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-   -   The MaGui mod - Final version (https://www.subsim.com/radioroom/showthread.php?t=166320)

Pisces 11-26-10 03:36 PM

Quote:

Originally Posted by DeadlyWolf (Post 1542119)
...I just hope I'll not have the problems I had with "OLC gold MkII" (see here: http://www.subsim.com/radioroom/show...01#post1165901), because that's the reason I stopped playing. Can someone reassure me on that? :)

...

Those 'problems' you experienced were actually intentional. The lack of the green fitness line were due to the Longer Repair Times-mod. Appearantly it's a limitation of that mod. Nothing OLC could have prevented. Also, the LRT option wasn't forced on you to enable. There was a mod part for OLC Gold without it. The screens were also intentionally dark. This allows you (meaning your own eyes) to better detect objects during the dark night periods. The bright recognition manual and even some dials will ruin your eye sensitivity if you have to peer through the periscopes. That's why the GUI was darkend. It would have really helped if you had darkened your playing enviroment.

Rest assured, these issues you won't have with the Magui mod. Much to my dismay. I hate my eyes getting blinded deep into the night. :(

Matz1962 11-27-10 05:49 AM

Hello makman94

Your final GUI is great. You have done a very good job.:up:

Best regards from Germany

Mathias

DeadlyWolf 11-27-10 12:57 PM

I'd also like to thank you for the attached documentation (info\pics), as it covers pretty much everything you need to use and understand the tools and the theory behind them. Nicely done :)

DeadlyWolf 11-27-10 03:06 PM

Ok I was on my way installing all the stuff and got this:

http://img836.imageshack.us/img836/663/snap0116.jpg

(Missed orders2 and 3.tga)
Is it normal?

PS: commands_en is also modified by the sundpack by Thomsen..which one to install first?

makman94 11-28-10 10:47 AM

Quote:

Originally Posted by derrinurban (Post 1541720)
First off makman, love the gui. It is absolutely awesome.

Secondly, would you be able to help with an issue I am having.

I am not sure if it is a mod conflict or what. I am having problems with the tube/salvo selector indicator dial. In the tdc the dial seems to be normal and switches between salvo and single tube selection. However, at the attack periscope and UZO, switching between tube and salvo does not seem to change the indicator/selection dial. It shows the salvo selections only.

When you have the switch set to salvo, the selector dial appear normal and are controllable. You can click on them to change the spread angle and select which tubes are included in the salvo.

When you set the switch to tube, the selector dial appears to be like it is behind glass, the dial face does not change like at the tdc (tubes 1 thru 5) and is no longer functioning.

At the tdc, the tube selector works normally and only the spread angle dial goes behind glass (non operational) when you switch to single tube setting.

Not sure what is going on. Hope you can help. Below is a list of mods that I have running, in the order they were installed (JSGME).


GWX - 16km Atmosphere
GWX - English Nav Map and Grid Refs
GWX - Enhanced Damage Effects
GWX - Integrated Orders
GWX - Lite Harbor Traffic
GWX - No Medals on Crew
GWX - Open Hatch Mod
FM_NewInterior_V1.0
LifeBoats&Debris_v4
Longer Repair Times 2.04 (All)
WB's Renown Replacement
Waterstream+Exhaust Combi V2.3 for GWX3
Torpedo damage Final ver2.0
Thomsen's Sound Pack V3.2cg
M.E.P v3
M.E.P v3-Patch
M.E.Pv3 VisualSensors-GWX3
MaGui F
Type VII salvo selector
FM_NI_Fix_for_MaGui F

hi Derrinurban,

everything you describe is normal,i mean that at scopes-uzo there is not the plate for the single torps (as it exists at attack map).you can choose your simple torp directly through the torp's icons (so the plate for the single torps is not neseccery.at attack map the plate for single torps was allready builted thats why you see it there)

Quote:

Originally Posted by Pisces (Post 1542176)
..... Much to my dismay. I hate my eyes getting blinded deep into the night. :(

i,also,hate this.
it (the rec manual) is not bliding my eyes Pisces,so i would say to adjust your monitor brightness becuase MaGui is allready darked enough and if it doesn't 'seem' dark to you ...it is very possible to need to do monitor adjustments (this must be done for EVERY MOD you are testing...not only for MaGui) .there is no rule for monitor adjustments ...so for every mod you are testing must try to 'approach' author's monitor settings.
(i have seen the pics of MaGui's thread to some other pcs on some internet cafe....and i really didn't like them AT ALL ! so monitor adjustments are VERY CRITICAL for the final result)

now ,if you allready tried this and rec manual is still 'bliding' you,then it is a matter of tastes and if ,indeed, this is your ONLY 'dismay' then you could have edited the brightness of rec's images and make them as you like (it is not big deal editing the images).now,if there are more 'dismays' than the above....i am afraid that MaGui,obviously, is not a mod for you.

Quote:

Originally Posted by Matz1962 (Post 1542418)
Hello makman94

Your final GUI is great. You have done a very good job.:up:

Best regards from Germany

Mathias

thank you very much Mathias :up:

Best regards from Hellas too

Manos

Quote:

Originally Posted by DeadlyWolf (Post 1542629)
Ok I was on my way installing all the stuff and got this:

http://img836.imageshack.us/img836/663/snap0116.jpg

(Missed orders2 and 3.tga)
Is it normal?

PS: commands_en is also modified by the sundpack by Thomsen..which one to install first?

thank you for your words DeadlyWolf ,

now for your question(s) :
the ''GWX-integrated Orders'' has no point to be activated before MaGui as MaGui will overwrite it .PAY ATTENTION : never activate this mod AFTER MaGui. it will break the MaGui's installation

the same 'goes' for your other question too . the commands.en is a critical file for MaGui and must NOT be overwitten by any mod (so Thomsen's mod must be activated before MaGui but this will break something at Thomsen's mod but i don't believe that will break anything critical,have to look at files to see what will break and i haven't these files) .
have in mind this : for EVERY mod that you are enabling AFTER MaGui ....if jsgme is warning you for CONFLICTS with MaGui's files...you must NOT enable it ! for sure it will break something at MaGui's setup and you have to know pretty good what you are doing if you choose to activate any of them

bye

Bruce_Will_Es 11-28-10 10:58 AM

Hallo Makman,

your Mod is installed onto LSH3 V5.1 in this way:
http://www.dreibuchstaben.de/jsgme-mods.JPG
You can see how I changed the MaGui-folders for better overview.

I tested a bit and found some more little hitches/wishes:
http://www.dreibuchstaben.de/attack-periscope.JPG
The scale of the periscope lays over the torpedo speed table. The Lock-Button could be green when locked?

http://www.dreibuchstaben.de/ships-manual.JPG
The ships manual got this "rectangle highlight area". The light reflection on the TDC, the dials and the pocket watch is too shiny.

http://www.dreibuchstaben.de/crew.JPG
The Crew/Ship-Window is too dark for the black letters. Maybe you could use letters in beige color? I haven't checked if there are other screens with same dark background.

http://www.dreibuchstaben.de/map-overlay.JPG
Maybe you think about including EMBs OLC-Fix: He made a bigger and IMHO more fitting compass-scaler for setting more accurate navigation.
In the Maps Room you find three scalers on the right side. The two on the most right move over the table, the one starting hides under the table. See next pic, too.

http://www.dreibuchstaben.de/umrechnungstabelle.JPG
The charts for the "Umrechnungstabelle" is quite difficult to unhide. Maybe you show a litte button on the right side for slide out? The Convoi Map still has a legend/captions in English.

Here you see on the left side the first appearance of white scale with a sextant under. But for what purpose it is there? And why I see it after "unhiding" on every other screen, too? (on deck, central, and so on)

http://www.dreibuchstaben.de/messages.JPG
In the message room I still see the light reflection. Maybe in the logbook, too?

http://www.dreibuchstaben.de/Dials.JPG
The dials look quite different to the dials in the control centre. Why? The next point (I played till now with OLC of LSH3 V5.1) is how to get the "other side" of the dials. The little area left of the dial is less comfortable then a click in the middle of the dial.

The TDC-Map (F6) is a bit too crowdy? Too less space for the map in the middle ...

I recognized the hotkey for the sonic depth finder (echolot, ctrl+space) is deactivated.

I like the style of this mod. I really keen on the next fixes. :)

makman94 11-28-10 11:47 AM

hi Bruce_Will_Es,

your setup for Magui is ok ! (just the ''ALTERNATIVE SCOPES with speedlines stopwatch for MaGui F'' and the ''stopwatch with speed lines for MaGui F'' are effecting the same files -each one for its purpose- so you must activate only one of these two-not both at the same time)

for pic1: from the readme : ''the only one (and only one) bug that still remain unsolved is that the bearing at scopes and uzo is always vissible even if you put the 30kts-40kts-44kts plates over it !''
so....i don't know how to fix this.

for pic2: there is in lsh3 official mods...a mod that is applying the darker .sils for ships. search through the lsh3 official mods (i can't remember its name right now....or ask Yoda1976 about it ,he will help you for sure)

for pic3: open the files of MaGui and at data/menu/data/ find and delete the ''BackPap2.tga'' . yes, a brighter background will do the trick

for pic4: link is not working and i haven't ever seen this mod so i can't say anything atm

for pic5: i will not agree that speed charts are difficult to unhide !you just have to place your cursor at the right edge of screen and that is all ...the charts are poping out....more simple than this ...can't be done ! i have a suspicion that may you have problems with this becuase you are not running at 1024x768 ...am i right ? try it at 1024x768 and tell me if still have this problem.
about the ''...The Convoi Map still has a legend/captions in English...'' not sure that i understand you....what do you mean ?

for pic 6 : about the sextant....i understand....NOTHING ! :D if your question has to do with the image itself then i have to tell you that i am not using it and i haven't edited the original one at all ! i mean that i haven't change anything at sextant's original image so i am not the right person to talk for sextant.
about the light reflections that you see at message-bdu-captain's log page ...yes i now about this and it is something that you have to 'live' with it ! these light reflections are the light reflections that you see on main console .if you you want to get rid of them is easy but will ,also, dissapear from main console too (to get rid...go at data/menu/olc/ and delete the ''manos32.tga'')

for pic7: it is just design (eye candies).i like these dials better than the ones in control room . the way you describe to show up the secondary dials is not possible to be done (not much available buttons and the available ones are allready used)

blueduck 11-28-10 02:08 PM

Quote:

Originally Posted by makman94 (Post 1543106)
hi Bruce_Will_Es,

[...]

for pic2: there is in lsh3 official mods...a mod that is applying the darker .sils for ships. search through the lsh3 official mods (i can't remember its name right now....or ask Yoda1976 about it ,he will help you for sure)

[...]

It is called:
_LSH3_V5.1__Dunkles-Erkennungshandbuch

Greets
Blueduck

DeadlyWolf 11-28-10 07:41 PM

Quote:

Originally Posted by makman94 (Post 1543075)
thank you for your words DeadlyWolf ,

now for your question(s) :
the ''GWX-integrated Orders'' has no point to be activated before MaGui as MaGui will overwrite it .PAY ATTENTION : never activate this mod AFTER MaGui. it will break the MaGui's installation

the same 'goes' for your other question too . the commands.en is a critical file for MaGui and must NOT be overwitten by any mod (so Thomsen's mod must be activated before MaGui but this will break something at Thomsen's mod but i don't believe that will break anything critical,have to look at files to see what will break and i haven't these files) .
have in mind this : for EVERY mod that you are enabling AFTER MaGui ....if jsgme is warning you for CONFLICTS with MaGui's files...you must NOT enable it ! for sure it will break something at MaGui's setup and you have to know pretty good what you are doing if you choose to activate any of them

bye

Ok, then I've guessed it right (I've installed MaGui as the last mod).

For the record, there's an easy way to manually modify the files conflicting in the Thomsen mod (so that JSGME won't detect any conflicts). See point 5 at this page: http://www.subsim.com/radioroom/showthread.php?t=134491 :) (to be done after installing all the mods you need)

PS: I've just finished my 1st patrol and the brightness is just perfect. The lamp\light effect on the map during nighttime is awesome, I don't remember if it's new or not :)

makman94 11-29-10 03:07 PM

Quote:

Originally Posted by Bruce_Will_Es (Post 1543081)
Hallo Makman,

The Lock-Button could be green when locked? --that is very nice idea !:up:

The Convoi Map still has a legend/captions in English. --i got what you mean here !,yes ,it slept through but it is not big deal imo

The TDC-Map (F6) is a bit too crowdy? Too less space for the map in the middle ...---you are not have to do anything at attack map ( devs made the game that way so you can't draw on this map.so it is only for watching...especially the torpedo's paths and torpedo's bearings so you don't need extra space for these data.

I recognized the hotkey for the sonic depth finder (echolot, ctrl+space) is deactivated.---yes, you can get the depth by the button of Navigator officer's orders so i didn't pay attention to add the keyboard key also ,but you can do it yourself if you are used to this key .here :
open the commands_en of MaGui and go to


[Cmd130]
Name=Get_depth_under_sub_keel
Ctxt=1
MnID=0x3F250005

Key0=0x20,Cc,"Ctrl+Space"

with red is the line that you must add there

just notice some other points in your post Bruce. look above for my reply

Quote:

Originally Posted by DeadlyWolf (Post 1543335)
Ok, then I've guessed it right (I've installed MaGui as the last mod).

For the record, there's an easy way to manually modify the files conflicting in the Thomsen mod (so that JSGME won't detect any conflicts). See point 5 at this page: http://www.subsim.com/radioroom/showthread.php?t=134491 :) (to be done after installing all the mods you need)

PS: I've just finished my 1st patrol and the brightness is just perfect. The lamp\light effect on the map during nighttime is awesome, I don't remember if it's new or not :)

i see ...very good ''attidute'' shown from Thomsen ! so the answer to your question lies on Thomsen's post ! just remember to delete Thomsen's files and then to import the changes-addings that Thomsen suggests to MaGui's files and finally to activate the MaGui last in the order

the navmap night filter is old but i don't know the author of this mini mod . i like it too very much !

OSU 11-29-10 07:07 PM

I've got a few more questions.

1) How do you use the torpedo bearing tables? I don't get those at all.

2) What is up with the nav tools on the nav map? Why are they upside down and backwards? It is really freaking annoying. And is there any way I could change the compass at all? It is WAY too big for my tastes and I like my compasses to just have N,S, NE, etc., on them instead of compass bearings.

Bruce_Will_Es 11-29-10 07:15 PM

Hi Makman,

thanks for your answers. I really like the stylish gui you made. The problem is: I would like to merge your and the LSH OLC style. Some points are not important (the overlay of the periscope-scale @ F3, the legend on convoy map and the "crowdy" F6 - you are right ;) ). The white scaler with sextant seems to come with another mod provided by LSH. After reinstalling everything exceptionally SLS it disappeared. No idea for what purpose this was made.

Unfortunately I'm quite unhappy with the dials, the navigation maps (F5) and the crew (F7; easy to change by myself). I prefer the clear LI/NA-dials from the LSH OLC: They are just more comfortable (easy to use) and fit in their clear style better (IMHO) to the central dials (F2) and to the rest of your eyecandy gui, too. They just need a bit adaption to your style. Maybe a bit like you designed the TDC-dials. ;)

NavMap F5:
The LSH-Team / OLC made some nice work; a clean, cheerful style; the thin black line above gives you the charts and maps easy to use (inklusive the speed tables (1/2) you hide on the right (I use 1280x1024)) ; I like the hand cursor when you pushes/pulls the charts. The big size of AOB and compass disc (inclusive the button) in your GUI breaks a bit the clean "metallic" style you made with F3/F6/Uzo/... . They come like a big fist into my face. BOOOM! Huge and heavy.
In the middle EMB's LSH-OLC-FIX (Navigation Tool).

The scalers in the right bottom look more fitting (the look of the wooden handles I don't like too much). The depth scaler lays not over the bottom edge. Maybe same problem like the periscope scale in F3?

The ships manual of LSH shows more of the book. I'm still unsure if is better or not.

Shouldn't be the view through the Binoculars have the shape like a laying ellipsis or a bit like an eight?

The reflection on the dials (LI/NA/TDC) is too much. Especially when you cannot see what is behind. IMHO they're bit "over designed", because the glass is too "milky". A clear version without or less reflection would be great.

Finally: Shame on me. You made a lot. Me nothing. And I come and complain. But I like your design a lot and I would like to play next campaign with it. Just sometimes I think there's a bit too much design for my (now weary) eyes. And I hope for some presents for Santa Claus Day. :D

Good job! Good night!

makman94 11-30-10 05:31 AM

Quote:

Originally Posted by OSU (Post 1543822)
I've got a few more questions.

1) How do you use the torpedo bearing tables? I don't get those at all.

2) What is up with the nav tools on the nav map? Why are they upside down and backwards? It is really freaking annoying. And is there any way I could change the compass at all? It is WAY too big for my tastes and I like my compasses to just have N,S, NE, etc., on them instead of compass bearings.

hi OSU,

about the firing tables : search the MaGui's rar . everything you need to know is inside there (either at notes or readme texts). the answer to your question is at the tutorial for the ''broken'' TDC method called ''the straight shots''.read the tutorial carefully and you will understand the tables.pay attention that at this method from the start the TDC must be switched to manual mode (red lamp) and gyro is adjusted to zero by you

about your question for the nav map tools is allready answered at this thread :look at posts 55 to 60

about compass : yes, it can change but need a lot of work to be done and i am not going to change anything at MaGui . it is at its final version

Quote:

Originally Posted by Bruce_Will_Es (Post 1543829)
Hi Makman,

thanks for your answers. I really like the stylish gui you made. The problem is: I would like to merge your and the LSH OLC style. Some points are not important (the overlay of the periscope-scale @ F3, the legend on convoy map and the "crowdy" F6 - you are right ;) ). The white scaler with sextant seems to come with another mod provided by LSH. After reinstalling everything exceptionally SLS it disappeared. No idea for what purpose this was made.

Unfortunately I'm quite unhappy with the dials, the navigation maps (F5) and the crew (F7; easy to change by myself). I prefer the clear LI/NA-dials from the LSH OLC: They are just more comfortable (easy to use) and fit in their clear style better (IMHO) to the central dials (F2) and to the rest of your eyecandy gui, too. They just need a bit adaption to your style. Maybe a bit like you designed the TDC-dials. ;)

NavMap F5:
The LSH-Team / OLC made some nice work; a clean, cheerful style; the thin black line above gives you the charts and maps easy to use (inklusive the speed tables (1/2) you hide on the right (I use 1280x1024)) ; I like the hand cursor when you pushes/pulls the charts. The big size of AOB and compass disc (inclusive the button) in your GUI breaks a bit the clean "metallic" style you made with F3/F6/Uzo/... . They come like a big fist into my face. BOOOM! Huge and heavy.
In the middle EMB's LSH-OLC-FIX (Navigation Tool).

The scalers in the right bottom look more fitting (the look of the wooden handles I don't like too much). The depth scaler lays not over the bottom edge. Maybe same problem like the periscope scale in F3?

The ships manual of LSH shows more of the book. I'm still unsure if is better or not.

Shouldn't be the view through the Binoculars have the shape like a laying ellipsis or a bit like an eight?

The reflection on the dials (LI/NA/TDC) is too much. Especially when you cannot see what is behind. IMHO they're bit "over designed", because the glass is too "milky". A clear version without or less reflection would be great.

Finally: Shame on me. You made a lot. Me nothing. And I come and complain. But I like your design a lot and I would like to play next campaign with it. Just sometimes I think there's a bit too much design for my (now weary) eyes. And I hope for some presents for Santa Claus Day. :D

Good job! Good night!

hi Bruce,

i think that you have misunderstand the situation ! i am here only for answering questions about MaGui as it is.this is the final version and that means that i am moving off this project,there will be no other versions .for every pixel that you see...i have thought how to be done, and that means that i am not going to change anything.sure you will find things that you don't like...it is a big mod

just for the reflections on dials...i will say to you only this : more than 50 images where produced(four days spent) in order to get at these that you see now,the wooden part at nomo is to show you from where to grab it becuase this nomo differs from others nomos (thanks to Hitman and Karamazovnew) ....you can draw lines ON it (and you can grab it only from the wooden part) ,the gui is generally 'metallic' but this doesn't mean that all must be 'metal' .wood and metal both existed at subs and just for imagination the discs you are talking about where inside wooden (and not metal) boxes and yes , are big becuase are,most of all, tools and need clear reading,looking through real binos are rounded ,the rec manual has a button at its right to show you the rest and...etc...etc... i can continue replying for every comment you may say but you see my point ? everything you see in MaGui is my point of view so this conversation is more or less...pointless !
comments like ''i like this'' or ''i hate this'' has no meaning...
maybe , if we have 'meet' much earlier,you would have seen some of your ideas coming to 'life' at some future versions but now....this story has just ended for me.

don't think that i am 'closing' you ....i just got tired and all things have an end and MaGui's end is here !

Bruce_Will_Es 11-30-10 05:39 AM

It was worth a try. :D

Nevertheless I thank you for the inspiration/explaination you gave!

Greetings from snowy Germany,
snowdigging Bruce

makman94 11-30-10 05:50 AM

Quote:

Originally Posted by Bruce_Will_Es (Post 1544025)
It was worth a try. :D

Nevertheless I thank you for the inspiration/explaination you gave!

Greetings from snowy Germany,
snowdigging Bruce

i also thank all the guys in this community that inspired me and i am huppy reading that ,may, i managed to inspire you or others .
maybe you become a new modder and continue the gui modding and see it exactly as you wish (more or less i started long time ago somehow like this)

greetings from Hellas too

bye


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