Originally Posted by volodya61
(Post 2060571)
And we completely forgot about our old project - completely reworked sub guns.. it has long been supposed to be released.. later today I'll post in the historical thread my new thoughts about this project..
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I didn't forget about it: just postponed it a bit. I am looking forward to your new thoughts :up:
Quote:
Originally Posted by Fifi
(Post 2060441)
... while at it, what do you think of the depth charges explosion rendering?...not the best i've seen in an SH opus :D :gulp:
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Quote:
Originally Posted by volodya61
(Post 2060571)
Do you really think this mod is badly needed right now? :hmmm:
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Fifi, the problem with that effect is that anything which is not a GR2 model, looks blurred underwater. If you want an example, look at air bubbles coming out from U-boat's deck :yep:
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